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Warbirds AI
Warbirds AI
My interest in aeronautics started when I was a kid, listening to the stories told by one of my mother's uncles, that served with the Regia Aeronautica during WWII. He was a mechanic that worked mainly on Cant Z-1007 at Grottaglie and later at Rodi.
From the beginning of FS, I've always flown all possible aircraft of that era, and used as many as possible warbirds, in my AI traffic.
So, here a list of the aircraft I've found around the net, that can be used for AI traffic. They are all aircraft created for CFS2, but work fine as AI in FS9. Almost all comes from
http://www.sim-outhouse.com (SOH)
Start with the aircraft from Akemi Mizoguchi.
These can be found in the Warbirds Library under "CFS 2 Aircraft - Akemi Legacy" Search Category.
Files are:
mz-bf109e-7.zip, Model has six LODs: 7080, 6813, 2392, 1406, 289, 62 polys
mz-bf109f-2.zip, Model has six LODs: 6901, 6528, 2353, 1357, 299, 62 polys
mz-bf109f-4.zip, Model has six LODs: 6911, 6622, 2353, 1357, 299, 62 polys
mz-bf109g-6.zip, Model has six LODs: 7805, 7412, 2353, 1357, 299, 62 polys
mz-bf109g6r6.zip, Model has six LODs: 8077, 7684, 2625, 1549, 491, 62 polys
Many repaints available.
Giorgio
From the beginning of FS, I've always flown all possible aircraft of that era, and used as many as possible warbirds, in my AI traffic.
So, here a list of the aircraft I've found around the net, that can be used for AI traffic. They are all aircraft created for CFS2, but work fine as AI in FS9. Almost all comes from
http://www.sim-outhouse.com (SOH)
Start with the aircraft from Akemi Mizoguchi.
These can be found in the Warbirds Library under "CFS 2 Aircraft - Akemi Legacy" Search Category.
Files are:
mz-bf109e-7.zip, Model has six LODs: 7080, 6813, 2392, 1406, 289, 62 polys
mz-bf109f-2.zip, Model has six LODs: 6901, 6528, 2353, 1357, 299, 62 polys
mz-bf109f-4.zip, Model has six LODs: 6911, 6622, 2353, 1357, 299, 62 polys
mz-bf109g-6.zip, Model has six LODs: 7805, 7412, 2353, 1357, 299, 62 polys
mz-bf109g6r6.zip, Model has six LODs: 8077, 7684, 2625, 1549, 491, 62 polys
Many repaints available.
Giorgio
- John Young
- MAIW Developer
- Posts: 4222
- Joined: 12 Jul 2008, 15:15
Re: Warbirds AI
Giorgio, I've spent the last 3 years making historic multi-LOD AI war birds for FS9 and FSX - Spitfires, Hurricanes, Buchons, Mustangs, Thunderbolts, Lancasters, B-17s, B-24's, B-29s...... Just search my name at flightsim.com. I've also got B-24s and B-26s awaiting release. There's also a very detailed Duxford scenery, here in the UK, to go with them and a flight plan to simulate the annual Flying Legends air show, where by co-incidence, I've been today.
I can also help you with historic military vehicles to go with the American AI if you want.
John
I can also help you with historic military vehicles to go with the American AI if you want.
John
Re: Warbirds AI
John, no need to search for your name on Flightsim!
All of your fantastic aircraft and sceneries, have been installed on my FS, five minutes after their release!!!
What I forgot to say before, is that these aircraft are not present in the list that can be found on the Owl's Nest (http://www.owlsnest.eu/aiaircraft.php) right because they are not "real" AI aircraft, and were created for CFS2.
Giorgio
P.S. Can't wait for the Liberator....
All of your fantastic aircraft and sceneries, have been installed on my FS, five minutes after their release!!!
What I forgot to say before, is that these aircraft are not present in the list that can be found on the Owl's Nest (http://www.owlsnest.eu/aiaircraft.php) right because they are not "real" AI aircraft, and were created for CFS2.
Giorgio
P.S. Can't wait for the Liberator....
Re: Warbirds AI
Hey Bis, I have completed a P47, P51, T28,AT6, Beech18, all of which can be found at Ray Parker's website: http://rayparker-repaints.jimdo.com/ . I'm not sure if he did any paint kits but i can send you the PSP files if you want.
Re: Warbirds AI
Thanks Jake, I have also all your aircraft flying around my skies. Thanks for your offer for the PSP file, but repaint it's not my job....
Giorgio
Giorgio
Re: Warbirds AI
Back to the German with the FW-190.Four different models, all with six LODs:
mz-fw190-5.zip 6483, 6085, 2509, 943, 268, 54
mz-fw190-8.zip 6808, 6298, 2541, 975, 268, 54
mz-fw190d-9.zip 6865, 6637, 2681, 1115, 408, 54
mz-fw190f-2.zip 6384, 6111, 2557, 943, 268,54
Many repaints available
And start with the Japanese. Five different models with six LODs. Unfortunately the A6M2b, which has a lot of repaints available, has first two LODs very high in polygon count.
mz-a6m2b.zip 22501, 13325, 4444, 1136, 650, 60
mz-a6m2b-t.zip 21426, 12895, 4444, 1136, 650, 60
mz-a6m3.zip 8452, 7198, 2306, 1085, 321, 48
mz-a6m3b.zip 8474, 7226, 2278, 1057, 321, 48
mz-a6m5.zip 9069, 7815, 2306, 1085, 321, 48
Giorgio
mz-fw190-5.zip 6483, 6085, 2509, 943, 268, 54
mz-fw190-8.zip 6808, 6298, 2541, 975, 268, 54
mz-fw190d-9.zip 6865, 6637, 2681, 1115, 408, 54
mz-fw190f-2.zip 6384, 6111, 2557, 943, 268,54
Many repaints available
And start with the Japanese. Five different models with six LODs. Unfortunately the A6M2b, which has a lot of repaints available, has first two LODs very high in polygon count.
mz-a6m2b.zip 22501, 13325, 4444, 1136, 650, 60
mz-a6m2b-t.zip 21426, 12895, 4444, 1136, 650, 60
mz-a6m3.zip 8452, 7198, 2306, 1085, 321, 48
mz-a6m3b.zip 8474, 7226, 2278, 1057, 321, 48
mz-a6m5.zip 9069, 7815, 2306, 1085, 321, 48
Giorgio
- Garysb
- MAIW Developer
- Posts: 2807
- Joined: 11 Aug 2006, 19:33
- Version: FSX
- Location: Scunthorpe, North Lincolnshire, UK
Re: Warbirds AI
Got to do it
Are you sure those Fockers aren't Messerschmitts?
Anon
Are you sure those Fockers aren't Messerschmitts?
Anon
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
Buzz Aldrin (1930 -
Re: Warbirds AI
Last part of the Akemi's aircraft, is for Val, Oscar and Tony.(High on poly count)
Also these are six LODs, and have some repaints available
mz-d3a1.zip Val 14725, 9499, 3794, 1022, 474, 116
mz-ki43-1k.zip Hayabusa (Oscar) 17775, 15168, 5154, 2712, 612, 66
mz-ki43-3a.zip 9262, 7292, 1985, 1292, 323, 48
mz-ki43-3b.zip 9343, 7256, 1985, 1292, 323, 48
mz-ki61-hei.zip Hien (Tony) 23836, 12118, 4353, 1543, 662, 76
mz-ki61-ko.zip 23808, 12084, 4353, 1543, 662, 76
mz-ki61-otsu.zip 23714, 12022, 4353, 1543, 662, 76
Akemi Mizoguchi have produced other multi-LOD aircraft but they do not work so well in FS9. If someone want to play with their FDE, under "CFS 2 Aircraft - Akemi Legacy" Search Category of SOH site, can be found also the Ki-84, N1K1, C6N1, Ki-93, Ki-44, Ki-45 and so on.
Next to follow, start with the "overhauled" series. These are 9 LODs models, modified from the original CFS2 AC.
Giorgio.
Also these are six LODs, and have some repaints available
mz-d3a1.zip Val 14725, 9499, 3794, 1022, 474, 116
mz-ki43-1k.zip Hayabusa (Oscar) 17775, 15168, 5154, 2712, 612, 66
mz-ki43-3a.zip 9262, 7292, 1985, 1292, 323, 48
mz-ki43-3b.zip 9343, 7256, 1985, 1292, 323, 48
mz-ki61-hei.zip Hien (Tony) 23836, 12118, 4353, 1543, 662, 76
mz-ki61-ko.zip 23808, 12084, 4353, 1543, 662, 76
mz-ki61-otsu.zip 23714, 12022, 4353, 1543, 662, 76
Akemi Mizoguchi have produced other multi-LOD aircraft but they do not work so well in FS9. If someone want to play with their FDE, under "CFS 2 Aircraft - Akemi Legacy" Search Category of SOH site, can be found also the Ki-84, N1K1, C6N1, Ki-93, Ki-44, Ki-45 and so on.
Next to follow, start with the "overhauled" series. These are 9 LODs models, modified from the original CFS2 AC.
Giorgio.
Re: Warbirds AI
I couldn't see the Beech 18 over at Ray's, I didn't think that one was available.. I'd like to try a repaint or two myself.aerogator wrote:Hey Bis, I have completed a P47, P51, T28,AT6, Beech18, all of which can be found at Ray Parker's website: http://rayparker-repaints.jimdo.com/ . I'm not sure if he did any paint kits but i can send you the PSP files if you want.
Trying out painting, I did a couple of T28's as Fennecs. I uploaded those to Avsim recently if anyone's interested. But please be kind, I'm new to this..
Jon
Re: Warbirds AI
Ok, let's start with the "Overhaul" series.
These are the default CFS2 aircraft, with de-mirrored texture, to let the repainters to serialize the aircraft correctly. This was not possible on the original CFS2 model, that had textures only for one side of the aircraft.
Consequently, these AC have a new "model" that differs from the original one.
All of them fly very well in FS9 and have 9 LODs with a number of polygons comparable to the "MAIW standard".
The SOH Warbirds Library is not so well structured, so not all the base models (new FDE and Model files) are under the same category, if you are interested and you can't find the right files, let me know and I'll be happy to help out.
Most of these AC, were created by the B24Guys. You can search for the base file or for the repaints with these TAGs: B24Guys; B24Guy; overhaul;overhauled; dolcemascolo; Butterbrodt; demirror; demirrored.
Aircraft available are:
F4F3 and F4F4 Wildcat; F6F3 Hellcat; F4U1 A-C-D Corsair; A6M2-5 Zero; N1k2J Shiden (George); Ki43-IIb Hayabusa (Oscar); P-38F Lighning; TBD1 Devastator; SBD2 Dauntless; TBF Avenger; D3A1 VAL; B5N2 Kate; G4M2 Betty.
Some fighters from US
F4F3.zip Polygons: 4556; 3917; 3319; 2488; 644; 294; 84; 52; 0
Overhauled F4F4 Wildcat.zip Polygons: 4570; 3941; 3331; 2480; 644; 294; 84; 52; 0
OH_Hellcat.zip Polygons: 4805; 4263; 3149; 2415; 652; 436; 108; 56; 0
And some from Japan
Overhaul_A6M2_ZERO.zip Polygons: 5586; 4742; 3807; 2578; 930; 489; 128; 44; 0
(for .cfg and .air files, download KH_stock_Zero_AI_108_Akagi_propexhdp.ZIP)
Overhaul_A6M5_ZERO.zip Polygons: 5736; 4704; 3584; 1181; 776; 336; 115; 48; 0
These are the default CFS2 aircraft, with de-mirrored texture, to let the repainters to serialize the aircraft correctly. This was not possible on the original CFS2 model, that had textures only for one side of the aircraft.
Consequently, these AC have a new "model" that differs from the original one.
All of them fly very well in FS9 and have 9 LODs with a number of polygons comparable to the "MAIW standard".
The SOH Warbirds Library is not so well structured, so not all the base models (new FDE and Model files) are under the same category, if you are interested and you can't find the right files, let me know and I'll be happy to help out.
Most of these AC, were created by the B24Guys. You can search for the base file or for the repaints with these TAGs: B24Guys; B24Guy; overhaul;overhauled; dolcemascolo; Butterbrodt; demirror; demirrored.
Aircraft available are:
F4F3 and F4F4 Wildcat; F6F3 Hellcat; F4U1 A-C-D Corsair; A6M2-5 Zero; N1k2J Shiden (George); Ki43-IIb Hayabusa (Oscar); P-38F Lighning; TBD1 Devastator; SBD2 Dauntless; TBF Avenger; D3A1 VAL; B5N2 Kate; G4M2 Betty.
Some fighters from US
F4F3.zip Polygons: 4556; 3917; 3319; 2488; 644; 294; 84; 52; 0
Overhauled F4F4 Wildcat.zip Polygons: 4570; 3941; 3331; 2480; 644; 294; 84; 52; 0
OH_Hellcat.zip Polygons: 4805; 4263; 3149; 2415; 652; 436; 108; 56; 0
And some from Japan
Overhaul_A6M2_ZERO.zip Polygons: 5586; 4742; 3807; 2578; 930; 489; 128; 44; 0
(for .cfg and .air files, download KH_stock_Zero_AI_108_Akagi_propexhdp.ZIP)
Overhaul_A6M5_ZERO.zip Polygons: 5736; 4704; 3584; 1181; 776; 336; 115; 48; 0
Re: Warbirds AI
Wow, this is a goldmine! Flying Legends just got even better..
Thanks for letting us all know..
Jon
Thanks for letting us all know..
Jon
Re: Warbirds AI
Overhaul_B5N2_KATE.zip Polygons: 403; 340; 216; 1307; 687; 462; 102; 48; 0
Overhaul_D3A1_VAL.zip Polygons: 1683; 865; 441; 1223; 656; 378; 124; 64; 0
Please notice that ACM can't see the right number of poly for the first 3 LODs
Overhaul_G4M2_BETTY.zip Polygons: 4899; 3634; 2115; 1849; 824; 580; 116; 68; 0
I don't test the Betty, in CSF2 this is an AI only aircraft and it is not so good.
Overhaul_D3A1_VAL.zip Polygons: 1683; 865; 441; 1223; 656; 378; 124; 64; 0
Please notice that ACM can't see the right number of poly for the first 3 LODs
Overhaul_G4M2_BETTY.zip Polygons: 4899; 3634; 2115; 1849; 824; 580; 116; 68; 0
I don't test the Betty, in CSF2 this is an AI only aircraft and it is not so good.
Re: Warbirds AI
Searching for the Japanese Carrier Group
pm_sbd.zip (Dauntless) 4205; 3947; 2944; 2247; 1727; 1312; 92; 81; 0
Overhaul_TBF_AVENGER.zip 5762; 4536; 3099; 2311; 1196; 411; 172; 172; 0
Overhaul_TBD1_DEVASTATOR.zip 2061; 2025; 1296; 1397; 685; 584; 82; 58; 0
Notice that ACM can't see the right number of poly for the first 3 LODs of the Devastator
pm_sbd.zip (Dauntless) 4205; 3947; 2944; 2247; 1727; 1312; 92; 81; 0
Overhaul_TBF_AVENGER.zip 5762; 4536; 3099; 2311; 1196; 411; 172; 172; 0
Overhaul_TBD1_DEVASTATOR.zip 2061; 2025; 1296; 1397; 685; 584; 82; 58; 0
Notice that ACM can't see the right number of poly for the first 3 LODs of the Devastator
Re: Warbirds AI
The last aircraft of the Overhauled series is the legendary Corsair. One of my favourite fighter of all time and, reading some old posts, one of the most wanted AI aircraft, even if it has only 23 votes on the OWL's Missing AI poll.
Base files are:
corsair6.zip (on Flightsim)
OH_F4U1A.zip (SOH)
DB_F4U1A.zip (SOH)
DB_F4U1C.zip (SOH)
DB_F4U1D.zip (SOH)
All files have almost the same FDE and use the same model files, excluding DB-F4U1C.zip, that needs to be installed separately.
I have installed all the repaints for A and D models using the files coming from DB_F4U1A.zip.
Polygons count are:
DB_F4U1A.zip 5327; 4775; 3145; 1284; 641; 371; 116; 72; 0
DB_F4U1C.zip 6487; 5315; 3705; 1428; 745; 220; 72; 0
There are tons of repaints available on SOH; Avsim (search for Butterbrodt) and Flightsim (search for Dolcemascolo)
Giorgio
Base files are:
corsair6.zip (on Flightsim)
OH_F4U1A.zip (SOH)
DB_F4U1A.zip (SOH)
DB_F4U1C.zip (SOH)
DB_F4U1D.zip (SOH)
All files have almost the same FDE and use the same model files, excluding DB-F4U1C.zip, that needs to be installed separately.
I have installed all the repaints for A and D models using the files coming from DB_F4U1A.zip.
Polygons count are:
DB_F4U1A.zip 5327; 4775; 3145; 1284; 641; 371; 116; 72; 0
DB_F4U1C.zip 6487; 5315; 3705; 1428; 745; 220; 72; 0
There are tons of repaints available on SOH; Avsim (search for Butterbrodt) and Flightsim (search for Dolcemascolo)
Giorgio
Re: Warbirds AI
Ray, You can release the Beech and anything else you think is ready. Where do we stand with the Trojan? Been so long I can't remember.