Military AI Works • Volkel Airforce Base AI - Page 2
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Posted: 16 Apr 2008, 17:16
by e.daalder
Thanks for the info guys. Will check out your package once it is released.
And what a suprise to hear that you guys will do a de Kooy package. I would really love that as it is my airfield (not really of mine off course, i only work there :D ) I really like to see our lynxes flying all over the virtual skies.

Keep up the great work.

Edwin

Posted: 07 May 2008, 18:27
by Thud
HI guys,

Just to keep you updated. The package is my with "personal beta tester". Hope he will finish this within a week and we'll upload the package to avsim or so if it runs without problems!

Best regards,

Arjan

Posted: 03 Sep 2008, 20:03
by Fastair
Hi guys,
Just wondering how this excellent project was coming along ?
Trust all is well........

Kind regards,

Posted: 04 Sep 2008, 09:31
by Superbuggz
Fastair wrote:Hi guys,
Just wondering how this excellent project was coming along ?
Trust all is well........

Kind regards,
The project is still very much alive, but time is our biggest challenge at the moment. We had to change a few bits and pieces, but the way it looks now, package should be ready for release real soon..

Posted: 04 Sep 2008, 10:49
by Fastair
Fantastic news and many thanks for the swift update.........

Good luck guys,
Regards,

Posted: 05 Sep 2008, 14:07
by Thud
Hi,

Yup, very much alive. However time is indeed a big problem. I am currently updating Volkel with De Peel Airbase which was sort of an annex. The 306 squadron was supposed to deploy to the base in wartime and used it for exercises. Therefore I thought it kinda fun to bring it back to live in FS and deploy some fighters to it. Next to that it brings some relief in the flightplans and the schedule for airbases as I can use it for tng's of other aircraft at De Peel. This might take some time. But we are slowly progressing.

cheers,

Arjan