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FSX Lakenheath Missing Textures

Posted: 04 Apr 2022, 16:01
by BLACKCAT
I've downloaded Ian McCartney's Lakenheath scenery for FSX (V2) from several sources and each time I load the airfield I keep getting messages 'unable to load' the following:
SL_VEHICLES_LM
SL_LN_TOWER_LM
LNHAS_LM
.BMP
MAIW_TEXTURE_KADENA_TOWER
LN_GSE_LM

...and, sure enough, they aren't in the (any) texture folder.

Any pointers would be appreciated.

Thanks

Re: FSX Lakenheath Missing Textures

Posted: 04 Apr 2022, 16:27
by gsnde
The _LM files are very often missing. These night textures are expected if the model has the respective flag. But it seems that often the flag is set although the modeler has no intention to provide night textures.

What I do is edit the day texture to a significantly darker shade and save it as *_lm.

The .bmp is invalid, you cannot have a texture without a „first“ name.


From mobile hence short

Re: FSX Lakenheath Missing Textures

Posted: 04 Apr 2022, 17:07
by BLACKCAT
Thanks, I'll give it a try.

Re: FSX Lakenheath Missing Textures

Posted: 04 Apr 2022, 17:55
by TimC340
A couple of those textures are standard MAIW ones, and are probably in the Global Scenery Library (SL_vehicles_lm and MAIW_Texture_Kadena_Tower). The ones with LN in are specific to Lakenheath, but I think there's a couple of typos in there - LNHAS_LM doesn't exist, but LN_HAS_LM does, and SL_LN_TOWER_LM doesn't exist but LN_TOWER_LM does. LN_GSE_LM is definitely in the P3Dv4 download.

Re: FSX Lakenheath Missing Textures

Posted: 06 Apr 2022, 15:33
by BLACKCAT
An update:

Darkening of the originals SL_VEHICLES and SL_LN_TOWER and making them _LMs worked a treat.

LN_GSE_LM was, indeed, in the P3D version (which begs the question as to why it wasn't put in the FSX version?)

Despite downloading the latest Kadena package 'Failed to Load texture:MAIW_TEXTURE_KADENA_TOWER' is still coming up.

Which leaves the mysterious LNHAS_LM and the no prefix .BMP. With the latter I have no idea what this is or where it's come from. With regard to the LNHAS_LM (it wasn't a typo): Renaming the original LN_HAS_LM to LNHAS_LM achieves nothing other than 'Failed to Load texture:LN_HAS_LM'. Restoring the correct name LN_HAS_LM reproduces the error: 'Failed to Load texture:LNHAS_LM'.

As an aside, what is the 'go to' to watch AI in FSX as I recall no alternative to the excellent Traffic View Board was produced for FSX?