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Impressions...
- gsnde
- MAIW Admin
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- Joined: 05 Apr 2007, 08:13
- Version: P3D
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Impressions...
...of something I started twice in the past and never finished it.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
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The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Re: Impressions...
Wow! Is it the new MAIW HQ?
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
-
- Colonel
- Posts: 2163
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: Impressions...
Wow !! Great !! Very nice.
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: Impressions...
Sorry I missed that first time around Martin, but I'm glad you prompted me. Love the sea planes in their little harbour.
You even have a Bloodhound missile battery.
John
You even have a Bloodhound missile battery.
John
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Impressions...
Honest Santa, I've been really, really good this year..........
I'll leave out an extra mince pie and a double tot of sherry....
Beautiful work Martin, just wish I'd half the skill...
Jim
I'll leave out an extra mince pie and a double tot of sherry....
Beautiful work Martin, just wish I'd half the skill...
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- gsnde
- MAIW Admin
- Posts: 4381
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
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Re: Impressions...
Thank you for your really nice comments! I always envisioned it as a kind of MAIW headquarter, John
Name is Owl AFB, by the way. I occupied the north of the German island Fehmarn.
The one thing I obviously did not care about at all is realism.
In order to check and place everything, I just mad a flight plan sending the first aircraft to the next best base and copied that about 120 times. I really really fear the moment I have to make something useful out of that. The idea is to have nice traffic all over the week and everybody home on display over the weekend. If somebody feels like supporting me here - you are more than welcome.
Runway lightning done with Don's new cool tool AFLT.
Base entrances - the security checkpoint made by John
The fire training. The effect is a worked on OrbX effect, the placing of the fire trucks via effect
I finally remembered the bug that you may not use an exclusion rectangle if you want to have jetways. It still exists in the latest P3Dv4.
I have started with the final part of this airport - the historical wing. 99% of the fighters and bombers are by John . The transport aircraft and some prop trainers will be added now.
I have a bunch of ideas for the Jet fighter wing (parallel takeoff and landing). I very much doubt that this island can take another large base. So I need to invade another place for that. But this is future, and I won't start until this here is done.
By the way - with a good but not extreme computer and P3Dv4 I get a more or less constant 60 FPS.
Name is Owl AFB, by the way. I occupied the north of the German island Fehmarn.
The one thing I obviously did not care about at all is realism.
In order to check and place everything, I just mad a flight plan sending the first aircraft to the next best base and copied that about 120 times. I really really fear the moment I have to make something useful out of that. The idea is to have nice traffic all over the week and everybody home on display over the weekend. If somebody feels like supporting me here - you are more than welcome.
Runway lightning done with Don's new cool tool AFLT.
Base entrances - the security checkpoint made by John
The fire training. The effect is a worked on OrbX effect, the placing of the fire trucks via effect
I finally remembered the bug that you may not use an exclusion rectangle if you want to have jetways. It still exists in the latest P3Dv4.
I have started with the final part of this airport - the historical wing. 99% of the fighters and bombers are by John . The transport aircraft and some prop trainers will be added now.
I have a bunch of ideas for the Jet fighter wing (parallel takeoff and landing). I very much doubt that this island can take another large base. So I need to invade another place for that. But this is future, and I won't start until this here is done.
By the way - with a good but not extreme computer and P3Dv4 I get a more or less constant 60 FPS.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
-
- Colonel
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- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: Impressions...
A FS9 version is possible ?
- gsnde
- MAIW Admin
- Posts: 4381
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
Re: Impressions...
I fear that this is not possible
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- gsnde
- MAIW Admin
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- Joined: 05 Apr 2007, 08:13
- Version: P3D
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Re: Impressions...
Today I want to share only some impressions of the lighting I have done. That was a longer struggle. I finally used Arno's spotlight feature and am very happy with the result.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Impressions...
Lighting is great, I need to look over Arno's file as I have a severe "white-out" in v4.5 in some freeware scenery. Might be a setting in my P3D I need to check.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- gsnde
- MAIW Admin
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- Joined: 05 Apr 2007, 08:13
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Re: Impressions...
Exactly the whiteout was my problem as well. It looked more like a death-ray from Star Wars, not an apron lighting.
Next thing I have done is setup John’s AI firefighter and ambulance vehicles to regularly tour the whole airfield. The route goes from the firefighter headquarter around the whole main base, then around the historical base, along the seaplane base, along the heliport and back to the main base. There they will end up back at the firefighter headquarter.
Some pictures will follow soon.
Next thing I have done is setup John’s AI firefighter and ambulance vehicles to regularly tour the whole airfield. The route goes from the firefighter headquarter around the whole main base, then around the historical base, along the seaplane base, along the heliport and back to the main base. There they will end up back at the firefighter headquarter.
Some pictures will follow soon.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- gsnde
- MAIW Admin
- Posts: 4381
- Joined: 05 Apr 2007, 08:13
- Version: P3D
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Re: Impressions...
Here are some shots from the revised airport parts. The flags and windsocks are SODE objects and subject to wind direction and speed.
At some point I noticed one of John's firefighter vehicles and just followed it along its track.
At some point I noticed one of John's firefighter vehicles and just followed it along its track.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Impressions...
All models AI? Noticed a few I thought were still WIP like the OV-1. AI ships next?
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- gsnde
- MAIW Admin
- Posts: 4381
- Joined: 05 Apr 2007, 08:13
- Version: P3D
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Re: Impressions...
Yes, these are all AI. I need to wait for another 5-6 models to be converted, then I have allI need.
No ship traffic, but I have to start working on the aircraft flight plans.
No ship traffic, but I have to start working on the aircraft flight plans.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: Impressions...
Beautiful scenery, cant wait to get footage flying around it