It’s going to be a detailed scenery using all custom-made objects, built in composite models to keep the draw calls and the frame rate low. There’s quite a bit of reference material on the net if you look long enough.
The primary reason for picking Minot was to accommodate the Huey’s based there. The existing MAIW FS9 scenery is just not suitable for FSX and P3D. There are too many big transparency issues. That’s a pity really because it might prevent a whole host of B-52’s from being seen by many FSX and P3D users. The default Minot can be adapted by it is very sparse and in the wrong place. It’s been enjoyable so far, but a lot of work. I’m probably about half way through the project.
So, welcome to Minot in FSX and P3D ………

As you can see, the helicopters are working well:

These are the MAIW B-5’s that have already been converted by the team, for FSX and P3D. I want to add more detail to the ramp, with relevant GSE and a few other bits:


This is the alert “Christmas Tree” on the eastern side of the airfield along with the crew facility. I made the maintenance “Bread Vans” from my USAF ambulance model, but again I want to add some more detail, including the alert vehicles and the new armoured cars used by the security forces.


This is the fire station and the new control tower:


Finally for now, the weapons storage area on the eastern side of the airfield (there’s another one to go on the western side). There are many components to this part of the scenery, including 100 security lights, but everything is drawn from a single composite model with a shared texture sheet to give just 1 draw call and optimised welded texture vertices for best frame rate:

Next step is to make a start on the myriad of objects on the north side of the airfield to flesh that out. I’ll add some trees when all the structures are in place and the night lighting is going to be a huge job, particularly as FSX and P3Dv5 use different processes for ground splashes that are not compatible with each other.
John