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USN/USMC Special Use Mentors by MAIW

Post all questions and problems with official MAIW Packages for FS9 in this forum. Each package has a dedicated thread for support.
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tango234
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Post by tango234 »

I see a lot of that kind of thing, autogen on top of taxiways and buildings and I just make my own excludes to deal with them. I am using FSX though so this probably won't help :?
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Firebird
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Post by Firebird »

Well as a quick check, as long as you have also got the 0_Lemoore_Default Airport_Poly_Exclude_VTPX bgl in the scenery directory it might be worth moving the landclass file, Lemoore Landclass.bgl, to the directory that we now put those files in, the FS9/Scenery/Base/Scenery folder.

See if that changes things.
Steve
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BadPvtDan
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Post by BadPvtDan »

He says he has "ported over..." so I reckon he is using FSX, too.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
flashover
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Post by flashover »

Very nice... Thanks Firebird. It works great now.

And BadPvtDan was correct, I am using FSX. Just forgot to mention it.

Thanks so much for the help guys, I appreciate the quick responses!
flyerkg
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Post by flyerkg »

I ran into the same issue with FSX at Lemoore and I made additional excludes in AFX. It was painful but I managed to get rid of the trees. I am now in the process of reinstalling everything to a new FSX (post-hard drive crash) system. I am still having fun though!

Keith
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Post by Firebird »

Well what I have come to learn is that the landclass will decide the ground under the scenery so its really best to load that first, hence moving it to a folder that is loaded earlier. It also avoids the memory leak issue that we discovered after this package was released.
I thought it might help as John likes to clear the ground, so to speak, before he builds on it avoiding tree and shrubbery issues.

What I have learned by accident is the same principle still holds true in FSX. All useful stuff.
Steve
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flyerkg
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Post by flyerkg »

The sad thing is that the landclass for Lemoore (entire San Joaquin Valley) to be exact is a lot different in real life than what FS9 or FSX provides. The base is in the middle of crop fields in real life.

Keith
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Firebird
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Post by Firebird »

OK fair comment. It appears that I can fix rogue trees but not reality, ah well I will still take it as a win. :D
Steve
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flyerkg
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Post by flyerkg »

Hi Steve,

I have no problems with the package at all, just frustration with some aspects of the original flight simulator product. Thank you for all the hard work.
Keith
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Firebird
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Post by Firebird »

No problem. I understand what you mean. Its a case of familiarity breeds contempt, with FS, and is kinda the reason that the third party market was formed and is so strong.
Steve
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texxasal
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removing static aircraft at KNLC

Post by texxasal »

I have installed your package for LeMoore, and it is excellent. I would like to know how to remove the "static" aircraft which are parked at various locations about the ramps. I fly with USNVA.ORG and we use some of thos parking spots for our squadrons. Thanks.
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campbeme
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Re: removing static aircraft at KNLC

Post by campbeme »

MAIW does not put static A/C in their packages. You must have somebody else's work installed somewhere in your set up.

Mark
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BadPvtDan
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Re: removing static aircraft at KNLC

Post by BadPvtDan »

This package might have had some. It's blasphemy if you ask me but what can you do.

Merged with proper topic.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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campbeme
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Re: USN/USMC Special Use Mentors by MAIW

Post by campbeme »

:shock: No way!...Let me go see.
Mark
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BadPvtDan
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Re: USN/USMC Special Use Mentors by MAIW

Post by BadPvtDan »

There's some mention of statics earlier in the thread is why I say that. I'd install it and check it out but it's almost tailgate time!!!

Mike is going to delete this post later for being off topic. Even being the site owner, I still get my hand slapped.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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MIKE JG
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Re: USN/USMC Special Use Mentors by MAIW

Post by MIKE JG »

A good moderator is always lurking........ :smt066
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