Military AI Works • Custom Animations, GMax - Page 2
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Re: Custom Animations, GMax

Posted: 05 Mar 2017, 23:33
by VulcanDriver
I used this on the Merlin for the tie downs. Really useful piece of code.

Re: Custom Animations, GMax

Posted: 06 Mar 2017, 08:41
by John Young
It's John Young's Osprey LOL, but I can confirm too, that the rotor stop is a really useful bit of code, as is the timer code. In fact all the code that Kevin has produced for us designers who are not into the detail of xml programming has been invaluable. You don't necessarily need all the programming skills. Just the ability to apply or adapt what's already been created.

John

Re: Custom Animations, GMax

Posted: 07 Mar 2017, 22:02
by Weescotty
LOL, I knew it was John something :)

Re: Custom Animations, GMax

Posted: 08 Mar 2017, 08:56
by SeanG
John Young wrote: 06 Mar 2017, 08:41 In fact all the code that Kevin has produced for us designers who are not into the detail of xml programming has been invaluable. You don't necessarily need all the programming skills. Just the ability to apply or adapt what's already been created.
Even just dabbling in this stuff I can see how much Kevin's code has made possible! Cut and paste, trial and error... same way I started in .net programming ;-)

Thanks everyone for the great help!

SeanG