Military AI Works • RAF Mildenhall Version 2 Support Thread - Page 3
Page 3 of 3

Re: RAF Mildenhall Version 2 Support Thread

Posted: 18 Jan 2017, 11:14
by Firebird
The whole concept of the Global Scenery Libraries is that you don't need them in every scenery.

As long as you have the Global Scenery Library folder activated AND have a lower number than every other MAIW scenery then you can dispense with the duplicates.

NOW, there maybe one or two of you that are nervous about this or even just plain careful. So I would suggest doing what I do.
Inside the Mildenhall scenery and texture folders create an archive sub-folder. Move the relevant bgl(s) into the scenery\archive folder and the relevant bmps into the texture\archive folder.

Now you have cleaned up the scenery and will only see the global libs and textures. Now restart FS9 and see if there are any differences. At the very least there should be none, and you may find that your texture issue has been solved.

If it has you can safely delete the bgls and textures from the appropriate archive folders and save yourself some disk space.

Re: RAF Mildenhall Version 2 Support Thread

Posted: 18 Jan 2017, 13:11
by petebramley
The only problem is connecting the correct texture files to the library bgl's !

Re: RAF Mildenhall Version 2 Support Thread

Posted: 18 Jan 2017, 13:29
by Firebird
That is true. However the every ready MCX can help you there. Load a lib and create the report and it lists all the textures required by each mdl and a full list required by the lib at the end.

Re: RAF Mildenhall Version 2 Support Thread

Posted: 18 Jan 2017, 21:24
by snuzz
Thanks for the help
I have Global Scenery Libraries set lower and up to date .
I did think this about the Global Scenery Libraries is that you don't need them in every scenery.
But i tried the folders as suggested , and still no luck .
I have british airports installed and all files for EGUN deleted .
But i am now wondering if these are form that scenery .
If someone could take a look a Mildenhall EGUN . Their is 2 of these vans parked next to the old SR-71 hanger .
If not their then they must be from British airports left over files maybe ?

:?

Re: RAF Mildenhall Version 2 Support Thread

Posted: 22 Jan 2017, 17:27
by snuzz
Any one so kind to take a look at Mildenhall for me please

If someone could take a look a Mildenhall EGUN . Is their 2 of vans parked next to the old SR-71 hanger .
If not their then they must be from British airports left over files maybe ?

:? :wink:

Re: RAF Mildenhall Version 2 Support Thread

Posted: 22 Jan 2017, 18:20
by clickclickdoh
Yes, those objects are from the MAIW Mildenhall. The top picture should be a blue van and blue bus. Both are objects from GGSE

Re: RAF Mildenhall Version 2 Support Thread

Posted: 22 Jan 2017, 19:28
by Greg
I suspect you have multiple instances of the GGSE.bgl file in your addon scenery folders. You only need one.

Do a search for *GGSE* (with wildcard characters) and if you find multiple ones, delete them all except the one in the MAIW Global Scenery Library Objects folder.

Re: RAF Mildenhall Version 2 Support Thread

Posted: 23 Jan 2017, 18:13
by snuzz
Thanks again for the help

I did have multiple instances of the GGSE.bgl file :shock:

and also their was a problem with FS2004 Civilian Vehicle Objects .

I read up in the txt file and found this .

SPECIAL NOTE: Some of my previous scenery releases may contain abbreviated versions of this library. This may prevent all the objects from displaying properly. For best results you should run a quick file search of your Addon Scenery folder(s) and remove any previous versions of the file "Cars_JS.BGL". In addtion MAIW (Military AI Works) has published a number of AI/Scenery packages that contain earlier versions of this library. To get the full benefit of this latest version you MUST EITHER:

1) Ensure the newer version is in a 'higher' scenery position in the scenery config. File.
(see above).

2) Remove your existing "GGSE.bgl" library from the "MAIW Object Library" folder and replace it
with this one.

Job done works fine now , Better than ever :D

Thank you all for your inputs

Neil

Re: RAF Mildenhall Version 2 Support Thread

Posted: 23 Jan 2017, 21:12
by Greg
You're welcome. :)

That extract is from before we made our new standalone library packs available. They now contain the latest complete versions of John's libraries. I believe I included some instructions in the readme about removing older bgl versions to avoid the exact issue you were having.

Re: RAF Mildenhall Version 2 Support Thread

Posted: 23 Jan 2017, 23:17
by snuzz
I must read more often :)

Re: RAF Mildenhall Version 2 Support Thread

Posted: 11 Sep 2017, 21:25
by snuzz
My Mildenhall is playing silly buggers again. :(
Now all the buildings have gone .
Runways , taxiways , and aircraft all present .
Just the buildings
Help please . Tried all i know . Reinstalled it Twice

Re: RAF Mildenhall Version 2 Support Thread

Posted: 11 Sep 2017, 23:05
by clickclickdoh
Have all the objects gone? Buildings, fences, trees vehicles etc? If so, the number one most likely suspect is that you have picked up an exclude file that is covering the area. Have you installed an new scenery lately?

Re: RAF Mildenhall Version 2 Support Thread

Posted: 12 Sep 2017, 15:10
by Firebird
In this particular case also check anything that you have installed in relation to Lakenheath as well. Both are so close that one may affect the other. So maybe a VTP file or exclude related to EGUL maybe causing your problem.

Re: RAF Mildenhall Version 2 Support Thread

Posted: 12 Sep 2017, 22:50
by snuzz
Thanks .
Had a good look tonight and found the problem .
I had 2 MAIW Scenery Library Object files in my add on scenery folder .
1 was MAIW Scenery Library Objects and the other was MAIW Scenery Library Objects fs9 .
How i do not know as i install most scenery manually in to a false fs folder the add to my main fs folder .

:)

Thanks for the fast replies