Military AI Works • Scenery request - Page 2
Page 2 of 2

Re: Scenery request

Posted: 23 Jul 2016, 05:02
by JohnTenn
@Andy

Putting political correctness aside, what happens here is that a group of folks start a project and hopefully see it through to completion. Real life happens and the folks contributing to the project have to deal with real life issues first. Development stops for a while and hopefully continues to completion.

If after a request, as you placed, you receive links or suggestions to find stuff already done and nothing else, you can safely assume that you can make your own. In many cases there are pay-ware offerings which can be modified to suit your needs.

Let necessity be the mother of invention and make your own, and hopefully contribute to the community.

John

Re: Scenery request

Posted: 23 Jul 2016, 05:49
by Firebird
No. We are not saying that there will be no more official packages. Just that in the past that was all we did, now we are more about encouraging everybody to do a little bit of what they can to produce quality releases for the community. We reserve the right to produce full packages when we have the resources.

In short the reason for the change is that we ran short of, in no particular order, testers, modellers, painters and flight planners. For example at the moment I can think of several projects that are stuck due to a lack of painters.

If we stuck to the original model of doing things then new stuff would have dried up. Now we act more of a cheerleader and conduit for the talent of the community. If you look at the releases this year, how much would you have seen if we had not changed?

Re: Scenery request

Posted: 23 Jul 2016, 09:02
by jgowing
Steve,

I have no great skill as a painter, mostly I've been learning a little for my own amusement, uploading a few that I thought were not too awful. Which projects are held up by a lack of painters? If not me, then maybe someone with the appropriate skills might be able to volunteer..

Jon G

Re: Scenery request

Posted: 23 Jul 2016, 09:14
by Firebird
Hi Jon.
We appreciate your willingness to help and lets face it tomorrows megapainters have to start somewhere.

What sort of work have you done so far? Is it that you have added serials or sqn markings onto somebody elses work or is it that you have started with the paintkit and you think that you just lack the necessary skills or knowledge?

Re: Scenery request

Posted: 23 Jul 2016, 09:25
by jgowing
To be honest it's mostly been GA so far, inspired by my proximity to White Waltham. The stuff that's made it to Avsim can be found by searching 'gowing'; it seems I'm the only one.. MAIW standards are so very high, but for example I'd love to have a crack at Aerogators Beech 18. I'm slowly getting my head around layers and shadows..

Jon G

Re: Scenery request

Posted: 23 Jul 2016, 09:38
by Firebird
The key thing is to get hold of the paintkit. They contain all the layers and some of them you will never touch, like panel lines, shadows, national markings etc.
If you haven't got a copy of the Beech paintkit and want to practice it might be worth contacting Jake for a copy of it and he will be able to tell about the different layers, if he painted it himself, or have info about them, if somebody else created it.

I have said it before and I will say it again, I admire people who can manipulate paint packages. Me, I am more autistic than artistic when it comes to creative matters.

Re: Scenery request

Posted: 23 Jul 2016, 11:29
by VulcanDriver
I'm always amazed by the increasingly high standards of the textures guys here. I for one would welcome new painters, JonG crack on many of our models have paintkits so practice on those.

Cheers

Re: Scenery request

Posted: 23 Jul 2016, 20:08
by andypoppens
Firebird wrote:No. We are not saying that there will be no more official packages. Just that in the past that was all we did, now we are more about encouraging everybody to do a little bit of what they can to produce quality releases for the community. We reserve the right to produce full packages when we have the resources.

In short the reason for the change is that we ran short of, in no particular order, testers, modellers, painters and flight planners. For example at the moment I can think of several projects that are stuck due to a lack of painters.

If we stuck to the original model of doing things then new stuff would have dried up. Now we act more of a cheerleader and conduit for the talent of the community. If you look at the releases this year, how much would you have seen if we had not changed?
What projects are stuck

Re: Scenery request

Posted: 23 Jul 2016, 20:29
by Firebird
Well I can name two that I am trying to push. Firstly the update of our original IDF Ben Gurion package to include JYs RC-12s instead of some of the B200s. Secondly, the update to our USAF Boeing E3 package to include the wonderful E-3 model by Juan Gonzalez and the MAIW KC-135 model.
There are some other packages involving new stuff that are currently nearing completion. What they are I won't say as it is up to those involved to have the honour of making official announcements.

Re: Scenery request

Posted: 12 Mar 2017, 18:05
by Sandy06
Scenery Library's for MIAW Randolph AFB_Desmond Berrell. I am looking for the library containing the Hangers

Re: Scenery request

Posted: 17 Mar 2017, 14:17
by Sandy06
The Scenery Library for MAIW Randolph AFB contains Library's specific to the Randolph scenery package; hangers are there but in long rows (three rows, one each for east side south side and east side). I am trying to locate the individual scenery items

Re: Scenery request

Posted: 17 Mar 2017, 15:19
by clickclickdoh
Many times, with complex sceneries, repeated objects are combined into single objects to improve frame rates. So, there may not be a library that only contains the single hangar.