Minot AFB North Dakota

Previews, discussions and support for projects by John Young.
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4416
Joined: 12 Jul 2008, 15:15

Minot AFB North Dakota

Post by John Young »

Since the loss of “Muffin” I’m finding that the time previously spent out dog walking is being absorbed into my flight sim work time, particularly in these winter months, when I’d rather not be out in the garden. I'd rather be out dog walking, but it’s given me the opportunity to have a crack at Minot AFB and being active mentally, also helps me cope with the loss.

It’s going to be a detailed scenery using all custom-made objects, built in composite models to keep the draw calls and the frame rate low. There’s quite a bit of reference material on the net if you look long enough.

The primary reason for picking Minot was to accommodate the Huey’s based there. The existing MAIW FS9 scenery is just not suitable for FSX and P3D. There are too many big transparency issues. That’s a pity really because it might prevent a whole host of B-52’s from being seen by many FSX and P3D users. The default Minot can be adapted by it is very sparse and in the wrong place. It’s been enjoyable so far, but a lot of work. I’m probably about half way through the project.

So, welcome to Minot in FSX and P3D ………

Image

As you can see, the helicopters are working well:

Image

These are the MAIW B-5’s that have already been converted by the team, for FSX and P3D. I want to add more detail to the ramp, with relevant GSE and a few other bits:

Image

Image

This is the alert “Christmas Tree” on the eastern side of the airfield along with the crew facility. I made the maintenance “Bread Vans” from my USAF ambulance model, but again I want to add some more detail, including the alert vehicles and the new armoured cars used by the security forces.

Image

Image

This is the fire station and the new control tower:

Image

Image

Finally for now, the weapons storage area on the eastern side of the airfield (there’s another one to go on the western side). There are many components to this part of the scenery, including 100 security lights, but everything is drawn from a single composite model with a shared texture sheet to give just 1 draw call and optimised welded texture vertices for best frame rate:

Image

Next step is to make a start on the myriad of objects on the north side of the airfield to flesh that out. I’ll add some trees when all the structures are in place and the night lighting is going to be a huge job, particularly as FSX and P3Dv5 use different processes for ground splashes that are not compatible with each other.

John
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12349
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Minot AFB North Dakota

Post by Firebird »

Nice work, JY.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
TheFoufure
Colonel
Colonel
Posts: 2307
Joined: 06 Mar 2011, 16:48
Version: FS9
Location: Belgium

Re: Minot AFB North Dakota

Post by TheFoufure »

Excellent work. Congratulation.
User avatar
gsnde
MAIW Admin
MAIW Admin
Posts: 4526
Joined: 05 Apr 2007, 08:13
Version: P3D
Location: South-West Germany
Contact:

Re: Minot AFB North Dakota

Post by gsnde »

This looks gorgeous, John.

Last working day today for this year - this weekend I will have my first look at your Hueys and Minot :smt007
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
User avatar
zsoltfireman
Lieutenant Colonel
Lieutenant Colonel
Posts: 970
Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary

Re: Minot AFB North Dakota

Post by zsoltfireman »

Great!
User avatar
Victory103
Colonel
Colonel
Posts: 4062
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Minot AFB North Dakota

Post by Victory103 »

Only -12C today in Minot, AI crews don't mind. Great looking scenery and attention to detail, like the crew alert facility. I converted the FS9 version and it has been workable, the Hueys fit right in for the most part during my testing.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4416
Joined: 12 Jul 2008, 15:15

Re: Minot AFB North Dakota

Post by John Young »

Quite a lot of progress since my last post, fleshing out the buildings behind the flight lines:

Image

Image

Image

It's quite painstaking work, trying to find reference information to work from, never mind the monotony of working with simple shapes most of the time, rather than the intricacies of AI aircraft, but I'm getting there. Still a few more buildings to add, then some trees and finally the night lighting.

John
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12349
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Minot AFB North Dakota

Post by Firebird »

Well worth the effort, I feel.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
tango234
MAIW Conversion Team
MAIW Conversion Team
Posts: 841
Joined: 10 Feb 2009, 20:11
Version: P3D
Location: UK

Re: Minot AFB North Dakota

Post by tango234 »

Looks brilliant John
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4416
Joined: 12 Jul 2008, 15:15

Re: Minot AFB North Dakota

Post by John Young »

Had a dose of flu over the past week, but I did manage to do quite a bit, continuing to flesh out a variety of buildings, as best I can determine. I had a fascinating reading and video watching excursion into the world of Minuteman ICBM maintenance and the use of the transporter/erector trucks. I have made the model and added a few to the Minot scenery:

Image

I wanted a reason to have a version with the container in the fully vertical position, but that really only happens over the missile silo they are visiting. I was surprised how much information is readily available about the deployment of the missiles and positions, dispersed over large areas of North Dakota, in the case of the Minot Wing. Although I found the coordinates, it was fascinating to play "Where's Wally" roaming over Google Earth to find a few of the individual launch sites. They are so small, discrete and hardly discernible in Street View. I wonder if anyone thinks about what they are driving by, or whether it's all second nature.

John
Jorgen
Captain
Captain
Posts: 382
Joined: 19 Sep 2014, 00:28
Version: P3D
Location: 5 NM NE of EDXF

Re: Minot AFB North Dakota

Post by Jorgen »

The silos are actually reasonably unobtrusive when you drive by. When I lived in Colorado I once looked for one to the east of Fort Collins, and only saw it for real after I found out I missed it and turned back.

Jorgen
Jonjon
First Lieutenant
First Lieutenant
Posts: 144
Joined: 30 Aug 2006, 05:45
Version: P3D
Location: France

Re: Minot AFB North Dakota

Post by Jonjon »

Hello John,

Great work again, it will greatly accomodate your new model, for sure :)

Fred
User avatar
petebramley
MAIW Developer
MAIW Developer
Posts: 1545
Joined: 17 Jun 2007, 16:05
Version: P3D
Location: EGBG

Re: Minot AFB North Dakota

Post by petebramley »

Hi John

I have KML files for every launch silo and control bunkers at all three of the current missile squadrons. amazingly they are readily available on Wikipedia.
Pete B
Retired and busier than ever !!
User avatar
Jon
Major
Major
Posts: 584
Joined: 13 Jul 2010, 12:12
Version: P3D
Location: Colorado Springs

Re: Minot AFB North Dakota

Post by Jon »

John,

Hope you feeling better.

The locals very much know where the sites are, and a dead giveaway you are on a gravel road supporting a LCC or LF is the road is in immaculate condition. Missiles and "potholes" are not a good mix.

The maintenance teams will have a training pad where they practice backing the truck in and getting it lined up. Below is time lapse photography of the team lowering the trailer to horizontal on the training pad at Malmstrom.

https://imgur.com/gallery/malmstrom-afb-te-scJWk0F
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
Image
User avatar
VulcanDriver
MAIW Staff
MAIW Staff
Posts: 4575
Joined: 11 Aug 2006, 20:58
Version: FSX
Location: EGHH

Re: Minot AFB North Dakota

Post by VulcanDriver »

Superb work John
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4416
Joined: 12 Jul 2008, 15:15

Re: Minot AFB North Dakota

Post by John Young »

Nearly there. The trees are now added as is the night lighting for both FSX and P3D. I have also added switchable seasonal textures for P3D so that a snowy Minot can be seen. That was easily done with MCX, but unfortunately it doesn't work with FSX. It might be possible to do it with SODE, but I don't really want to go down that route. I have instead provided replacement textures so that users can switch seasons manually if they wish.

I'll post some screen shots of the snow and the night lighting soon. The past couple of weeks though, I have been building the vehicles needed to help bring Minot to life:

Some fuel tankers:

Image

The alert vehicles:

Image

There is also a Police version of the Ford F-150 pickup:

Image

Lenco Bearcats used by the security forces:

Image

The maintenance crews' "bread vans":

Image

The rescue vehicles at the fire station:

Image

The last job (I think is to add some GSE to the B-52 ramps and then I can start to assemble the package.

John
User avatar
gsnde
MAIW Admin
MAIW Admin
Posts: 4526
Joined: 05 Apr 2007, 08:13
Version: P3D
Location: South-West Germany
Contact:

Re: Minot AFB North Dakota

Post by gsnde »

This looks stunning, John!
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
User avatar
Victory103
Colonel
Colonel
Posts: 4062
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Minot AFB North Dakota

Post by Victory103 »

The AI vehicles really do add so much to the scenery, need those at all my USAF bases.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
phantomfreak
Major
Major
Posts: 673
Joined: 10 Sep 2009, 18:50
Version: FS9
Location: KMEI

Re: Minot AFB North Dakota

Post by phantomfreak »

I have some Launch Control Facilities that I made for the Huey's to fly to. I just need to tweak them to make sure everything looks ok. They cover all the current and former bases that had the Huey's. May be a bit before I am able to get them, but I'll upload for those wanting them.
Bazinga!
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4416
Joined: 12 Jul 2008, 15:15

Re: Minot AFB North Dakota

Post by John Young »

I was thinking about those too. The difficulty is placing a 300ft helicopter runway within the small area of the facility which is surrounded by a fence. My best option, I think, would be to place the runway over the access road which is 1000ft in length. If the end closest to the helipad is then closed for landing, arriving helicopters would head towards the pad and turn off without much manoeuvring. Similarly, if the end furthest from the helipad was closed for take-off, that would obviate the need for a long taxi and U-turn.

How have you configured your runway?

John
Post Reply