Preview of our first MSFS package

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Greg
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Preview of our first MSFS package

Post by Greg »

After a lot of teasing and cautious statements, we are proud to finally announce that we're now making good progress on our first MSFS AI traffic package featuring the JYAI F-35A at RAF Lakenheath!

Go to the briefing

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Re: Preview of our first MSFS package

Post by TimC340 »

Brilliant news! Really looking forward to this.
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Re: Preview of our first MSFS package

Post by Delboy99 »

The pictures look fantastic. Obviously a lot of hard work has gone into this. Well done to John and Pete. Might even have to invest in MSFS myself now.
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Re: Preview of our first MSFS package

Post by Victory103 »

Great news, have been using the AIG beta program with frustration at times due to the limited AI support currently in MSFS. I know it will get better and now something to look forward to.
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Re: Preview of our first MSFS package

Post by Kulbit »

Awesome work !!
may i suggest to start a new MSFS section in the forum for updates and discussions about it ?
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John Young
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Re: Preview of our first MSFS package

Post by John Young »

There is this thread, https://militaryaiworks.com/forums/topic/19865, but it's a bit buried.

John
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Re: Preview of our first MSFS package

Post by Greg »

Victory103 wrote: 15 Jul 2022, 02:53 Great news, have been using the AIG beta program with frustration at times due to the limited AI support currently in MSFS. I know it will get better and now something to look forward to.
Well, our packages will use the same AI engine with the same limitations: spinning aircraft at the holding, flat take-offs and landings, aircraft going around and not coming back... But when it does work, it's the most immersive experience I've seen in any sim to this day.
Kulbit wrote: 15 Jul 2022, 07:55 may i suggest to start a new MSFS section in the forum for updates and discussions about it ?
Yes, the forums will be reorganised soon with dedicated MSFS sections.
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Re: Preview of our first MSFS package

Post by John Young »

I have never seen our test aircraft spin at the runway hold Greg and the take-off and landings seem reasonable. The only real problems for me are the inability to kill the pushback and the bumping along the taxiway. We need Ian to sort the parking at Lakenheath of course.

Other than that, I agree totally - it's a very immersive experience, particularly when taking screen shots in Drone camera view. The best ever view in any of the sims. Great fun.

John
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Greg
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Re: Preview of our first MSFS package

Post by Greg »

John Young wrote: 15 Jul 2022, 16:37 I have never seen our test aircraft spin at the runway hold Greg.
I saw it during testing yesterday for the first time. The second element of a formation had to hold short of RWY 24 while the lead was taking off. It started spinning but soon got a line up and wait instruction after a quarter spin, then turned back in the other direction towards the runway for line-up.

I'm preparing a list of known issues with the AI engine to avoid that our forums get flooded with such reports.
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John Young
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Re: Preview of our first MSFS package

Post by John Young »

I've only tested with two aircraft departing together. The one at the hold waiting for the first to clear the runway, I've never seen spin.

Maybe if we limit the flight plan to no more than two movements at a time, we won't have a problem?
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Re: Preview of our first MSFS package

Post by Firebird »

Greg, so you got this effect with a pair or with two pair?
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Re: Preview of our first MSFS package

Post by PB68 »

…might it be better to discuss anything further relating to this issue, in the developer area.

Regards,

Pete.
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Re: Preview of our first MSFS package

Post by Greg »

There’s nothing to discuss, really. The sim is agnostic to the concept of formations so the setup doesn’t matter. As soon as an AI aircraft needs to hold during taxi, be it at the holding position, on the apron while waiting for another taxiing aircraft or anywhere else, there’s a (seemingly random) chance that it will start spinning around. It can’t be avoided until it’s fixed by Asobo. A lot of people have already tried, believe me.

I reiterate my statement that this package, like every other AI traffic product out there even AIG OCI with its clever injection mechanism, is bound by the same limitations in the current MSFS engine which we will do our best to document. Just a matter of shaping correct expectations.
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Re: Preview of our first MSFS package

Post by Joseph29 »

How will these get installed? I don't have MSFS (I use P3D) but I have seen in AIG that manually installing AI in MSFS is complicated. Will there be a installer for these?
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Re: Preview of our first MSFS package

Post by Firebird »

The simplest thing is to follow the MSFS rules for installation. This would involve simply unzipping an archive into your Community folder, or into whatever structure you use if you control your addons using something like MSFS Addons linker.

No fuss or bother. Unzip into the community folder to install and delete the folder to uninstall. It keeps everything simple.

We have started talking about a package naming structure so that all users will be able to see at a glance what they have installed. It maybe that on some occasions a package may have more than one folder but providing that we get it right it will all be simple and obvious when you see it.
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Re: Preview of our first MSFS package

Post by thetford569 »

This is the best news and even with all the issues this means the aircraft will at least be ready whenever Asobo rewrites the traffic engine. I’m sure that will cause new issues itself but at least the models and textures will be ready for the new AI system in the future. In the meantime we can enjoy the packages as they are released! Thank you all!
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Re: Preview of our first MSFS package

Post by jmillerw »

This is great News! Does this software includes Military air traffic from around the world?
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Re: Preview of our first MSFS package

Post by John Young »

Not sure what you mean by "this software". If you mean MSFS, the answer is no, not by default. If you mean the Lakenheath package, then just the F-35A's for the moment. I'm just getting my FSX "E" model ready before we start the conversion process, so the F-35A's may not be alone for long.

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Last edited by John Young on 17 Jul 2022, 10:02, edited 1 time in total.
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Re: Preview of our first MSFS package

Post by Manschy »

Breathtaking news - and only reason for me to grab MSFS finally. I lost a lot of motivation to attend to flightsim last month.
But you revive my spirits regarding this.
Thank you all involved for this fantastic progress and work!
Regards, Manfred.
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Re: Preview of our first MSFS package

Post by jmillerw »

Yes I mean MAIW,, thanks for the reply. So the package will inject the traffic and routes automatically? I've had AIG and the process of manually installing every single airline is a big turnoff. I am beta testing FSLTL and their injector loads routes literally on-the-fly, which is totally great
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