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RAF Mildenhall Version 2 Support Thread
RAF Mildenhall Version 2 Support Thread
Post support related comments for this package in this thread. The Package Manager will look into your problem as soon as possible.
NOTE 1: Keep this thread clean and post ONLY support related comments here. For all other discussions about this package, please reply to the release announcement.
NOTE 2: We will only provide support for bugs in our packages, not for conflicts with other addons in a user's highly modified simulator setup.
NOTE 3: Support for FSX users will not be offered in this thread. Instead FSX community support can be had from other users by posting questions in our "Unofficial Flight Simulator X Forums".
NOTE 4: Elements contained within this package replace earlier MAIW packages. Please read the included Readme for instructions on which files to replace with the files from this package.
NOTE 1: Keep this thread clean and post ONLY support related comments here. For all other discussions about this package, please reply to the release announcement.
NOTE 2: We will only provide support for bugs in our packages, not for conflicts with other addons in a user's highly modified simulator setup.
NOTE 3: Support for FSX users will not be offered in this thread. Instead FSX community support can be had from other users by posting questions in our "Unofficial Flight Simulator X Forums".
NOTE 4: Elements contained within this package replace earlier MAIW packages. Please read the included Readme for instructions on which files to replace with the files from this package.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: RAF Mildenhall Version 2 Support Thread
I've a question. Why do all tankers use REACH callsign and not QUID. Is it something new?
Re: RAF Mildenhall Version 2 Support Thread
It's the package creator's choice and usually comes down to time. Making them all use "Quid" wouldn't necessarily be correct either. So it's just easier sometimes to use the generic "Reach" callsign and let you guys decide on your own if you want to change the VP mod and callsign. It's one of the easiest changes to make if you want.
The "Quid" callsign came with the first version I believe and I've attached it here for anyone that needs it.
Courtesy of Stewart Pearson:
The "Quid" callsign came with the first version I believe and I've attached it here for anyone that needs it.
Courtesy of Stewart Pearson:
- Attachments
-
- QUID.zip
- (621 Bytes) Downloaded 79 times
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: RAF Mildenhall Version 2 Support Thread
A side effect of propeller animation is that quite often at full power, or at other power settings during flight, the prop blades appear stationary.
What that command does is alter the speed of the prop rotation so that, for the most part, the prop still appears to move.
Each prop aircraft can be different, so the exact parm can't be transferred automatically to ALL prop aircraft, you may need to alter the parm to get the effect that you are after. Normally this is done by the modeller these days, but early models don't have this so trial and error is needed here.
To answer your specific question you can apply the same parm to all your C-130s. Unfortunately it has to be done individually.
What that command does is alter the speed of the prop rotation so that, for the most part, the prop still appears to move.
Each prop aircraft can be different, so the exact parm can't be transferred automatically to ALL prop aircraft, you may need to alter the parm to get the effect that you are after. Normally this is done by the modeller these days, but early models don't have this so trial and error is needed here.
To answer your specific question you can apply the same parm to all your C-130s. Unfortunately it has to be done individually.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: RAF Mildenhall Version 2 Support Thread
Support thread reset.
New version uploaded with fixes for the issues that were found.
New version uploaded with fixes for the issues that were found.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: RAF Mildenhall Version 2 Support Thread
Can you tell me what was fixed in the new version? I don't want to re install the whole package again if only something in say the scenery was fixed.
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- MAIW Veteran
- Posts: 323
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- Version: FS9
- Location: Cleethorpes, NE.Lincolnshire, UK
Re: RAF Mildenhall Version 2 Support Thread
The Traffic file was changed and i forget what elseJoseph29 wrote:Can you tell me what was fixed in the new version? I don't want to re install the whole package again if only something in say the scenery was fixed.
Time travel does exist, i just discovered it next week...
Re: RAF Mildenhall Version 2 Support Thread
Tony as I recall:
Traffic file updated to remove/replace some of those smaller airfields that were being used as destinations for the KC-135s.
Prop animation ratio for the C-130s was added with a value of -0.12 to be standard with past releases.
Mip maps were applied to some of the textures I believe that were lacking them.
Traffic file updated to remove/replace some of those smaller airfields that were being used as destinations for the KC-135s.
Prop animation ratio for the C-130s was added with a value of -0.12 to be standard with past releases.
Mip maps were applied to some of the textures I believe that were lacking them.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
-
- MAIW Veteran
- Posts: 323
- Joined: 15 May 2007, 17:19
- Version: FS9
- Location: Cleethorpes, NE.Lincolnshire, UK
Re: RAF Mildenhall Version 2 Support Thread
Cheers Mike, the mind is going... i must write things down lolMIKE JG wrote:Tony as I recall:
Traffic file updated to remove/replace some of those smaller airfields that were being used as destinations for the KC-135s.
Prop animation ratio for the C-130s was added with a value of -0.12 to be standard with past releases.
Mip maps were applied to some of the textures I believe that were lacking them.
Time travel does exist, i just discovered it next week...
Re: RAF Mildenhall Version 2 Support Thread
I have just deleted Mildenhall V2 and installed the latest version of Mildenhall v2.
I decided to run a cursory check on my latest installation primarily to ensure that all the aircraft had arrived safely!
All the C-130s were available very early one Sunday morning but I could only find eight of the 19 KC-135 acft.
It may be that the 11 other refuellers were out and about the President's business but since the traffic file has been altered in the latest version can a moderator please tell me if the following tail numbers are away from Mildenhall just after dawn on Sundays?
Tail numbers - in textures but not seen at Mildenhall base.
00342, 71488.
71493,80016,80100,91492,00353,10304,23499,23551,23565,414830.
Surely not lost and gone forever!
I decided to run a cursory check on my latest installation primarily to ensure that all the aircraft had arrived safely!
All the C-130s were available very early one Sunday morning but I could only find eight of the 19 KC-135 acft.
It may be that the 11 other refuellers were out and about the President's business but since the traffic file has been altered in the latest version can a moderator please tell me if the following tail numbers are away from Mildenhall just after dawn on Sundays?
Tail numbers - in textures but not seen at Mildenhall base.
00342, 71488.
71493,80016,80100,91492,00353,10304,23499,23551,23565,414830.
Surely not lost and gone forever!
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- Second Lieutenant
- Posts: 39
- Joined: 17 Apr 2013, 15:06
- Version: FS9
Re: RAF Mildenhall Version 2 Support Thread
hi there guys ive been on here before about issuesive been having and ive done a full reinstall and after installing various packqges found no problems and then installed the mildenhall package and all the hawks and valley have disapeared and im really stumped now if anybody could help i would greatly appreciate it as im a true newby
Re: RAF Mildenhall Version 2 Support Thread
Hi Rich
There is no way that the Mildenhall package could have deleted the Valley Hawks.
Install the Valley Hawks package again.
Search your FS9 folders for EGOV.
Reinstalling often leads to missing files. Usually not installed again. Our memories can play terrible tricks on us.
Regards
John
There is no way that the Mildenhall package could have deleted the Valley Hawks.
Install the Valley Hawks package again.
Search your FS9 folders for EGOV.
Reinstalling often leads to missing files. Usually not installed again. Our memories can play terrible tricks on us.
Regards
John
Re: RAF Mildenhall Version 2 Support Thread
Hi Rich
Your problem arose when you read the UK hawks 2 readme.
It instructed you, incorrectly, to delete files containing EGOV.
Regards
John
Your problem arose when you read the UK hawks 2 readme.
It instructed you, incorrectly, to delete files containing EGOV.
Regards
John
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- Second Lieutenant
- Posts: 39
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- Version: FS9
Re: RAF Mildenhall Version 2 Support Thread
i havent removed any files from hawk 2 was fine and thennjust randomly just disapeared its happened twice now and is stumping me as the last pack i installed was mildenhall and then goes pear shaped is it any chance down to sceenery libraries
Re: RAF Mildenhall Version 2 Support Thread
Just to be sure that we understand the issue, then maybe we can move this to the correct place, do the Hawks disappear, does part of the scenery disappear or the entire base disappear? Is it a combination?
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
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- Second Lieutenant
- Posts: 39
- Joined: 17 Apr 2013, 15:06
- Version: FS9
Re: RAF Mildenhall Version 2 Support Thread
when you put the hawks pack in it changes the sceenery a lil if i remember right well the sceenery goes back to stock and if you start on the default runway it loads you in the middle of a parking area will try and up load pick of that and all the black valley hawks and the nickblack t2 disapear and im completely baffled they were there and nothing has changed other than putting this pack in
update got a screen pic of where the aircraft loads on default runway
however i cant upload it im going to try and fix this issue however i would much apreciate any help given
update got a screen pic of where the aircraft loads on default runway
however i cant upload it im going to try and fix this issue however i would much apreciate any help given
Re: RAF Mildenhall Version 2 Support Thread
Hi Rich
Do you have RAF Valley from Airfield Construction Group installed?
If you do, then you need to remove all files with EGOV in the name from folder 'FS9\Addon scenery\Scenery'.
John
Do you have RAF Valley from Airfield Construction Group installed?
If you do, then you need to remove all files with EGOV in the name from folder 'FS9\Addon scenery\Scenery'.
John
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- Second Lieutenant
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- Version: FS9
Re: RAF Mildenhall Version 2 Support Thread
Rich
Do you have the file "MAIW_AF2_EGOV_DEFAULT_GL.bgl" in the FS9\Addon Scenery\Scenery folder?
The default EGOV has no parking spots.
I have found with some AI flight plans if there are no parking spots on one airport required for the day then no aircraft show up, even at other airports.
MAIW_AF2_EGOV_DEFAULT_GL.bgl does not change much to the scenery but it has parking spots and an accurate layout.
John
This should possibly go into a new thread.
Do you have the file "MAIW_AF2_EGOV_DEFAULT_GL.bgl" in the FS9\Addon Scenery\Scenery folder?
The default EGOV has no parking spots.
I have found with some AI flight plans if there are no parking spots on one airport required for the day then no aircraft show up, even at other airports.
MAIW_AF2_EGOV_DEFAULT_GL.bgl does not change much to the scenery but it has parking spots and an accurate layout.
John
This should possibly go into a new thread.
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- Second Lieutenant
- Posts: 39
- Joined: 17 Apr 2013, 15:06
- Version: FS9
Re: RAF Mildenhall Version 2 Support Thread
yes i do and i have all the relevent files in the correct place and no change at all im just going through it all now