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Work In Progress
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Work In Progress
Very new at trying to create airfields.
These are what I am working on at the moment.
They are very much for use as "homes" for AI and are never meant to be of the class of the likes of Stew Pearson or the ACG stuff.
Should I keep going, or am I wasting my time.
A'Mussanah Venray - De Peel
These are what I am working on at the moment.
They are very much for use as "homes" for AI and are never meant to be of the class of the likes of Stew Pearson or the ACG stuff.
Should I keep going, or am I wasting my time.
A'Mussanah Venray - De Peel
Last edited by jimrodger on 13 Feb 2013, 14:16, edited 1 time in total.
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Work In Progress
Another couple
Ouragla Ain Beida
Ouragla Ain Beida
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Work In Progress
Anywhere you can park more of these aircraft that keep appearing has got to be a bonus Jim - keep it going mate, it all looks good and we are always grateful to anyone who picks up the scenery gauntlet
- shaggy22
- MAIW Developer
- Posts: 1580
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Work In Progress
Looks good to me so far Jim, keep up the good work
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
-
- First Lieutenant
- Posts: 181
- Joined: 16 May 2012, 18:11
- Version: FS9
- Location: Seville, Spain
Re: Work In Progress
Hi Jim.
Like you I had to start somewhere. Always the question. "Is it good enough" It is a real learning curve but just look at it as fun and very enjoyable. As you say there are those guys out there that really produce some fantastic stuff and push the bounderies. I have had some brilliant advice when I became stuck with something. Keep it up. The more scenery out there the better.
Looking good already mate.
Brian
Like you I had to start somewhere. Always the question. "Is it good enough" It is a real learning curve but just look at it as fun and very enjoyable. As you say there are those guys out there that really produce some fantastic stuff and push the bounderies. I have had some brilliant advice when I became stuck with something. Keep it up. The more scenery out there the better.
Looking good already mate.
Brian
- Makadocias
- Captain
- Posts: 385
- Joined: 12 Aug 2006, 09:41
- Version: FS9
- Location: Alkmaar, EHAM @work
- Contact:
Re: Work In Progress
As said above the more parking spots the better!
Because let's face it; most military airfields in your FS are without an afcad at all
so no planes whatsoever will be seen at a base.....
So in short, I really apprecite your efforts!
Looking forward to your work!
Because let's face it; most military airfields in your FS are without an afcad at all
so no planes whatsoever will be seen at a base.....
So in short, I really apprecite your efforts!
Looking forward to your work!
Check out my pic's at
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Work In Progress
Thanks very much for the encouragement guys, now to see if it was worth it....
This is my first attempt at a large airfield.
As in the real world the base is very much WIP.
Due to the expansion of Seeb (OOMS) International Airport, the Coalition military were kicked out and this new base was built. The Americans pulled out of the initial (massive) design and due to that the base has taken a lot longer to come into fruition.
The required libraries are:
Osan Lib.bgl
MAIW_ABO.BGL
maiw_aircraft_shelter_library.bgl
MAIW_Nellis_Walls_Library.bgl
Luke Object Library.BGL
lens ez vehicles vol1.bgl
GGSE.BGL
MG_MAN_Trucks.bgl
MTtrees2.bgl
MTtrees5.bgl
Marks_Anim_Escatator_Lib.bgl
MG_MAN_Trucks.bgl
Please be gentle with me if there are any glaring errors, it has been very much a huge learning curve.
The frequencies and specifications are as accurate as I can find.
Jim
This is my first attempt at a large airfield.
As in the real world the base is very much WIP.
Due to the expansion of Seeb (OOMS) International Airport, the Coalition military were kicked out and this new base was built. The Americans pulled out of the initial (massive) design and due to that the base has taken a lot longer to come into fruition.
The required libraries are:
Osan Lib.bgl
MAIW_ABO.BGL
maiw_aircraft_shelter_library.bgl
MAIW_Nellis_Walls_Library.bgl
Luke Object Library.BGL
lens ez vehicles vol1.bgl
GGSE.BGL
MG_MAN_Trucks.bgl
MTtrees2.bgl
MTtrees5.bgl
Marks_Anim_Escatator_Lib.bgl
MG_MAN_Trucks.bgl
Please be gentle with me if there are any glaring errors, it has been very much a huge learning curve.
The frequencies and specifications are as accurate as I can find.
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Work In Progress
Thanks Jim, welcome to the world of scenery design, you will have to start designing your own buildings next.
Regards
Tim
Scenery Designer
Tim
Scenery Designer
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Work In Progress
Recompiled MAIW flightplans to replace OOMS with OOMN.
VCPMOD file to add OOMN into database.
Jim
VCPMOD file to add OOMN into database.
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Work In Progress
Updated vcpmod:
Jim
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Work In Progress
Looking good Jim, certainly better than my first couple of attempts
Re: Work In Progress
Hi Jim, please excuse my ignorance but which of these files do I need to generate "OOMN" to FS9.
Brian H
Brian H
Re: Work In Progress
You don't need to generate anything, here just add OOMN_ADE9_JIM.bgl and OOMN_ADE9_JIM_OBJ.bgl to a folder that is activated in FS9.
Those are the afcad and scenery files respectively. The files after those are to generate flightplans and a VCP file.
Those are the afcad and scenery files respectively. The files after those are to generate flightplans and a VCP file.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: Work In Progress
Thanks Steve, the old brain is a bit slow these days.
Cheers
Cheers