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MAIW NBAI Boeing EA-18G Growler & FA-18E/F Super Hornet V.1.1 Conversion Support (P3D)
- gsnde
- MAIW Admin
- Posts: 4457
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
MAIW NBAI Boeing EA-18G Growler & FA-18E/F Super Hornet V.1.1 Conversion Support (P3D)
Post support related comments for the MAIW NBAI Boeing EA-18G Growler & FA-18E/F Super Hornet Conversion package in this thread.
Note: This package uses special long names for the models and their directories. Avoid installing the package in deeper levels of the directory structure.
If errors occur, move the installation folder up towards the root of the drive.
Note: This package uses special long names for the models and their directories. Avoid installing the package in deeper levels of the directory structure.
If errors occur, move the installation folder up towards the root of the drive.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- Victory103
- Colonel
- Posts: 4020
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: MAIW NBAI Boeing EA-18G Growler & FA-18E/F Super Hornet V.1.1 Conversion Support (P3D)
Just some observations watching the v2.0 F18s Land version at night after installing into P3Dv5:
1. Are the lights coded into the model? After landing, all lights turned off except for anti-coll and position, taxi light.
2. On the "F" models, the position lights on top of the leading edge extension did not show, but displayed fine on the E models. They show in AIAE.
3. As AI were vectoring around, low power AB fx was pointing vertical out of the exhaust?
4. I'm guessing an airfile adjustment, the models flare/float after passing the touch-down point.
Flew formation off them and liking the flight control animations, gives the AI model some "life". Haven't noticed this in the approach phase.
1. Are the lights coded into the model? After landing, all lights turned off except for anti-coll and position, taxi light.
2. On the "F" models, the position lights on top of the leading edge extension did not show, but displayed fine on the E models. They show in AIAE.
3. As AI were vectoring around, low power AB fx was pointing vertical out of the exhaust?
4. I'm guessing an airfile adjustment, the models flare/float after passing the touch-down point.
Flew formation off them and liking the flight control animations, gives the AI model some "life". Haven't noticed this in the approach phase.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
-
- Captain
- Posts: 382
- Joined: 04 Oct 2015, 20:17
- Version: P3D
Re: MAIW NBAI Boeing EA-18G Growler & FA-18E/F Super Hornet V.1.1 Conversion Support (P3D)
So while I am still really not in the mood for P3d just yet... As I mentioned in the other thread my family and I are grieving / mourning a very recent loss...
1. The lights are hard coded. I used the previous hard coding from the original conversions; and those were rigged to the recog lights.
2. Looking at the position lights in MCX I can't see any difference between the ones on the F and the E and I did not change them from previous versions.
3. Again not sure would need to see a screen shot and I did not change this effect from previous versions. Not sure if you have an old version of the effect installed. I cross checked this against previous releases and cannot see any difference in MCX. The orientation axis still show the same...
4. No air file adjustments were made to the land based versions as it was not necessary, the adjustments were only necessary for carrier ops...
1. The lights are hard coded. I used the previous hard coding from the original conversions; and those were rigged to the recog lights.
2. Looking at the position lights in MCX I can't see any difference between the ones on the F and the E and I did not change them from previous versions.
3. Again not sure would need to see a screen shot and I did not change this effect from previous versions. Not sure if you have an old version of the effect installed. I cross checked this against previous releases and cannot see any difference in MCX. The orientation axis still show the same...
4. No air file adjustments were made to the land based versions as it was not necessary, the adjustments were only necessary for carrier ops...
- Victory103
- Colonel
- Posts: 4020
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: MAIW NBAI Boeing EA-18G Growler & FA-18E/F Super Hornet V.1.1 Conversion Support (P3D)
Weird issue I'm researching, the following models show in AIAE(MCX) but not in sim (P3Dv5):
E_SEAD
E_Paveways1
E_SEAD
E_Paveways1
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris