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Minot AFB North Dakota
- John Young
- MAIW Developer
- Posts: 4341
- Joined: 12 Jul 2008, 15:15
Minot AFB North Dakota
Since the loss of “Muffin” I’m finding that the time previously spent out dog walking is being absorbed into my flight sim work time, particularly in these winter months, when I’d rather not be out in the garden. I'd rather be out dog walking, but it’s given me the opportunity to have a crack at Minot AFB and being active mentally, also helps me cope with the loss.
It’s going to be a detailed scenery using all custom-made objects, built in composite models to keep the draw calls and the frame rate low. There’s quite a bit of reference material on the net if you look long enough.
The primary reason for picking Minot was to accommodate the Huey’s based there. The existing MAIW FS9 scenery is just not suitable for FSX and P3D. There are too many big transparency issues. That’s a pity really because it might prevent a whole host of B-52’s from being seen by many FSX and P3D users. The default Minot can be adapted by it is very sparse and in the wrong place. It’s been enjoyable so far, but a lot of work. I’m probably about half way through the project.
So, welcome to Minot in FSX and P3D ………
As you can see, the helicopters are working well:
These are the MAIW B-5’s that have already been converted by the team, for FSX and P3D. I want to add more detail to the ramp, with relevant GSE and a few other bits:
This is the alert “Christmas Tree” on the eastern side of the airfield along with the crew facility. I made the maintenance “Bread Vans” from my USAF ambulance model, but again I want to add some more detail, including the alert vehicles and the new armoured cars used by the security forces.
This is the fire station and the new control tower:
Finally for now, the weapons storage area on the eastern side of the airfield (there’s another one to go on the western side). There are many components to this part of the scenery, including 100 security lights, but everything is drawn from a single composite model with a shared texture sheet to give just 1 draw call and optimised welded texture vertices for best frame rate:
Next step is to make a start on the myriad of objects on the north side of the airfield to flesh that out. I’ll add some trees when all the structures are in place and the night lighting is going to be a huge job, particularly as FSX and P3Dv5 use different processes for ground splashes that are not compatible with each other.
John
It’s going to be a detailed scenery using all custom-made objects, built in composite models to keep the draw calls and the frame rate low. There’s quite a bit of reference material on the net if you look long enough.
The primary reason for picking Minot was to accommodate the Huey’s based there. The existing MAIW FS9 scenery is just not suitable for FSX and P3D. There are too many big transparency issues. That’s a pity really because it might prevent a whole host of B-52’s from being seen by many FSX and P3D users. The default Minot can be adapted by it is very sparse and in the wrong place. It’s been enjoyable so far, but a lot of work. I’m probably about half way through the project.
So, welcome to Minot in FSX and P3D ………
As you can see, the helicopters are working well:
These are the MAIW B-5’s that have already been converted by the team, for FSX and P3D. I want to add more detail to the ramp, with relevant GSE and a few other bits:
This is the alert “Christmas Tree” on the eastern side of the airfield along with the crew facility. I made the maintenance “Bread Vans” from my USAF ambulance model, but again I want to add some more detail, including the alert vehicles and the new armoured cars used by the security forces.
This is the fire station and the new control tower:
Finally for now, the weapons storage area on the eastern side of the airfield (there’s another one to go on the western side). There are many components to this part of the scenery, including 100 security lights, but everything is drawn from a single composite model with a shared texture sheet to give just 1 draw call and optimised welded texture vertices for best frame rate:
Next step is to make a start on the myriad of objects on the north side of the airfield to flesh that out. I’ll add some trees when all the structures are in place and the night lighting is going to be a huge job, particularly as FSX and P3Dv5 use different processes for ground splashes that are not compatible with each other.
John
Re: Minot AFB North Dakota
Nice work, JY.
Steve
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Quid Si Coelum Ruat
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_______________________________________________________
Quid Si Coelum Ruat
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- Colonel
- Posts: 2269
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: Minot AFB North Dakota
Excellent work. Congratulation.
- gsnde
- MAIW Admin
- Posts: 4458
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
Re: Minot AFB North Dakota
This looks gorgeous, John.
Last working day today for this year - this weekend I will have my first look at your Hueys and Minot
Last working day today for this year - this weekend I will have my first look at your Hueys and Minot
Cheers,
Martin
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The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- zsoltfireman
- Lieutenant Colonel
- Posts: 970
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: Minot AFB North Dakota
Great!
- Victory103
- Colonel
- Posts: 4032
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Minot AFB North Dakota
Only -12C today in Minot, AI crews don't mind. Great looking scenery and attention to detail, like the crew alert facility. I converted the FS9 version and it has been workable, the Hueys fit right in for the most part during my testing.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- John Young
- MAIW Developer
- Posts: 4341
- Joined: 12 Jul 2008, 15:15
Re: Minot AFB North Dakota
Quite a lot of progress since my last post, fleshing out the buildings behind the flight lines:
It's quite painstaking work, trying to find reference information to work from, never mind the monotony of working with simple shapes most of the time, rather than the intricacies of AI aircraft, but I'm getting there. Still a few more buildings to add, then some trees and finally the night lighting.
John
It's quite painstaking work, trying to find reference information to work from, never mind the monotony of working with simple shapes most of the time, rather than the intricacies of AI aircraft, but I'm getting there. Still a few more buildings to add, then some trees and finally the night lighting.
John
Re: Minot AFB North Dakota
Well worth the effort, I feel.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: Minot AFB North Dakota
Looks brilliant John
- John Young
- MAIW Developer
- Posts: 4341
- Joined: 12 Jul 2008, 15:15
Re: Minot AFB North Dakota
Had a dose of flu over the past week, but I did manage to do quite a bit, continuing to flesh out a variety of buildings, as best I can determine. I had a fascinating reading and video watching excursion into the world of Minuteman ICBM maintenance and the use of the transporter/erector trucks. I have made the model and added a few to the Minot scenery:
I wanted a reason to have a version with the container in the fully vertical position, but that really only happens over the missile silo they are visiting. I was surprised how much information is readily available about the deployment of the missiles and positions, dispersed over large areas of North Dakota, in the case of the Minot Wing. Although I found the coordinates, it was fascinating to play "Where's Wally" roaming over Google Earth to find a few of the individual launch sites. They are so small, discrete and hardly discernible in Street View. I wonder if anyone thinks about what they are driving by, or whether it's all second nature.
John
I wanted a reason to have a version with the container in the fully vertical position, but that really only happens over the missile silo they are visiting. I was surprised how much information is readily available about the deployment of the missiles and positions, dispersed over large areas of North Dakota, in the case of the Minot Wing. Although I found the coordinates, it was fascinating to play "Where's Wally" roaming over Google Earth to find a few of the individual launch sites. They are so small, discrete and hardly discernible in Street View. I wonder if anyone thinks about what they are driving by, or whether it's all second nature.
John
Re: Minot AFB North Dakota
The silos are actually reasonably unobtrusive when you drive by. When I lived in Colorado I once looked for one to the east of Fort Collins, and only saw it for real after I found out I missed it and turned back.
Jorgen
Jorgen
Re: Minot AFB North Dakota
Hello John,
Great work again, it will greatly accomodate your new model, for sure
Fred
Great work again, it will greatly accomodate your new model, for sure
Fred
- petebramley
- MAIW Developer
- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Minot AFB North Dakota
Hi John
I have KML files for every launch silo and control bunkers at all three of the current missile squadrons. amazingly they are readily available on Wikipedia.
I have KML files for every launch silo and control bunkers at all three of the current missile squadrons. amazingly they are readily available on Wikipedia.
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: Minot AFB North Dakota
John,
Hope you feeling better.
The locals very much know where the sites are, and a dead giveaway you are on a gravel road supporting a LCC or LF is the road is in immaculate condition. Missiles and "potholes" are not a good mix.
The maintenance teams will have a training pad where they practice backing the truck in and getting it lined up. Below is time lapse photography of the team lowering the trailer to horizontal on the training pad at Malmstrom.
https://imgur.com/gallery/malmstrom-afb-te-scJWk0F
Hope you feeling better.
The locals very much know where the sites are, and a dead giveaway you are on a gravel road supporting a LCC or LF is the road is in immaculate condition. Missiles and "potholes" are not a good mix.
The maintenance teams will have a training pad where they practice backing the truck in and getting it lined up. Below is time lapse photography of the team lowering the trailer to horizontal on the training pad at Malmstrom.
https://imgur.com/gallery/malmstrom-afb-te-scJWk0F
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
AIG Beta Tester, General Aviation painter
- VulcanDriver
- MAIW Staff
- Posts: 4547
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Re: Minot AFB North Dakota
Superb work John
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy