Guys ,
I wanna improve some areas in my sim to be more realistic but I have no clue how it goes.
Terrain SDK?
Sbuilder?
Please feel free to suggest any good advice or any good tutorial , program , whatever. I know that FS2004 has certain limitations per pixel and cannot look good as in FSX.
Miljan
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Photoreal scenery over area how to (fs2004)
- miljan
- MAIW Developer
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- Joined: 31 Jul 2009, 21:34
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Photoreal scenery over area how to (fs2004)
VIVA LA VIDA
Re: Photoreal scenery over area how to (fs2004)
Sbuilder and fsdeveloper.com would be a good start
Paul
Paul
Re: Photoreal scenery over area how to (fs2004)
Miljan
Have a look at this thread
https://militaryaiworks.com/forums/9/14 ... 74#p155143
From my limited experience you can use any size source image to start your project.
Vertical photo's are ideal but cost money.
I have used images from Bing and Google Earth. Mine I made up a large picture by combining a whole lot of screen shots.
There are significant distortions in Google earth images because they are themselves collages.
I used a paint program to paint over the writing and icons. I then in most cases have to use a filter 'warming' effect to remove the whiteness in the image which is made worse when the Sbuilder tiles are created.
If you can get source images for FSX that are larger than possible for Sbuilder for FS9 you can still use the image.
What you need is the top left co-ordinates and bottom right co-ordinates and you can position the image to make tiles for FS9.
John
Have a look at this thread
https://militaryaiworks.com/forums/9/14 ... 74#p155143
From my limited experience you can use any size source image to start your project.
Vertical photo's are ideal but cost money.
I have used images from Bing and Google Earth. Mine I made up a large picture by combining a whole lot of screen shots.
There are significant distortions in Google earth images because they are themselves collages.
I used a paint program to paint over the writing and icons. I then in most cases have to use a filter 'warming' effect to remove the whiteness in the image which is made worse when the Sbuilder tiles are created.
If you can get source images for FSX that are larger than possible for Sbuilder for FS9 you can still use the image.
What you need is the top left co-ordinates and bottom right co-ordinates and you can position the image to make tiles for FS9.
John