Please consider helping us pay for the server hosting that keeps this website, the forums and the download hangar running. Use the PayPal link at the bottom of this page.

FSDS Bassett

Previews, discussions and support for projects by John BUrtenshaw
Post Reply
User avatar
VulcanDriver
MAIW Staff
MAIW Staff
Posts: 4574
Joined: 11 Aug 2006, 20:58
Version: FSX
Location: EGHH

FSDS Bassett

Post by VulcanDriver »

I've started looking at the Bassett again. I can't use FSDS as I neeed to register it again. However it will not let me.

Is there a program that I can use to convert FSDS files for use with Blender, GMax etc?

TIA
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12345
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: FSDS Bassett

Post by Firebird »

If I remember rightly When they stopped supporting it they release a key for everyone to use.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
gavinc
MAIW Conversion Team
MAIW Conversion Team
Posts: 586
Joined: 25 Aug 2013, 09:26
Version: FSX

Re: FSDS Bassett

Post by gavinc »

VulcanDriver wrote: 15 Jun 2024, 10:47 I've started looking at the Bassett again. I can't use FSDS as I neeed to register it again. However it will not let me.

Is there a program that I can use to convert FSDS files for use with Blender, GMax etc?

TIA
If you can't get FSDS to register properly then try using MCX to convert the FSDS files.
Unfortunately you may need to redo the animations.
User avatar
VulcanDriver
MAIW Staff
MAIW Staff
Posts: 4574
Joined: 11 Aug 2006, 20:58
Version: FSX
Location: EGHH

Re: FSDS Bassett

Post by VulcanDriver »

I've now got the FSX version of FSDS working on my PC. Bassett is now being worked on. Its only FSX as I no longer use FS9
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
jetpilot1980
Major
Major
Posts: 414
Joined: 04 Oct 2015, 20:17
Version: P3D

Re: FSDS Bassett

Post by jetpilot1980 »

For what it is worth... I have never used FSDS myself nor do I even have a copy... All my modeling work is done with a combination of Blender and MCX. A couple of tips:

1. Collada .dae files work well with both programs and both programs import and export those readily

2. Blender can create "hinge points" for parts and MCX 1.7 will recognize them... great for animations requiring rotation such as hooks, gear doors ect...

3. Blender can do texture mapping... But once you export the mapped .dae part in MCX in the object hierarchy you will need to right click on the part and click "flip UV1" to make it line up properly with what you just did in blender...

4. Also recommend one you open the re-done part in MCX use the smooth shade object option under special tools..

Hope that helps on some level...
Post Reply