AI startup sound: Anybody familiar with this?
Posted: 28 Apr 2020, 17:11
Hi all,
while my rig is currently rendering some details on RAF Brüggen, I get some time to test an interesting stuff on my older PC:
It's called "FSX AI Start Up Sounds" by Alan Constable and it seems to be possible to add some lines into the Lights section of the aircraft.cfg which will make a startup sound possible to AI aircraft. So far so good.
Now I added those lines to my preferred AI model, John Youngs Harrier and added appropriate files into the effects and sounds folder. But watching the Harriers at startup, they still do start in idle mode.
Initially designed probably for airliners, I think the problem is that the startup time for a Harrier or fighters generally is too short. While airliners can use the time while pushing back for generating the startup sound, Harriers can't, because they have no pushback distance on their parking spot because usually they don't need it.
As soon as the navred light is starting (that's the effect which is used for the startup sound), the Harrier starts taxiing, so too little time to play a startup sound.
In this case, it would be interesting to maybe match the startup effect lines instead inside the light section inside the section when the pilot calls the ATC. Doing this, the Harrier has more time to generate the startup sound - in my (simple) understanding...
That is a really exciting subject. Is maybe anybody familiar with Alan Constables programme/usage of the contents?
If anybody is interested in checking this out, the file I am talking about is
bstupsnd.zip
to find at flightsim.com
Very curious about your suggestions.
while my rig is currently rendering some details on RAF Brüggen, I get some time to test an interesting stuff on my older PC:
It's called "FSX AI Start Up Sounds" by Alan Constable and it seems to be possible to add some lines into the Lights section of the aircraft.cfg which will make a startup sound possible to AI aircraft. So far so good.
Now I added those lines to my preferred AI model, John Youngs Harrier and added appropriate files into the effects and sounds folder. But watching the Harriers at startup, they still do start in idle mode.
Initially designed probably for airliners, I think the problem is that the startup time for a Harrier or fighters generally is too short. While airliners can use the time while pushing back for generating the startup sound, Harriers can't, because they have no pushback distance on their parking spot because usually they don't need it.
As soon as the navred light is starting (that's the effect which is used for the startup sound), the Harrier starts taxiing, so too little time to play a startup sound.
In this case, it would be interesting to maybe match the startup effect lines instead inside the light section inside the section when the pilot calls the ATC. Doing this, the Harrier has more time to generate the startup sound - in my (simple) understanding...
That is a really exciting subject. Is maybe anybody familiar with Alan Constables programme/usage of the contents?
If anybody is interested in checking this out, the file I am talking about is
bstupsnd.zip
to find at flightsim.com
Very curious about your suggestions.