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German AF A400M
Re: German AF A400M
Here is a small video.
Re: German AF A400M
About bloody time!
Re: German AF A400M
updated textures for 32 GAF A400M Atlas have been sent to the hanger with a flight plan, not so sure it will be a "realistic FP" Asdro
but its better than nothing.
but its better than nothing.
Re: German AF A400M
Hello Ray.
Thanks for the update. I will check the FP and will respond to you. Currently i have some Real world issues which have high priority.
Are you going to make updates also for the other nations like Turkey UK ect?
Thank you very much.
Thanks for the update. I will check the FP and will respond to you. Currently i have some Real world issues which have high priority.
Are you going to make updates also for the other nations like Turkey UK ect?
Thank you very much.
Re: German AF A400M
there's no need for you to check the flight plan and get back to me !
Re: German AF A400M
Me thinks that the afcad for ETNW needs to be amended to cope with the rather large number of bodies there now.
Steve
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Re: German AF A400M
Thank you for the updated German Atlas textures.
Do all the textures use the crew door model? I ask because all of the textures are not listed in the new cfg file.
Edit: Never mind. I see where the missing cfg entries are
Do all the textures use the crew door model? I ask because all of the textures are not listed in the new cfg file.
Edit: Never mind. I see where the missing cfg entries are
Re: German AF A400M
thank you Joe
yes all the models are crew door my personal choice, but these can be changed to users choice.
yes all the models are crew door my personal choice, but these can be changed to users choice.
Re: German AF A400M
For FS9 users they will have to amend the cfg file as we only had one model.
Steve
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Re: German AF A400M
ooops my bad i've not got FS9 sorry for those that have to change it.
i will remember for the RAF, BAF and Lux ones
i will remember for the RAF, BAF and Lux ones
Re: German AF A400M
Not a big deal, Ray.
Steve
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- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: German AF A400M
I have done a minor update to MAIW MATRIX ETNW for P3Dv4 with more parking if I’m allowed to post it on the forum. It’s not fantastic but it’s better than nothing !
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: German AF A400M
7 more RAF airframes have been sent to the hanger, making 22 in total.
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: German AF A400M
Thanks for the RAF additions Ray. BZN looking very full now. I might have to add some more aprons/parking to my crappy ADE so I can fit them all in !
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: German AF A400M
Hello
Today i was updating the A400M fleet of German AIr Force.
I found out that the latest pack of Ray Parker with 32 repaints, doesnt contain a Lightmap.
I wanted to use the lightmap with the illuminating green stripes which can be found in the
MAIW_NBAI_A400M_Atlas
package.
Unfortunatly the daylight textures in the texture folders of the MAIW_NBAI_A400M_Atlas package, use the same Lightbmp.
The only issue that i have is, that the batches on the fuselages dont match.
Are there specific Lightmps for every nation with specific batches?
Today i was updating the A400M fleet of German AIr Force.
I found out that the latest pack of Ray Parker with 32 repaints, doesnt contain a Lightmap.
I wanted to use the lightmap with the illuminating green stripes which can be found in the
MAIW_NBAI_A400M_Atlas
package.
Unfortunatly the daylight textures in the texture folders of the MAIW_NBAI_A400M_Atlas package, use the same Lightbmp.
The only issue that i have is, that the batches on the fuselages dont match.
Are there specific Lightmps for every nation with specific batches?
Re: German AF A400M
This might be worth checking. is one of those lightmaps a dds texture and one a bmp texture?
It might be that you will have to flip the dds one to make a bmp compatible one.
It might be that you will have to flip the dds one to make a bmp compatible one.
Steve
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Quid Si Coelum Ruat
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Re: German AF A400M
I m using FS9.
I couldn t find any lightbmp. Also not in the FSX and P3D folder.
I use the lightbmp from the first released model and texture folder MAIW_NBAI_A400.
The lightmap has as I mentioned the green stripes and the fron part at the front entry doors
are iluminated. But the problem is the batch.
I couldn t find any lightbmp. Also not in the FSX and P3D folder.
I use the lightbmp from the first released model and texture folder MAIW_NBAI_A400.
The lightmap has as I mentioned the green stripes and the fron part at the front entry doors
are iluminated. But the problem is the batch.
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: German AF A400M
You should have the following files in each texture folder:
NBAI_A400M_Atlas_Cargo_T.bmp
NBAI_A400M_Atlas_L.bmp
NBAI_A400M_Prop_blurred.bmp
NBAI_A400M_prop_slow.BMP
NBAI_A400M_Atlas_T.bmp
All but the last one are the same for each texture folder. I'm not sure that Nick had any green slime lights on the A400M and I do not see them on the FS9 version. I think they were only added to the FSX/P3D converted model but I'm sure someone closer to the conversion process will confirm or deny this.
NBAI_A400M_Atlas_Cargo_T.bmp
NBAI_A400M_Atlas_L.bmp
NBAI_A400M_Prop_blurred.bmp
NBAI_A400M_prop_slow.BMP
NBAI_A400M_Atlas_T.bmp
All but the last one are the same for each texture folder. I'm not sure that Nick had any green slime lights on the A400M and I do not see them on the FS9 version. I think they were only added to the FSX/P3D converted model but I'm sure someone closer to the conversion process will confirm or deny this.
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: German AF A400M
OK I am only talking about FS9.
I only have one one NBAI_A400M_Atlas_L.bmp on my system, which is in Flight Simulator 9\Texture folder.
If you want to have it that way, and people do, you can copy the original lightmap into erach folder.
So to be clear is the issue that there are no lightmaps with the new textures or is it that you think that the lightmap needs to be altered? If so, how does it need to be altered?
I only have one one NBAI_A400M_Atlas_L.bmp on my system, which is in Flight Simulator 9\Texture folder.
If you want to have it that way, and people do, you can copy the original lightmap into erach folder.
So to be clear is the issue that there are no lightmaps with the new textures or is it that you think that the lightmap needs to be altered? If so, how does it need to be altered?
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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