Military AI Works • Removal of excess static AI (how to?)
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Removal of excess static AI (how to?)

Posted: 04 Feb 2010, 02:11
by Kurosaki
A question I've had that I'm struggling getting answered...

In an effort to get out of single digit frame rates when at Hill, Nellis and some of the other works of art...Can anyone offer a process as to how to remove some of the excess AI? I assume that there is going to be work done with the .bgl or flight plan file? I roughly know my way around the .bgl file and its components when "extracted" or decompiled. Any help/ideas would be greatly appreciated.

Re: Removal of excess static AI (how to?)

Posted: 04 Feb 2010, 03:16
by MIKE JG
The easiest thing to do is to turn down the AI Traffic percentage slider. You could also de-compile the flight plans, and change the percentage of the various flight plans so that they are more evenly distrbtued from 0% to 100%.

You can also have all the aircraft use just a single texture in places like Hill or Luke where the textures are all basically the same. To do that you have to alter each Aircraft.cfg entry so that each one calls just one texture instead of many like our packages usually do.

Re: Removal of excess static AI (how to?)

Posted: 05 Feb 2010, 20:37
by Kurosaki
Thanks for those suggestions. In case anyone else had questions about how the files are constructed or the order of the information as it reads in a flight plan, see this:

PDF tutorial: http://users.skynet.be/robflsim/files/A ... FS2004.pdf
and by SurCarlo: http://www.surclaro.com/AI_Tutorial/

I noticed however that after turning down AI %'s through FS, that Hill AFB has a default, everything or nothing at 51%. I'll work on making it more of a spread for my purposes. Otherwise, its refreshing to see Nellis busy but not so much so as to destroy frame rates. Mike, do you want me to send you a copy of the new flight plans for this adjustment (Hill AFB)?

Re: Removal of excess static AI (how to?)

Posted: 05 Feb 2010, 21:37
by MIKE JG
No thanks, flight plans are sort of an individual's preference. For some people, they can run their traffic slider at 100% and suffer no loss of FPS, for others, it makes a huge difference in FPS. It all depends on each individual setup.