Problem with texture converting (FSX/P3D > FS9)
Posted: 23 Nov 2022, 11:34
Hi all,
I encounter a problem while trying to convert a texture FSX/P3D to FS9.
Usually I always succeed successfully.
This is a texture for a FAIB 747 model.
I open the DDS texture with DXTBMP. I make a flip, then with my Aditor I reduce the dimensions in 1024 x 1024 for FS9. Then I take up the texture in DXTBMP and I export it to DXT3 BMP format (as I usually do).
Only at the result, the texture appears in transparency in FS9. That is to say that I see the shadow of the plane, and I guess the texture but we can see through.
However, I have the corresponding alpha file too.
I can't find the solution. If someone among you can help me, it would be super nice.
Thanks a lot.
Regards.
Laurent.
I encounter a problem while trying to convert a texture FSX/P3D to FS9.
Usually I always succeed successfully.
This is a texture for a FAIB 747 model.
I open the DDS texture with DXTBMP. I make a flip, then with my Aditor I reduce the dimensions in 1024 x 1024 for FS9. Then I take up the texture in DXTBMP and I export it to DXT3 BMP format (as I usually do).
Only at the result, the texture appears in transparency in FS9. That is to say that I see the shadow of the plane, and I guess the texture but we can see through.
However, I have the corresponding alpha file too.
I can't find the solution. If someone among you can help me, it would be super nice.
Thanks a lot.
Regards.
Laurent.