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Tango's workbench

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
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Weescotty
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Re: Tango's workbench

Post by Weescotty »

Prob won't work in FSX.
It relies on a GVar which work differently in FSX
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John Young
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Re: Tango's workbench

Post by John Young »

That's my expectation too Kev.

John
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Firebird
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Re: Tango's workbench

Post by Firebird »

My thinking about this was that you used a variable for the animation. If the variable was 0 the blades were still.
If the engine is started then the count is set to a figure say 5000.
Then you check the variable, if the variable is >0 then animate and reduce variable by 1.

As the engine is running it will keep setting the variable to 5000, for example. When the aircraft lands and the engine switches off the rotors will keep turning for the amount of time until the variable hits 0.

The only issue is that the engine sound will switch off immediately rather than continue until the rotors stop.
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Weescotty
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Re: Tango's workbench

Post by Weescotty »

And thereby hangs the problem.
The ONLY variable we can use that we control the value of is a G:Var. (L:Vars have never worked for AI).

Unforetunately G:Vars in FSX and probably P3D are global so all the aircraft react to a change.
In FS9 they are local to the individual aircraft itself, so each aircraft can have a unique G:Var value.
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Re: Tango's workbench

Post by SeanG »

Hi all... Just stumbled onto this thread (gee the Wasp looks cool in FSX...) I have sent John my animation XML, and as pointed out earlier it uses GVars.. but with the TH-57 I am playing with I may have found a better compromise, let me do some more fiddling with it and if it works I'll share it :)

Sean
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Weescotty
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Re: Tango's workbench

Post by Weescotty »

The advantage to a G:Var was the possibility of setting a countdown timer during which time the rotors spun, and you could 100% guarentee they always finished at a specific position.
Thats why the V-22 Osprey works so well in FS9, but can't do the same in FSX.
I will be interested to see your solution.
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SeanG
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Re: Tango's workbench

Post by SeanG »

Weescotty wrote: 23 Nov 2020, 03:39 I will be interested to see your solution.
Me too!! lol

Sean
tango234 wrote: 19 Nov 2020, 19:16 In other news, I've been playing around with converting the SGAI Wasp to FSX-native. Very nice looking model in P3Dv4 :D. Mostly there, just a few niggles:
Would the GMax files and animation XML's be useful for your conversion? AND, the artifacts you see may be my 'placeholder' cubes for the animations.... which I thought I'd made transparent, but might have missed.

Cheers
Sean
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Weescotty
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Re: Tango's workbench

Post by Weescotty »

Maybe you can get L:Vars working with FSX or P3D....

The only difference is you have to give a name and specify the units...

1 (>L:TestVar,bool)

Would set the L:Var named TestVar to True

(L:TestVar,bool) 1 ==

Would test TestVar for true.


Personally I NEVER got them work for AI aicraft.
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John Young
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Re: Tango's workbench

Post by John Young »

There's another problem here with FSX and P3D where the trigger is the beacon light. In both sims the light comes on about 15 minutes before departure. In FS9, the trigger will initiate at any time the user launches the sim within that 15 minute window. In FSX and P3D if the user launches after the beacon light comes on, the trigger initiates at departure. That really defeats the object of the code, at least pre-departure, for an early spin of the rotors.

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Re: Tango's workbench

Post by Firebird »

This is one of the areas that I hope that the MSFS team sort out when they get around to it.
I am hopeful after seeing some of the detail that the main areas of the sim have gone into. The only thing is that unless you are a developer for AI aircraft it is not something that you would be aware of and therefore may possibly be missed.

I have fingers and toes crossed that an AI developer or three is involved in the consultations when they get around to that part of the game.
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tango234
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Re: Tango's workbench

Post by tango234 »

SeanG wrote: 23 Nov 2020, 04:38 ...

Would the GMax files and animation XML's be useful for your conversion? AND, the artifacts you see may be my 'placeholder' cubes for the animations.... which I thought I'd made transparent, but might have missed.

Cheers
Sean
Honestly speaking, I wouldn't have the first clue what to do with the gmax files, but the XMLs may be useful if that is alright. Granted, FSX and P3Dv4 work differently as mentioned above, but it would still be good to have I think.

As for the artifacts, they are actually a duplicate set of rotor heads that snuck in there unnoticed what I importing things to get the rotors set up, so you didn't miss anything! Easy enough to deal with but a little embarrassing...
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tango234
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Re: Tango's workbench

Post by tango234 »

I've taken a bit of a break from conversion type stuff over Christmas and have ended up filling in more gaps with the Australians and New Zealanders than I first intended :oops:.

RAAF C-17s and B350i's as well as Australian Army CH-47F's are now available in the download area along with the RNZAF Historic Flight.

The F-35s for 2 OCU and 3 Squadron RAAF at Williamtown are also nearly done as well-hopefully won't be too long before I can upload those.

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I'm far too easily distracted...
Last edited by tango234 on 03 Jan 2021, 22:38, edited 1 time in total.
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Re: Tango's workbench

Post by gsnde »

What models do we see in your first screen shot, Thomas?
Cheers,
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tango234
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Re: Tango's workbench

Post by tango234 »

The JYAI tiger moth and texan/harvard (both have base packs in the download area though they were originally released with the ACG Duxford scenery).
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Re: Tango's workbench

Post by gsnde »

I thought so. These are the repaints I have released today from you :-) Nice!!
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tango234
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Re: Tango's workbench

Post by tango234 »

Yes indeed, thank you!

3 Squadron done. I'll get them packed up and uploaded soon.

I really like the tail emblem on these ones.

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Re: Tango's workbench

Post by Victory103 »

Thanks for doing these, just swapping things around from my ORBX AU AI install. I'd like to get the Army Blackhawks done, but the camo scares me.
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tango234
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Re: Tango's workbench

Post by tango234 »

You're welcome.

Yes, the Blackhawks are a little scary. I haven't quite summoned the courage as yet!
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Re: Tango's workbench

Post by SeanG »

I've done RNZAF Historic Flight repaints for the Harvard and Tigermoth.... I should find and upload them!

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Firebird
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Re: Tango's workbench

Post by Firebird »

Lovely stuff. Easily converted to FS9.

Installing the Chinooks at YBTL made me suddenly realise that the rest of the 5th Aviation Regiment can now be done, in theory, as the MRH-90s could be done. Not so sure about 808 Sqns but hopefully in the not too distant future.
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