Military AI Works • ADE Compile
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ADE Compile

Posted: 02 Jul 2020, 15:36
by Garysb
Just trying to get back into this but I cant remember how to do this

I want to change the parking radius, I have my existing bgl and a obj bgl
I modify the ade but when i compile it the obj bgl disapear from the folder

FS9 by the way

Cheers

Gary

Re: ADE Compile

Posted: 02 Jul 2020, 16:49
by petebramley
Move the Object bgl before compiling and re-instate after you have made your amends. Other way is to call the new ADE something slightly different. I used to just stick "_MOD" on the end of the filename. Of course then you have to delete the original file.

Re: ADE Compile

Posted: 02 Jul 2020, 17:07
by Garysb
Thanks Pete that works fine