Military AI Works • UV maps
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UV maps

Posted: 22 Nov 2022, 11:23
by miljan
I used to make uv maps to bmp file with ACM but since some models structure donesn't display correctly is it possible to do the same with any other program like ModelConverter or AI Aircraft Editor?

Re: UV maps

Posted: 22 Nov 2022, 11:47
by John Young
I don't quite understand the question Miljan. UVW maps are created in the first place in the modelling program - Gmax or FSDS for example. Are you trying to edit the mapping because you don't have the source file for the model?

John

Re: UV maps

Posted: 22 Nov 2022, 12:14
by miljan
Kind of. I want to upgrade paintkit but I don't have parts map in paintkit.

Re: UV maps

Posted: 22 Nov 2022, 16:19
by John Young
Aha, I understand better now. You can't change the way the model is mapped. If it's a case of not knowing which areas of the texture are mapped to each part, then create a new temporary layer at the top of the stack. in that new layer, paint each part in a different bright colour. Convert the texture and look at it on the model. You should now be able to see to which parts the texture is mapped to - the parts map you are looking for.

John

Re: UV maps

Posted: 22 Nov 2022, 21:00
by miljan
I think picture explains it better. When I get parts mapping position I can accurately place 3 view and do panel lines and rivetes.
MPAI Mi-21 doesn't show correctly in ACM so I can't get pic on the right when pressing UV map on pic on the left.

Re: UV maps

Posted: 23 Nov 2022, 06:46
by John Young
I don't know ACM Miljan so I can't help there. What you could do though is copy the fuselage and wings etc from a good 3-view into your paint program as a separate layer and then use that for the position of the panel lines as a source to trace in another layer. That's what I do.

John