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V-22 Osprey
Re: V-22 Osprey
Thanks a lot for the Osprey, now had the time to check them in the sim, beautyfull Model and great animations.
Great to have people like you in the community
Great to have people like you in the community
Re: V-22 Osprey
In case anyone missed it: the paintkit was made available in the Download Hangar together with the last V-22 package. Thanks John!
Re: V-22 Osprey
I just now installed the USMC_USA package.
At Miramar I found this hangar and the sun shades a little bit misplaced?!
Anyone else having this?
At Miramar I found this hangar and the sun shades a little bit misplaced?!
Anyone else having this?
Re: V-22 Osprey
Hartwig
I had the same issue.
As I already had an ADE version of my own, the new models are most welcome.
I have replaced the placement file with one of my own, but the light effects are not included.
I will ask John Young for guidance and permissions to upload it.
John
I had the same issue.
As I already had an ADE version of my own, the new models are most welcome.
I have replaced the placement file with one of my own, but the light effects are not included.
I will ask John Young for guidance and permissions to upload it.
John
- Joecoastie
- Lieutenant Colonel
- Posts: 860
- Joined: 30 Jan 2007, 17:46
- Version: P3D
- Location: 8.2mi/077 radial of GVE
Re: V-22 Osprey
Hey John,
Can this be incorporated into your Osprey ?
https://theaviationist.com/2017/01/12/c ... -at-night/
Joe
Can this be incorporated into your Osprey ?
https://theaviationist.com/2017/01/12/c ... -at-night/
Joe
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
Re: V-22 Osprey
Joe,
First thank you for your years of service.
I've been attempting to incorporate a nightmap texture to simulate the tip lights. So far I have not seen it working. If I get it to work you would see them in the MCAS New River repaints I have been working on. I have exchanged thoughts with John as well and there might be some required model tweak that I am not skilled at doing.
Keith
First thank you for your years of service.
I've been attempting to incorporate a nightmap texture to simulate the tip lights. So far I have not seen it working. If I get it to work you would see them in the MCAS New River repaints I have been working on. I have exchanged thoughts with John as well and there might be some required model tweak that I am not skilled at doing.
Keith
- Joecoastie
- Lieutenant Colonel
- Posts: 860
- Joined: 30 Jan 2007, 17:46
- Version: P3D
- Location: 8.2mi/077 radial of GVE
Re: V-22 Osprey
Thanks for the reply, Keith.
It would be neat looking if you and John can get it to work. I'll be looking forward to MCAS New River.
Joe
It would be neat looking if you and John can get it to work. I'll be looking forward to MCAS New River.
Joe
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
Re: V-22 Osprey
I think it will require model changes.
- John Young
- MAIW Developer
- Posts: 4222
- Joined: 12 Jul 2008, 15:15
Re: V-22 Osprey
It will indeed need a change to each model to specify the lightmap in the material settings. It might look strange at times though because it will be visible anywhere in the flight profile so long as the engines are running.
John
John
Re: V-22 Osprey
Could also use an actual light.
Something like a donut shaped white nav light, which you could use XML on to make visible/invisible when you want?
Something like a donut shaped white nav light, which you could use XML on to make visible/invisible when you want?
- John Young
- MAIW Developer
- Posts: 4222
- Joined: 12 Jul 2008, 15:15
Re: V-22 Osprey
Could you expand on that please Kev? I'm not sure how a light can be made to rotate as a circle when it's not possible to attach the effect to the rotor in FS9. It wouldn't spin fast enough in any case.
For the conventional "prop" approach, the rotor tip lights create green circles, much like the yellow circle seen with prop rotation, except they are illuminated. The Osprey rotors are linked to the engines so when they rotate upwards, the rotors do too. That means the tip lightmap circle will also be visible when the rotors are horizontal. That might be unusual if the lights are only a safety measure when the aircraft is on the ground.
One way that might work, could be to create a circular green lightmap disk around the tips as a stand alone part that is always vertical and not linked to anything. The XML trigger to switch it on would be the beacon light plus a speed condition up to the rotation speed setting for the rotor tilt. We might also need a dawn/dusk/night condition too. A sense of rotation might then be achieved with some animation and a tick18 part name.
Got to weigh up the complexity and time involved in doing this against the value of the end result and what else I could be doing instead.
John
For the conventional "prop" approach, the rotor tip lights create green circles, much like the yellow circle seen with prop rotation, except they are illuminated. The Osprey rotors are linked to the engines so when they rotate upwards, the rotors do too. That means the tip lightmap circle will also be visible when the rotors are horizontal. That might be unusual if the lights are only a safety measure when the aircraft is on the ground.
One way that might work, could be to create a circular green lightmap disk around the tips as a stand alone part that is always vertical and not linked to anything. The XML trigger to switch it on would be the beacon light plus a speed condition up to the rotation speed setting for the rotor tilt. We might also need a dawn/dusk/night condition too. A sense of rotation might then be achieved with some animation and a tick18 part name.
Got to weigh up the complexity and time involved in doing this against the value of the end result and what else I could be doing instead.
John
Re: V-22 Osprey
Instead of a light would a luminous type paint effect work on the propeller tips, just a thought?
- John Young
- MAIW Developer
- Posts: 4222
- Joined: 12 Jul 2008, 15:15
Re: V-22 Osprey
Not directly on the tips, because in an AI model the tips of the 3-D prop don't rotate - they disappear as soon as the engines start. What rotates are semi-transparent disks with a yellow circle around the circumference. I've just described the problems in trying to light those.
Re: V-22 Osprey
Hi John,
Close to a "native" FSX version of the Osprey? I'd be glad to test it in p3Dv4 for you.
Reggie
Close to a "native" FSX version of the Osprey? I'd be glad to test it in p3Dv4 for you.
Reggie
- John Young
- MAIW Developer
- Posts: 4222
- Joined: 12 Jul 2008, 15:15
Re: V-22 Osprey
I don't have a native FSX version of the Osprey Reggie and won't be producing one alas. It's far too complicated to convert and the FS9 timer code doesn't work in FSX so some of the features won't work anyway.
John
John
Re: V-22 Osprey
Understand, just checking. Was hoping it was feasible.
If you ever need anything tested in P3Dv4, I'm happy to assist.
Thank you for all you do.
Reggie
If you ever need anything tested in P3Dv4, I'm happy to assist.
Thank you for all you do.
Reggie
- John Young
- MAIW Developer
- Posts: 4222
- Joined: 12 Jul 2008, 15:15
Re: V-22 Osprey
Thanks Reggie.
John
John
Re: V-22 Osprey
Hi John,
In FSDS there is a BRIGHT assignment for a material, maybe something similar in GMax?
I think something should be possible in FS9.
In FSDS there is a BRIGHT assignment for a material, maybe something similar in GMax?
I think something should be possible in FS9.