Re: Buchon and JU-52
Posted: 12 Dec 2013, 16:32
Very timely post Jon. I finished the Ju-52 packages yesterday.
The modelling was actually quite straight forward up to the point where I had to change window and door configurations for 3 different models. Boolean cuts are not the most reliable of tools at the best of times, but when you have to patch windows and keep the lighting on the fuselage even, it can be really tricky and time consuming. The big breakthrough though on this project and the Buchon too, was a suggestion by "Tranquil" that I might want to create the PSP master texture sheets in 2048 x 2048 format and either convert them at this size or re-size to 1024 x 1024. I didn't want to risk downgrading the performance with the massive texture format and I'm aware that some users don't have graphics cards that support them. However, drawing the textures in 2048 and then resizing to 1024 is so much better that trying to draw in 1024 in the first place. I hope you can see that in the results below. I'm grateful to Stevo at ACG who made the Ambient Occlusion layer in the textures for me (it renders the shadow directly with 3D Studio Max) and the bump maps for the FSX versions.
There are 6 aircraft in each of the FS9 and FSX packs - the German G-AQUI, the French F-AZJU and the 4 Swiss aircraft that are flown by Ju-Air at Dübendorf in Switzerland, including the aircraft that Martin flew on this year:
Finally, I've made a simple AFCAD and flight plan for Dübendorf for the 4 Swiss examples:
Martin has the FSX package to check over this weekend. If he's happy, I'll be uploading along with the Buchons after that.
John
The modelling was actually quite straight forward up to the point where I had to change window and door configurations for 3 different models. Boolean cuts are not the most reliable of tools at the best of times, but when you have to patch windows and keep the lighting on the fuselage even, it can be really tricky and time consuming. The big breakthrough though on this project and the Buchon too, was a suggestion by "Tranquil" that I might want to create the PSP master texture sheets in 2048 x 2048 format and either convert them at this size or re-size to 1024 x 1024. I didn't want to risk downgrading the performance with the massive texture format and I'm aware that some users don't have graphics cards that support them. However, drawing the textures in 2048 and then resizing to 1024 is so much better that trying to draw in 1024 in the first place. I hope you can see that in the results below. I'm grateful to Stevo at ACG who made the Ambient Occlusion layer in the textures for me (it renders the shadow directly with 3D Studio Max) and the bump maps for the FSX versions.
There are 6 aircraft in each of the FS9 and FSX packs - the German G-AQUI, the French F-AZJU and the 4 Swiss aircraft that are flown by Ju-Air at Dübendorf in Switzerland, including the aircraft that Martin flew on this year:
Finally, I've made a simple AFCAD and flight plan for Dübendorf for the 4 Swiss examples:
Martin has the FSX package to check over this weekend. If he's happy, I'll be uploading along with the Buchons after that.
John