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RAF Valley 2013/14

Let's hear all about the eye candy at those military bases.
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Tranquil
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Re: RAF Valley 2013/14

Post by Tranquil »

Joseph29 wrote: 19 Sep 2018, 23:56 Where can I get your scenery? The link in the first post does not work.


Much thanks

Mark
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Firebird
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Re: RAF Valley 2013/14

Post by Firebird »

It will be available through our downloads section, but you have to wait for an adult to make it available through the website.
Unfortunately, we don't have enough money to employ a minion to do these things instantaneously.
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lowlevelRAF
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Re: RAF Valley 2013/14

Post by lowlevelRAF »

Cheers Mark.

Thanks Steve, I have noticed a error on the Afcad I gave, so there maybe a new upload this evening, doh!
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vAOC vRAF.net (On Vatsim)
Current projects: RAF Brize Norton, RAF Lossiemouth & RAF Odiham.
Complete: RAF Valley
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Re: RAF Valley 2013/14

Post by Stewart Pearson »

Firebird wrote: 20 Sep 2018, 07:16 It will be available through our downloads section, but you have to wait for an adult to make it available through the website.
Unfortunately, we don't have enough money to employ a minion to do these things instantaneously.
Good afternoon, allow me to introduce myself........................my name's Minion - Billy Minion. :P :P :twisted: :lol:
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Re: RAF Valley 2013/14

Post by dhazelgrove »

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I regret to report that there seems to be some breakthrough of ORBX scenery, as shown.

Dave
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Re: RAF Valley 2013/14

Post by hschuit »

To prevent Orbx afcad/objects overriding the MSPG scenery you should disable the following Orbx files:

ADE_FTX_WLS_EGOV.BGL
FTX_WLS_EGOV_objects.bgl
ADE_FTX_WLS_EGOV_CVX.bgl

These files are inside <FlightSimulator root folder>\ORBX\FTX_EU\FTX_EU_WLS_05_SCENERY\scenery
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Re: RAF Valley 2013/14

Post by dhazelgrove »

That did the trick, thank you.

Now all that's needed is an updated model of the Sea King.
I have parking for it.

Dave


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lowlevelRAF
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Re: RAF Valley 2013/14

Post by lowlevelRAF »

Dave, would it be possible I could have a look at your updated AFCAD, for the Sea King pan at all?

I would like to add the SARTU Pads to the south, so the Jupiters can launch from there new home :)

I have also more updates, thanks to Nick, Mark (Tranquil) and Greg, the new gate guard has being including in the upcoming update :) The 31 End of the runway have been updated to add the correct restructure concrete areas, 13 End is getting the same treatment. Plus, the new 202 Sqn building has been added to the southern ramp!

Matt
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vAOC vRAF.net (On Vatsim)
Current projects: RAF Brize Norton, RAF Lossiemouth & RAF Odiham.
Complete: RAF Valley
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Re: RAF Valley 2013/14

Post by Astro_Liam »

First post here. Thanks for the updated RAF Valley.

Just to note if you are not already aware. The 01/19 numbers are at the wrong end of the runway.

Thanks

Liam
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Re: RAF Valley 2013/14

Post by lowlevelRAF »

Morning All,

Happy New Year!

Here is the latest version of RAF Valley scenery. V2.3 has fixed the runway issue, cheers Liam. Also includes the new Hawk gate guard, many thanks to MAIW, Nick Black and Mark Tranquil for allowing me to use the Hawk and the place file in the RAF Valley scenery! New ops building is in for 202 Sqn.

Link:

I will also upload to MAIW :)

Now more work on Brize and Lossie!

Matt
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vAOC vRAF.net (On Vatsim)
Current projects: RAF Brize Norton, RAF Lossiemouth & RAF Odiham.
Complete: RAF Valley
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lowlevelRAF
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Re: RAF Valley 2013/14

Post by lowlevelRAF »

New RAF Valley has also been uploaded to MAIW file library :)

Matt
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vAOC vRAF.net (On Vatsim)
Current projects: RAF Brize Norton, RAF Lossiemouth & RAF Odiham.
Complete: RAF Valley
creamcot
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Re: RAF Valley 2013/14

Post by creamcot »

As I have p3d v3 I was pretty stupid to download RAF Valley in the first place. I now realise this is for v4 with the possibility it might work in v3 but no guarantee or support. That said can I please be cheeky and ask if anyone has it working OK in v3? I could just try it but my knowledge of computers is limited and generally if something is said not to be for my particular sim I steer clear of it in case it messes up my computer.But this does look very good!
Any thoughts would be much appreciated
Regards Creamcot
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lowlevelRAF
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Re: RAF Valley 2013/14

Post by lowlevelRAF »

Hi Creamcot,

Some my friends still use V3, they don't have any issues from what they have reported.

Regards,

Matt
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vAOC vRAF.net (On Vatsim)
Current projects: RAF Brize Norton, RAF Lossiemouth & RAF Odiham.
Complete: RAF Valley
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Joecoastie
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Re: RAF Valley 2013/14

Post by Joecoastie »

Works in my P3Dv3.4 (with the ORBX files blanked out).
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Re: RAF Valley 2013/14

Post by ado4567 »

is it possidy to get the valley for fs2004 it would been good if they was if they is
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lowlevelRAF
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Re: RAF Valley 2013/14

Post by lowlevelRAF »

Ado4567 unfortunately I don't own FS2004, they are aimed for P3D, however it may work still in FSX. I can only really offer support for P3D really, sorry.

Matt
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vAOC vRAF.net (On Vatsim)
Current projects: RAF Brize Norton, RAF Lossiemouth & RAF Odiham.
Complete: RAF Valley
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