Military AI Works • SAAF PC-7 - Page 2
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Figured it out

Posted: 30 Nov 2015, 19:53
by gavinc
Hi again,
I knew it had to be something stupid at my end.
I pulled the flight plan into AI Flight Planner again and looked at them when I suddenly realized that the flights were all set to only display at 100% activity level. I had my AI settings at 80%. Cranked it up to 100% et voila.

Thanks for all your help
Gavin

Re: SAAF PC-7

Posted: 30 Nov 2015, 19:56
by Tranquil
Glad you got it sorted! :)

Much thanks

Mark

Re: SAAF PC-7

Posted: 02 Dec 2015, 02:47
by A25777
Where do you get the following waypoints?
I searched all over MAIW and traffic packages at avsim and flightsim but no luck.

AW24,S32* 1.97',E19* 2.29',1043
AW40,S32* 9.78',E18* 51.93',292
FSK1,S25* 50.41',E28* 9.93',5000
FSK2,S25* 47.17',E28* 10.18',5000
LW01,S32* 19.39',E18* 21.98',8999
LW02,S32* 16.31',E18* 51.78',8999
LW03,S32* 53.13',E18* 55.48',8999
LW04,S32* 25.26',E18* 24.23',8999

Re: SAAF PC-7

Posted: 02 Dec 2015, 03:47
by JohnTenn
Hi

AW24 (Bushmaskloof) and AW40 Clanwilliam) are airstrips North East of Langebaan. Default FS9.

The other points have no features. The aircraft will fly towards them and disappear to return at a later stage and fly to Langebaan.

In reality not all the aircraft fly on a specific day. Most are hangared for the day. The aircraft are then rotated so that the fleet hours are kept relatively close to each other.

In order to do this with 46 paints and only thirty something parking spots, some of the aircraft need to hide for the day.

John

Re: SAAF PC-7

Posted: 02 Dec 2015, 06:30
by campbeme
The package will still work without the waypoints installed, it just means the aircraft will not perform a missed approach when arriving at the waypiont. Instead it will arrive at the waypoint coordinates, then disappear and re spawn for the next leg of the plan around the same coordinates.

Re: SAAF PC-7

Posted: 04 Dec 2015, 03:39
by A25777
Thank you guys I did not know that the aircraft would reappear at the same location it disappear.

Anyway I made up some waypoints with AFX so know they do TNG's
waypoints.zip
(3.62 KiB) Downloaded 52 times
regards Alex