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Eurofighter Typhoon
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: Eurofighter Typhoon
Tom, try and avoid using objects from a variety of third party libraries outside of the MAIW generic ones. It's a pain for users to have to find them and install them.
I have lots of weapons site objects that I made for airfields like Marham and Bentwaters. The frame rate friendly way of making whole sites is to do just that in one object, with all the elements attached together and the common texture vertices welded:
I could though extract a collection of singleton models that you could place with ADE as scenery objects. That way, you won't need to worry about libraries. Tim might find those useful also.
John
I have lots of weapons site objects that I made for airfields like Marham and Bentwaters. The frame rate friendly way of making whole sites is to do just that in one object, with all the elements attached together and the common texture vertices welded:
I could though extract a collection of singleton models that you could place with ADE as scenery objects. That way, you won't need to worry about libraries. Tim might find those useful also.
John
Re: Eurofighter Typhoon
I'm limiting myself to the libraries that came with matrix (and being sparing with what I do place-no fire extinguishers for example) on the basis that those are what most people will have, either via that or because they are the main ones. If you want to provide a few specific ones though that would be great.
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: Eurofighter Typhoon
In that case Tom, I'll leave it as is. I've enough to do with the Typhoons at the moment.
John
John
Re: Eurofighter Typhoon
Alright, no problem then.
- rocket_26_
- MAIW Developer
- Posts: 301
- Joined: 29 Aug 2006, 05:28
- Version: P3D
- Location: EGXW
Re: Eurofighter Typhoon
I cant believe I have only just spotted this. The model looks terrific as always John.
Funny as I have been updating my Coningsby scenery for P3D the last couple of months. In fact I actually have been there photographing various bits which have been added since I last went.
Does anyone know how many Typhoons 3 and 11 Squadron have each now? They mainly operate out of the mini ramps in the HAS sites rather than from the HAS them selves apart from QRA. I need to work out how many HAS I need open. 11 have 5 ramps spots and 3 SQ have 4 spots. The rest will have to go on the HAS turning pads.
Cheers
Ian
Funny as I have been updating my Coningsby scenery for P3D the last couple of months. In fact I actually have been there photographing various bits which have been added since I last went.
Does anyone know how many Typhoons 3 and 11 Squadron have each now? They mainly operate out of the mini ramps in the HAS sites rather than from the HAS them selves apart from QRA. I need to work out how many HAS I need open. 11 have 5 ramps spots and 3 SQ have 4 spots. The rest will have to go on the HAS turning pads.
Cheers
Ian
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: Eurofighter Typhoon
Thanks Ian. I'll PM you the spreadsheet of serial numbers in the morning.
John
John
- Jobza Guddun
- Second Lieutenant
- Posts: 64
- Joined: 04 Feb 2008, 18:21
- Version: FS9
- Location: UK
Re: Eurofighter Typhoon
The reality is normally around 10-12 on site, but the aircraft roll around Sqns quite frequently; when they deploy a shuffle often takes place so it's really not that easy to keep up! Gives an idea why the Sqn markings have all but disappeared.rocket_26_ wrote: ↑21 Jun 2020, 19:36 Does anyone know how many Typhoons 3 and 11 Squadron have each now? They mainly operate out of the mini ramps in the HAS sites rather than from the HAS them selves apart from QRA. I need to work out how many HAS I need open. 11 have 5 ramps spots and 3 SQ have 4 spots. The rest will have to go on the HAS turning pads.
Cheers
Ian
Re: Eurofighter Typhoon
is the bae systems typhoons at warton getting done to or not if they were I could give you the serial numbers for them
- Garysb
- MAIW Developer
- Posts: 2807
- Joined: 11 Aug 2006, 19:33
- Version: FSX
- Location: Scunthorpe, North Lincolnshire, UK
Re: Eurofighter Typhoon
JohnJohn Young wrote: ↑21 Jun 2020, 13:55 Tom, try and avoid using objects from a variety of third party libraries outside of the MAIW generic ones. It's a pain for users to have to find them and install them.
I have lots of weapons site objects that I made for airfields like Marham and Bentwaters. The frame rate friendly way of making whole sites is to do just that in one object, with all the elements attached together and the common texture vertices welded:
I could though extract a collection of singleton models that you could place with ADE as scenery objects. That way, you won't need to worry about libraries. Tim might find those useful also.
John
Any of those itemes as individual objects will be useful for all platforms
Cheers
Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
Buzz Aldrin (1930 -
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: Eurofighter Typhoon
I'm sure they will Gary, but not at the moment. I'm stuffed full of Typhoons at the moment.
John
John
- TimC340
- Lieutenant Colonel
- Posts: 1326
- Joined: 07 Mar 2015, 13:18
- Version: P3D
- Location: Hadleigh, Suffolk
- Contact:
Re: Eurofighter Typhoon
John, no need to worry about doing this on my account. I'm enjoying making my own - though I still have to master anything to do with textures! I have a new version of the P-8 hangar nearly ready to go, with the raised car park, main entrance, and some of the bund represented. As the real thing is a work in progress, it'll no doubt need modifying again in due course.
Re: Eurofighter Typhoon
are they going to be the p8 posiden going to be they
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: Eurofighter Typhoon
No ado, what I am producing are Typhoon packages for several countries. I'm not venturing into "mission creep" to provide any other aircraft that might frequent the airfields used in them. That's not to say there won't be an RAF Poseidon package from someone, but at the moment I'm concentrating on the Typhoons. Lots of them.
John
John
- TimC340
- Lieutenant Colonel
- Posts: 1326
- Joined: 07 Mar 2015, 13:18
- Version: P3D
- Location: Hadleigh, Suffolk
- Contact:
Re: Eurofighter Typhoon
Ado, I'm doing the hangar as part of Lossiemouth, which is of course very important in the UK Typhoon picture. John's P-8A Poseidon plus RAF repaints and flight plans have already been made and are in the Download Hangar.
Re: Eurofighter Typhoon
what is the download code
Re: Eurofighter Typhoon
it is not called raf typhoons 2020 is it
Re: Eurofighter Typhoon
Search RAF Poseidon. It will be the top result.
Re: Eurofighter Typhoon
is they a p8 poisden for flight sim 2004
Re: Eurofighter Typhoon
Yes it was made by John.
Steve
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