The website and forum will be intermittently unavailable while we're making some security updates.
File uploads to the download hangar are also disabled until further notice.

Ten for Ten Part 6: Hellenic Army Helicopters

Check here for official announcements from MAIW.
Post Reply
User avatar
Greg
MAIW Admin
MAIW Admin
Posts: 4043
Joined: 12 Aug 2006, 19:56
Version: MSFS
Location: Belgium

Ten for Ten Part 6: Hellenic Army Helicopters

Post by Greg »

We head to mainland Europe for package number six in our ten part anniversary release spree with another package from Gary Barker: the Hellenic Army Helicopters.

Read more here.

Image
swp53
Captain
Captain
Posts: 358
Joined: 12 Aug 2006, 07:49
Version: FSX
Location: Abertillery,South Wales. UK

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by swp53 »

Nice One Gary
Past Beta Tester
Joseph29
Colonel
Colonel
Posts: 2189
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Joseph29 »

Thank you for the package!

Quick question, for the King Air 200's shouldn't the atc_model= line be atc_model=C12? The line currently is atc_model=BE20.
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12111
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Firebird »

Yes, you can use C12. Some like to keep the original BE20 from HT's model, some prefer the mil version. It is entirely up to you.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 2807
Joined: 11 Aug 2006, 19:33
Version: FSX
Location: Scunthorpe, North Lincolnshire, UK

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Garysb »

My thanks go to Tim Mayhew for some great buildings


Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
User avatar
Victory103
Colonel
Colonel
Posts: 3977
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Victory103 »

Just for thought, while flying the C-12/MC-12, we file and use BE20/B350 in the US airspace system.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
Joseph29
Colonel
Colonel
Posts: 2189
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Joseph29 »

Firebird wrote:Yes, you can use C12. Some like to keep the original BE20 from HT's model, some prefer the mil version. It is entirely up to you.
Thanks. I have 2 separate folders for my king air's, One has the atc_model=C12 for the military stuff and the other has atc_model=BE20 for the civilian stuff.
User avatar
Victory103
Colonel
Colonel
Posts: 3977
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Victory103 »

All checks good for FSX except the radar stations at LGMG. The AFD is at the correct elevation, but these objects are creating 3 distinct hills in the otherwise level scenery. Maybe a flatten will correct this?
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 2807
Joined: 11 Aug 2006, 19:33
Version: FSX
Location: Scunthorpe, North Lincolnshire, UK

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Garysb »

Its a church on the hill!
The hills are supposed to be there


Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
Joseph29
Colonel
Colonel
Posts: 2189
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Joseph29 »

Garysb wrote:Its a church on the hill!
The hills are supposed to be there


Gary
In FS9 they look like really tall plateau's.
User avatar
BaiterOne
Second Lieutenant
Second Lieutenant
Posts: 79
Joined: 26 Dec 2013, 22:28
Version: FS9
Location: Kildare, Ireland

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by BaiterOne »

This is what it looks like in mine...

Image

Thanks

Walter
Thanks,

Walter

An FS2004 Die-Hard ...
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12111
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Firebird »

I am guessing here but that looks like you have a flatten somewhere that is taking away the scenery.
You get this if the scenery is flat and an object is at a certain height. FS tries to rectify something that is obviously wrong by shifting the ground upwards to meet the object.

Check to make sure you have no other LGMG related files anywhere in your scenery hierarchy.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
Tranquil
MAIW Developer
MAIW Developer
Posts: 1205
Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Tranquil »

Fantastic Gary! Greece has done well the past few days for ai :)

Much thanks

Mark
Image Image
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
User avatar
Victory103
Colonel
Colonel
Posts: 3977
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Victory103 »

Thanks Steve, will check it out as I am seeing the same in FSX as Walter at LGMG.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
JohnTenn
Major
Major
Posts: 754
Joined: 12 Dec 2011, 17:16
Version: FS9

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by JohnTenn »

To remove the spikes:

Remove: 1GMG_ADE9_GSB.bgl
The church is placed by 1GMG_ADE9_GSB_OBJ.bgl.

Hope this helps.

John

PS. HSP Greece scenery and terrain mesh with place the hills.
User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 2807
Joined: 11 Aug 2006, 19:33
Version: FSX
Location: Scunthorpe, North Lincolnshire, UK

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Garysb »

JohnTenn wrote:To remove the spikes:

Remove: 1GMG_ADE9_GSB.bgl
The church is placed by 1GMG_ADE9_GSB_OBJ.bgl.

Hope this helps.

John

PS. HSP Greece scenery and terrain mesh with place the hills.
This is designed for standard FS9 the 1GMG creates the hill that is there in real life with the church on top


Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
User avatar
BaiterOne
Second Lieutenant
Second Lieutenant
Posts: 79
Joined: 26 Dec 2013, 22:28
Version: FS9
Location: Kildare, Ireland

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by BaiterOne »

Hi,

I disabled the HSP scenery in the vicinity of Megara and tried again.

I took out all my AI traffic because I cannot access this part of Greece without FS2004 crashing out ( I obviously insulted a Greek person sometime in my life and they happened to work in Microsoft when the sim was being developed! 8) ).

Anyway, back in Megara the spikes still stood proud and pyramid-like with the church on top of one of them.

When I removed the two bgl files mentioned both the spikes and the church obediently went missing - the place looks bare without them :-(

Thanks

Walter
Thanks,

Walter

An FS2004 Die-Hard ...
JohnTenn
Major
Major
Posts: 754
Joined: 12 Dec 2011, 17:16
Version: FS9

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by JohnTenn »

Gary
This is designed for standard FS9 the 1GMG creates the hill that is there in real life with the church on top
.

The hills displayed like spikes in my setup, a sharp point with the church on top. Something to do with the mesh vertex point setting.
This said, it stands to reason that it will display differently in each individual's system.

For me it detracted from an otherwise superb package. I am pleased that for me the change was easily made.

I did try to use the terrain flatten option in ADE to create the hills, but the result was the same.

Thank you for this package.

John
User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 2807
Joined: 11 Aug 2006, 19:33
Version: FSX
Location: Scunthorpe, North Lincolnshire, UK

Re: Ten for Ten Part 6: Hellenic Army Helicopters

Post by Garysb »

Ah a mesh
That will be the problem


Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
Post Reply