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FSX Battle of Britain
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
You are not making sense Brandon. To place the model in ADE you first have to compile it from the Sketchup source file. Have you compiled that model and how did you do it?
If you've made hangars before how did you compile them and get them into FSX?
If you've made hangars before how did you compile them and get them into FSX?
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
Brandon, do you have the FSX SDK installed and does MCX point to it's location?
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
Now ADE wont compile
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
Same question: do you have the FSX SDK installed and does MCX point to it's location, and now, ADE too. Both programs need access to the SDK to be able to compile. Check your paths in both programs. When you installed SP2 recently, did you have any options for the SDK?
ADE was working the other day though wasn't it, when you compiled the Middle Wallop AFCAD, or was that done before the SP2 update?
ADE was working the other day though wasn't it, when you compiled the Middle Wallop AFCAD, or was that done before the SP2 update?
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
Its working now, but MCX isn't and its pointing to the correct location
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
Why was ADE not working and could the same reason be why MCX isn't?
Have you tried installing the latest version again?
Have you tried installing the latest version again?
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
I will see if that works
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
Its just refusing to make the.mdl
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
Can you zip up the the .dae file that Sketchup produces (the one you load into MCX) and post it here or PM it to me please? I'll try it in my version of MCX that I know is working.
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
Try this fighterpen
- Attachments
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- fighterpen.zip
- (1.77 KiB) Downloaded 17 times
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
No problem with the compilation Brandon. Accepted by MCX and output as an FSX .mdl file. Placed in ADE as a scenery object and output as a .bgl. Hey presto:
It's the wrong fighter pen again - have you actually produced the Type "B" fighter pen that you said you would?
Do you know how to texture a model?
It's the wrong fighter pen again - have you actually produced the Type "B" fighter pen that you said you would?
Do you know how to texture a model?
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
1. No, I haven't made it yet because MCX is not working (Ill explain later)
2. I can do basic textures not detailed ones
MCX goes to compile but instead of the converting bit coming up it pops up for 1/32 of a second then disappears. No MDL is created
2. I can do basic textures not detailed ones
MCX goes to compile but instead of the converting bit coming up it pops up for 1/32 of a second then disappears. No MDL is created
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
That's very strange Brandon. The model is OK, the SDK is working because ADE is, you said. You've installed the latest version of MCX and you have checked the path to the SDK.
It's good that you know the process of applying a texture to the model. I can help with the detailed artwork.
It's good that you know the process of applying a texture to the model. I can help with the detailed artwork.
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
Heres the error
- Attachments
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- ERROR.PNG (10.84 KiB) Viewed 603 times
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
Re: FSX Battle of Britain
So you haven't set up MCX correctly then.
You need to point MCX to Xtomdl.
The error kinda says it all.
You need to point MCX to Xtomdl.
The error kinda says it all.
Steve
_______________________________________________________
Quid Si Coelum Ruat
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_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
The two key paths for me are:
C:\Program files John\FSX SDK\SDK\environment kit\bgl compiler sdk\bglcomp.exe
C:\Program files John\FSX SDK\SDK\environment kit\modeling sdk\3DSM7\Plugins\xtomdl.exe
C:\Program files John\FSX SDK\SDK\environment kit\bgl compiler sdk\bglcomp.exe
C:\Program files John\FSX SDK\SDK\environment kit\modeling sdk\3DSM7\Plugins\xtomdl.exe
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
Which paths do I change
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792
Re: FSX Battle of Britain
The error message tells you. It tells you that it couldn't find XtoMDL, so you have to tell MCX where it is.
It is one of those rare occasions where the error message tells you what is wrong and exactly how to fix it. Have a look at the error message again carefully.
As for exactly what you have to put there, we can't help you there - as only you know where it is in your system.
It is one of those rare occasions where the error message tells you what is wrong and exactly how to fix it. Have a look at the error message again carefully.
As for exactly what you have to put there, we can't help you there - as only you know where it is in your system.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: FSX Battle of Britain
All you have to do is determine where the FSX SDK is located on your hard drive. The files you need to point to in the path from MCX are the same as mine from there on.
Just tell MCX where those two files are.
Just tell MCX where those two files are.
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- Captain
- Posts: 226
- Joined: 01 Mar 2018, 19:43
- Version: FSX
- Location: EGVA
Re: FSX Battle of Britain
Its not letting me do that
If you don't try you can never succeed, if you always try you succeed more.
Twitter: @Brandon71822792
Twitter: @Brandon71822792