Military AI Works • Dans bits & bobs
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Dans bits & bobs

Posted: 03 Jan 2011, 14:05
by shaggy22
Instead of hijacking someone elses thread i've decided too start my own.
I've done flightplans and a few afcads for all of Michael Pearsons latest repaints (not SU24'S though) and will upload them here shortly.
first will be Brazilian Navy A4's and the Myanmar mig29's:
Traffic_BRAZIL NAVY SKYHAWKS.bgl
(34.52 KiB) Downloaded 232 times
I have done an afcad for Yangon but i modded it from someone elses and don't know the rules on posting things like that
Traffic_MYANMAR MIG29.bgl
(12.15 KiB) Downloaded 206 times

Re: Dans bits & bobs

Posted: 03 Jan 2011, 14:38
by shaggy22
Sryian Mig 29's and afcad for Sayqal

Re: Dans bits & bobs

Posted: 03 Jan 2011, 16:20
by shaggy22
Yemen & Sudan migs:

Re: Dans bits & bobs

Posted: 03 Jan 2011, 17:13
by james84
Thanks for sharing!
You' saved me a bit of job with those Brazilian A-4s! :mrgreen:

Re: Dans bits & bobs

Posted: 03 Jan 2011, 17:33
by shaggy22
Bangladesh & Eritrea:


Which ones have i forgot because i can't remember?

Re: Dans bits & bobs

Posted: 03 Jan 2011, 17:38
by shaggy22
Venezuelan air force F16's & 737. Reg's are fictional for the f-16's are fictional as i could only find one. if anyone knows where to find them then it'll be appreciated. The repaints are downloadable from Graham Kings website.

Re: Dans bits & bobs

Posted: 03 Jan 2011, 18:01
by laponte
Venezuelan F-16A Serials:
1041
0051
6611 w/o
8900
0678
3260
7268
9068
8924
0094
6023
4226
5422
6426
4827
9864
3648
0220
Venezuelan F-16B Serials:
1715
2179 w/o
9581 w/o
2337
7635
9583

Source: F-16.net

Re: Dans bits & bobs

Posted: 03 Jan 2011, 23:42
by shaggy22
Thanks very much. :lol: i'll upload the corrected reg's tomorrow

Re: Dans bits & bobs

Posted: 03 Jan 2011, 23:46
by MIKE JG
Thanks for sharing those Dan. It's always nice to see other people helping with the cause.

Re: Dans bits & bobs

Posted: 04 Jan 2011, 01:52
by regan123
Hi Dan,

Thanks very much for these. Would you mind attaching the Traffic Tools text files as well? I have a particular way of naming my aircraft titles and if you decompile the BGLs you can get errors.

Many thanks.

Re: Dans bits & bobs

Posted: 04 Jan 2011, 11:20
by shaggy22
i can do. What i'll do is put them in one file an sort them that way if that's all right.

Re: Dans bits & bobs

Posted: 04 Jan 2011, 12:52
by shaggy22
Re-done f-16's and raw traffic files. If you can't open .rar send me pm and i'll send them in their original format.

Re: Dans bits & bobs

Posted: 04 Jan 2011, 17:39
by regan123
Thanks Dan.

Re: Dans bits & bobs

Posted: 07 Jan 2011, 13:59
by shaggy22
El Libertador AB, Venezuela:

Image
Image
Image

You'll need:
MAIW ABO
Mtrees4 library
MAIW Nellis
MAIW IDF
GGSE
MAIW Mirage F1 Lib
MAIW Aircraft Shelter lib
MAIW RAF Hangars
MAIW Cargo

Re: Dans bits & bobs

Posted: 07 Jan 2011, 14:53
by james84
Great!
Well done, just this small issue with the hangars at night, but I think it depends on the hangars
Image

Re: Dans bits & bobs

Posted: 07 Jan 2011, 15:38
by hawk_sh
james84 wrote:Great!
Well done, just this small issue with the hangars at night, but I think it depends on the hangars
Try to invert the alpha channel of the roof's night texture.

Re: Dans bits & bobs

Posted: 07 Jan 2011, 16:53
by james84
hawk_sh wrote:
james84 wrote:Great!
Well done, just this small issue with the hangars at night, but I think it depends on the hangars
Try to invert the alpha channel of the roof's night texture.
How :?: :?: :?:

Re: Dans bits & bobs

Posted: 07 Jan 2011, 17:56
by DeepSea-Two-One
First make a backup of the texture.

Then
Open the texture with DXTBmp
Select top menu "Alpha" select "Invert Alpha"
Save and see how it works.

Re: Dans bits & bobs

Posted: 07 Jan 2011, 18:37
by james84
DeepSea-Two-One wrote:First make a backup of the texture.

Then
Open the texture with DXTBmp
Select top menu "Alpha" select "Invert Alpha"
Save and see how it works.
Ok, thanks.
Ah, which texture is it?

Re: Dans bits & bobs

Posted: 07 Jan 2011, 19:54
by hawk_sh
james84 wrote:Ok, thanks. Ah, which texture is it?
Good question.

The issue does not exist during daytime, right? - Otherwise it is not a night texture issue.
OK, first of all, the night textures of scenery objects are usually named ***_LM.bmp. (***.bmp would be the name of the daytime texture.)

Looks like an RAF hangar, doesn't it?
Then I suppose it is somewhere in the MAIW Scenery Library Objects/texture folder.
You could just search for it in there - but you need to know how it looks during the day so that you know what you are looking for

Another way is to decompile the object library and look for the model file. You have to guess the library the model is in.
Then you need the GUID of the scenery object. I think Airport Design Editor will show it.
So with the GUID you can identify the model file. You can open the model with MDL Tweaker II (available at the FSdeveloper site).
This small program will list all textures of the scenery object.