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JYAI FSX F-15s for FSX Lakenheath (ACG)

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ricki429
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by ricki429 »

My F-15s at Lakenheath seem to go black when the base is full...obviously it is a memory problem as when half of them are out they all display fine and the model displays correctly at Seymour Johnson and Mountain Home..

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Would anyone know of a better file type to save the textures as to stop this happening?
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by Firebird »

What file type are they at the moment?
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by John Young »

and is that with mips or without mips?

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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by ricki429 »

They are DDS DXT5 files at 1024 x 1024 with no mips ...straight off AVSIM.
The MO and SJ ones in the same format dont give me this trouble?
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by Firebird »

Was the LN package that you used called jyai_f-15s_fsx_lakenheath_repaints.zip by Zsolt?

Also was the package for MO called jyai_f-15e_s_mo_366fw_fsx_.zip by Mark W?

The reason I ask is that I want to ensure that I have both packages that you do.

IF they are the same packs then there is a difference. The MO ones are DXT5 but are 2048x2048 in size but do have Mips whereas the LN ones are DXT5 1024x1024 and do not have Mips. It would seem that a possible cause could be that with that many aircraft at the base you need mipped textures to be able to cope on your setup.

IF the packs I stated are the same I would try backing up your LN folder(s) and converting them to mips using one of Don's utils, texture Manager or Mipmap Manager to see if that helps.
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by ricki429 »

Hi Steve, thanks for the reply.
Having checked, you are correct the MO files are 2048x2048 and the LN are indeed 1024.
Will try downloading mipmap manager and give that a go.
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by Firebird »

Let us know if it helps/solves the problem.
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by ricki429 »

Thanks for your help all sorted.
Downloaded mipmap manager and converted the textures....replaced the old folders with the new one mipmap manager created and then converted the files back to DDS DXT5 and all looking good now.
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by Firebird »

Glad it is sorted.
It is kinda weird that the bigger textures were ok but the smaller ones w/o mips weren't, but hey its nice that we were able to investigate a solution.
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by ricki429 »

Just for the record they all went black again!
'Tranquil' kindly went through my aircraft.cfg and noticed one F-15 had an error in the texture file name...with that corrected they all now show. Thanks to Mark and the previous posters.
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by Jay20967 »

hey guys


do these re paints work with the normal lakenheath traffic file from the nick black version? if not does anyone have have the appropriate traffic file for them?

thanks
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by Christopher Low »

Can someone point me to the location of a download link for the F15 package for FSX/P3D?
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by Christopher Low »

Thanks, John.
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by pslinger »

I am trying to locate the fx_JYAI_F15_ab Effect and the associated texture file(s). I have looked everywhere and haven't located this file or the fx_JYAI_F15_ab_extended_JY. Which download includes these effects files? Thanks.

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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by John Young »

I think you are missing the "NBAI" in the file names Paul. I have attached what I think you need:

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JYAI_F-15_effects.zip
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by pslinger »

John,thanks you for the the files, I appreciate it.

I'm still a bit confused. I wasn't seeing any afterburner effect from the JYAI - F-15E 494FS Lakenheath aircraft. I went to the [Lights] section of the Aircraft.cfg file and there are two lines for an optional line for extended afterburner effect:

//light.6 = 2, -20.00, 1.79, 0.000, fx_JYAI_F15_ab_extended_JY , //Optional Extended Time to Afterburner Ignition
//light.7 = 2, -20.00,-1.79, 0.000, fx_JYAI_F15_ab_extended_JY , //Optional Extended Time to Afterburner Ignition

And there are another two lines for the "normal" afterburner effect:

light.6= 2, -25.30, -2.300, 0.250, fx_JYAI_F15_ab ,
light.7= 2, -25.30, 2.300, 0.250, fx_JYAI_F15_ab ,

Am I looking at this correctly? Thanks.

Paul
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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by John Young »

Paul, yes, you have the right lines, but the effect names must match the names of the effects files in the zip I posted. You need to choose between the "normal" one and the "extended" one. The "extended" one has a delay in the light up to allow for the F-15 to line up, depending on the AFCAD in use. it therefore extinguishes later.

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Re: JYAI FSX F-15s for FSX Lakenheath (ACG)

Post by pslinger »

Thanks John, I changed the fx file name in the aircraft.cfg file to match the fx file name in the .zip you posted and I now have an afterburner effect.

Paul
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