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KDMA Davis Monthan FSX/P3D - water tower

Share hints and tricks or your own modifications for MAIW Packages in Flight Simulator X and Prepar3D.
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Foxbat
First Lieutenant
First Lieutenant
Posts: 122
Joined: 02 May 2017, 14:20
Version: P3D

KDMA Davis Monthan FSX/P3D - water tower

Post by Foxbat »

I have a few huge water towers in this fine package. They are all black. Could you please tell me which texture is lost (probably) in the MAIW Object library for FSX? Or in which library file this tower is, so I can fix it myself with McX.
Andrew
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gavinc
MAIW Conversion Team
MAIW Conversion Team
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Joined: 25 Aug 2013, 09:26
Version: FSX

Re: KDMA Davis Monthan FSX/P3D - water tower

Post by gavinc »

Andrew,
I don't know what texture it is off the top of my head but MCX will tell you which texture it can't find.

Gavin
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John Young
MAIW Developer
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Joined: 12 Jul 2008, 15:15

Re: KDMA Davis Monthan FSX/P3D - water tower

Post by John Young »

I've had the problem several times when trying to convert scenery that features those towers. I couldn't fix it with the texture, it's a material transparency setting in the model I think. What I did was to replace the water towers with my own model. I can let you have the model if that would help.

John
Foxbat
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Re: KDMA Davis Monthan FSX/P3D - water tower

Post by Foxbat »

Aha! Seems I have to go through all the lib files anyway then. And just set Default Transparent when I find it, plus check other parameters.

John, thx, I'd like to have your model anyway in case I blow it.
Andrew
Foxbat
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Version: P3D

Re: KDMA Davis Monthan FSX/P3D - water tower

Post by Foxbat »

Found it. It's in the KDMA scenery folder, a lib with just this tower, "KDMA_ADEX_JY_OBJ.BGL". The model asked for a "KDMA WATER TOWER" texture, so I borrowed the "Watertower Checker" texture from the MAIW Objects lib and told the model to use that one. All good, and thx for trying to help me out!
Andrew
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