I started with this scenery a while ago.
Is anyone else working on the same?
Would anyone want the WIP?
Flightplans also done.
John
The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
PADQ Kodiak
Re: PADQ Kodiak
I've always thought Kodiak would be a nice community project. Some textures on those hangars and we might all be able to make a go of it.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: PADQ Kodiak
Hi John,
I wouldn't mind a copy. When you say fplns, is this civvy or USCG, or both?
I wouldn't mind a copy. When you say fplns, is this civvy or USCG, or both?
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: PADQ Kodiak
Steve
The flightplans are for USCG. C-130 and Jayhawk.
Similar format to VOAR Poseidon plans. Depart and arrive to and from South East to avoid high ground.
Civilian traffic is from HTAI Cessna's and other UGA packages B200,s and Citations.
John
The flightplans are for USCG. C-130 and Jayhawk.
Similar format to VOAR Poseidon plans. Depart and arrive to and from South East to avoid high ground.
Civilian traffic is from HTAI Cessna's and other UGA packages B200,s and Citations.
John
Re: PADQ Kodiak
Nice.
I know that we have had pieces of USCG stuff over the years and anything that adds to it is welcome.
I know that we have had pieces of USCG stuff over the years and anything that adds to it is welcome.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: PADQ Kodiak
Good morning, John.
I know this thread is over a year old, but is this something you are still working on?
Thanks,
colin
I know this thread is over a year old, but is this something you are still working on?
Thanks,
colin
Re: PADQ Kodiak
Colin
Sadly, I have not done any work on it.
I oversimplified the models so creating textures proved too daunting. Until now it had not dawned on me that I could divide the edges and use more textures.
I will not have time until the new year anyway.
Don't hold your breath or expect a highly detailed scenery though.
John
Sadly, I have not done any work on it.
I oversimplified the models so creating textures proved too daunting. Until now it had not dawned on me that I could divide the edges and use more textures.
I will not have time until the new year anyway.
Don't hold your breath or expect a highly detailed scenery though.
John
Re: PADQ Kodiak
John,
Thanks for your reply. No worries. I’m trying to put together an AI package, but I’m running out of ideas.
Cheers,
Colin
Thanks for your reply. No worries. I’m trying to put together an AI package, but I’m running out of ideas.
Cheers,
Colin