Military AI Works • Seasonal Textures - Page 2
Page 2 of 2

Re: Seasonal Textures

Posted: 10 Feb 2017, 18:18
by VulcanDriver
A modicum of success. Only one texture causes the CTD and that is the Autumn or Fall for a our US friends. Will work on that tomorrow.
The textures are ones I made years ago and seem to work. Not an exact match to the landclass but near enough.

I'm using the numbers that came with MDL Tweaker :

SP 60 to 149, SU 150 to 239, FA 240 to 329 WI 330 - 59

I did notice that spring in Northern Norway has snow on the ground. I guess copying the winter texture to become the spring texture but keeping the _SP extension will cure that.

Re: Seasonal Textures

Posted: 10 Feb 2017, 18:55
by JohnTenn
John

Glad to hear you are getting the hang of it.

The hardwinter textures will give the snow.

You will have to keep your head when allocating the days for each texture. Hardwinter sometimes starts at the end of the year and flows over to the beginning of the year. Your allocation will then be eg. 350-45 for hard winter, 46-90 for spring etc. , depending on when the textures change.

I have to write them down and enter them from my list. Newbie.

John

Re: Seasonal Textures

Posted: 10 Feb 2017, 19:01
by JohnTenn
Getting the day that the ground texture actually changes will require you to load the sim and check the ground texture to find the day it actually changes. Donkey work.

The picture in the calendar is seldom correct.

John

Re: Seasonal Textures

Posted: 11 Feb 2017, 12:19
by VulcanDriver
Added the HW texture, changes the seasonal days. Works fine now. The CTD caused in autumn is because of some 3rd Party mesh / textures I've installed not the mdl or my textures.

Going to crack on with the scenery now.

Thanks for all the advice

cheers