Military AI Works • Minot AFB Support Thread - Page 2
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Re: Minot AFB Support Thread

Posted: 30 Jun 2018, 20:23
by Greg
Yes you get the SDK's with FSX:SE, but without the compilers. At least that's what I learned since I personally have the Gold Edition (somewhere in a box).

Does your Steam sp2 SDK contain BglComp.exe?

Re: Minot AFB Support Thread

Posted: 30 Jun 2018, 20:50
by Firebird
To be fair it is hard to tell as it is an exe.
I could run it but I don't want it to screw up my installation (registry).

I could load both sdks up somewhere if somebody wants to check them.

It could be that I downloaded them from somewhere else and just plain forgotten about it but placed them there myself. I honestly couldn't remember.

All I can say is that I have the FSX BGLComp installed on my D drive in a different folder to my FS9 one.

Re: Minot AFB Support Thread

Posted: 01 Jul 2018, 04:22
by Grimreaper
Thanks for the info guys. Steve, I restored the wingspan on the B52s. I don't need to create any issues, I'm trying to solve them. Greg, thanks for letting me know about a good SDK. I installed ADE with the BglComp directed to the P3D SDK. Do I need to have the Shp2Vec folder directed somewhere? I will be correcting Minot to have the B52s park on the other ramps. I just need to learn how to use this program.

Derek

Re: Minot AFB Support Thread

Posted: 01 Jul 2018, 08:30
by Firebird
I have Shp2Vec in a couple of places on my system.
Once in the P3D SDK, Once in the FSX SDk and once in ADE. It is used when making some terrain changes.

My guess would be that if ADE needs it and can't find it then it will shout about it.

To be honest I don't think I have ever used it, however as it is no issue to have it installed so why not?