Military AI Works • Eielson WIP
Page 1 of 4

Eielson WIP

Posted: 24 Nov 2010, 19:18
by james84
You wanted it and here it is!
I started working on it tonight and the taxiways are already in place. I also started placing some objects using hte Elmendorf, Klamath Falls and Portland libraries
Image

Main hangar and control tower. The hangar has reinforcements on its sides and tower is a bit taller than it should be but the PACAF patch looks nice (I think I'll replace it though)!
Image

Image

Weather shelters
Image

Image

The real ones
Image

Housing
Image

Last but not least, there is a four-place Weather shelter in the southern corner. I did NOT manage to find a suitable object. Any suggestion?
Image

Re: Eielson WIP

Posted: 24 Nov 2010, 19:35
by hawk_sh
Looking good so far.
Last but not least, there is a four-place Weather shelter in the southern corner. I did NOT manage to find a suitable object.
Maybe you can use this:
Image
It is from the Bitburg scenery by bitburgeaglekeeper

Re: Eielson WIP

Posted: 24 Nov 2010, 19:48
by james84
hawk_sh wrote:Looking good so far.
Last but not least, there is a four-place Weather shelter in the southern corner. I did NOT manage to find a suitable object.
Maybe you can use this:
Image
It is from the Bitburg scenery by bitburgeaglekeeper
Not bad, but it has writings and looks very specific!
I found a similar building but has the Oregon ANG patches, so I discarded it!

Re: Eielson WIP

Posted: 25 Nov 2010, 03:38
by BadPvtDan
I made one like that for the...Minnesota ANG I think. You might be able to use it. It's hard to tell from my iPhone.

Re: Eielson WIP

Posted: 25 Nov 2010, 06:43
by zsoltfireman
Finally!
Eielson AFB
Thank you!

Regards,

Zsolt

Re: Eielson WIP

Posted: 25 Nov 2010, 10:02
by foufure
hawk_sh wrote:Looking good so far.
Last but not least, there is a four-place Weather shelter in the southern corner. I did NOT manage to find a suitable object.
Maybe you can use this:
Image
It is from the Bitburg scenery by bitburgeaglekeeper

Where did you find this scenery ? I seek on avsim and flightsim, but I did not find it. Have you a link for this ? Thanks.

Re: Eielson WIP

Posted: 25 Nov 2010, 11:02
by scottr5213
on avsim.com bitburg_v3.zip

Re: Eielson WIP

Posted: 25 Nov 2010, 13:33
by foufure
scottr5213 wrote:on avsim.com bitburg_v3.zip

Thanks a lot.

I make wrong search with "bitburgeagelkeeper"...

Re: Eielson WIP

Posted: 25 Nov 2010, 14:07
by hawk_sh
There is also an update for Bitburg with a new AFCAD file and new airport background texture.

bitburg_v3_update.zip @AVSIM and flightsim.com

Re: Eielson WIP

Posted: 28 Nov 2010, 09:19
by james84
A second-best solution... this seemed to be the most suitable building, though the whole object comes with another one close to it.
Image

Re: Eielson WIP

Posted: 07 Dec 2010, 19:36
by james84

Re: Eielson WIP

Posted: 08 Dec 2010, 17:58
by james84
Dear MAIW stakeholders,
today I had a lot of spare time so I added several object to the Eielson scenery.
Instead of posting screenshots as usual, I prefer you to see the scenery directly in your sim, so please download it and pos your feedback! :mrgreen:

Re: Eielson WIP

Posted: 08 Dec 2010, 18:54
by sr01
Very nice !! I see you've got one building to finish and to add the roads and the taxiways outside of the main ones (?)
Really looks good ! This from MAIW's really most inexperianced member .
Cheers
Brian
PS: if you get the ATC job GO FOR IT :D

Re: Eielson WIP

Posted: 08 Dec 2010, 19:01
by MIKE JG
Looks like you could use a new airfield grass background and maybe some updated land class around there??

Re: Eielson WIP

Posted: 08 Dec 2010, 19:25
by james84
sr01 wrote:Very nice !! I see you've got one building to finish and to add the roads and the taxiways outside of the main ones (?)
Really looks good ! This from MAIW's really most inexperianced member .
Cheers
Brian
PS: if you get the ATC job GO FOR IT :D
Thanks!
Yes, there are lots of buildings to add yet, but the taxiways are complete, just some aprons are missing!
ATC? Let's wait for the results... until April! Fingers crossed!

Re: Eielson WIP

Posted: 08 Dec 2010, 19:26
by james84
MIKE JG wrote:Looks like you could use a new airfield grass background and maybe some updated land class around there??
I know, it doesn't look that good... When done I'll ask Hartwig to do a specific background file using the autogen textures, so I'll avoid placing the trees. There is just that railway that I would like to remove, but I have to find a way...

Re: Eielson WIP

Posted: 08 Dec 2010, 20:08
by hawk_sh
The railway can also be removed using Sbuilder.

Re: Eielson WIP

Posted: 08 Dec 2010, 23:52
by MIKE JG
Yep, would take less than 5 minutes. SBuilder can remove any sort of textured line like rail lines, roads and power lines. It can also add all those as well. :wink:

Re: Eielson WIP

Posted: 09 Dec 2010, 06:35
by james84
MIKE JG wrote:Yep, would take less than 5 minutes. SBuilder can remove any sort of textured line like rail lines, roads and power lines. It can also add all those as well. :wink:
Ok, I'll try. Hartwig, is SBuilder the program you use to make backgrounds?

Re: Eielson WIP

Posted: 09 Dec 2010, 11:56
by Greg
James, everything is explained in detail by Mike G. in this thread.