Carrier Airport

Let's hear all about the eye candy at those military bases.
jetpilot1980
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Re: Carrier Airport

Post by jetpilot1980 »

Look forward to seeing some carrier scenery getting developed... In the meantime here is another teaser of something that will hopefully be here soon...
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Carrier Skyhawk.JPG
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gsnde
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Re: Carrier Airport

Post by gsnde »

The tutorial is completed and just now being proofread a final time. Expect it to be publish today, latest tomorrow.
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gsnde
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Re: Carrier Airport

Post by gsnde »

You can get the tutorial in the Tools section. Many thanks to John Young for proofreading it several times and providing valuable input!
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Martin
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Firebird
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Re: Carrier Airport

Post by Firebird »

Many thanks will read it to see what I did and didn't know.
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gsnde
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Re: Carrier Airport

Post by gsnde »

Being curious… does the tutorial help?


Send from mobile hence short
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Firebird
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Re: Carrier Airport

Post by Firebird »

I have read it and in my opinion it is a very well written document. It is particularly well enhanced with the pics that it contains.

I haven't tried following it yet. For two reasons, I don't have P3D and I don't currently have an FS9 carrier that I want to work on.
So what I can't say is what will or won't work with FS9.

All in all a very good document to keep as a reference.
Steve
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Re: Carrier Airport

Post by flyerkg »

I'm very interested in making use of the tutorial and having custom carrier traffic. As an additional characteristic of carrier as an airport I have yet to successfully create AI overhead patterns. Many years back I tried to flight plan AI traffic to waypoints over the destination airfield. The other challenge is getting AI jets to not fly huge box patterns.
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Re: Carrier Airport

Post by geoffj »

Martin,

How about including under the Tutorials menu?

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Re: Carrier Airport

Post by jetpilot1980 »

Hey Martin,

One question I have is on page 9 you mention fixing the blast shield animations on the carriers... Out of curiosity why would one want to do this? Do they have a funny interaction with AI aircraft? It seems like I would want to leave these in place along with the various Cat and Cable attach points for interaction with user aircraft... Thanks!
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Re: Carrier Airport

Post by delta_lima »

What a cool development to discover after almost a year away from P3DV4.

Carrier aviation being overwhelmingly what I enjoy in the sim, this topic-and all the recently posted carrier-configured AI - truly excites me.

Just so I understand, though, these carriers are being developed as static, not moving AICarrier type objects, correct?

Thanks again.

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Re: Carrier Airport

Post by gsnde »

Hi Delta.

Yes, this concept makes the carriers as static as any airport that is land-based.

The reason I remove the animations on deck is that indeed I have seen them being triggered in exactly the wrong moment.

From mobile hence short


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Re: Carrier Airport

Post by Victory103 »

DL, I had some hope with SWS adding AI carrier ops to a moving boat (dev of the Midway, F-4B etc for FSX/P3D) after a teaser was released years ago, but seems they have moved on to fully supporting MSFS with civilian projects. This is still a great way to have Naval Aviation in the sim with the AI looking the part.
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delta_lima
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Re: Carrier Airport

Post by delta_lima »

Thanks gents,

I understand now - having both moving AI carriers and flying AI aircraft is still a ways away in this flavour of sims, so I get the tradeoff of one or the other. I wish the devs all the success - a fabulous enhancement.

cheers,

sl
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