Adding a sound to AI
Posted: 10 Jun 2020, 07:24
Further to this post on the ACG Duxford scenery set:
https://militaryaiworks.com/forums/17/18978
As I understand it,to add a sound file(or a link to),the object has to be moving AI not static.
Is it possible to add a sound link or cfg file to said moving AI at all?
I've now got the sound file,
(http://www.sim-outhouse.com/sohforums/l ... nkid=15420)
It's in MP.3 format,but I've converted it WAV format and the idea is that you use it as MP.3 via this:
https://library.avsim.net/search.php?Se ... &Go=Search
and it plays via FSUIPC.
It works well using the original MP.3 "day" file,but as soon as you add the "Duxford day sound in place of the
original,it doesn't start when you shut the engine off or stop when you restart,it just plays all the time
(possibly something to do with the FSUIPC coding/key set up?).
Hence the question,could I add the WAV file conversion to Fs9's "sound" folder and configure it to
play via the AI Duxford aircraft?
Many thanks.
Miggs
https://militaryaiworks.com/forums/17/18978
As I understand it,to add a sound file(or a link to),the object has to be moving AI not static.
Is it possible to add a sound link or cfg file to said moving AI at all?
I've now got the sound file,
(http://www.sim-outhouse.com/sohforums/l ... nkid=15420)
It's in MP.3 format,but I've converted it WAV format and the idea is that you use it as MP.3 via this:
https://library.avsim.net/search.php?Se ... &Go=Search
and it plays via FSUIPC.
It works well using the original MP.3 "day" file,but as soon as you add the "Duxford day sound in place of the
original,it doesn't start when you shut the engine off or stop when you restart,it just plays all the time
(possibly something to do with the FSUIPC coding/key set up?).
Hence the question,could I add the WAV file conversion to Fs9's "sound" folder and configure it to
play via the AI Duxford aircraft?
Many thanks.
Miggs