Military AI Works • B-58 Hustler - Page 2
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Re: B-58 Hustler

Posted: 22 Apr 2017, 02:26
by jorab82
Thank you John, like always exelent work.

Re: B-58 Hustler

Posted: 22 Apr 2017, 10:52
by Fokket50
Another beauty John, thank you.
I noticed on the FS9 TB-58 model, that when the aircraft is parked the second pilot's helmet is always there. I think something went wrong linking the helmet to the pilot's hiding/showing xml.

Menno

Imageupload image onlinecertificity.com

Re: B-58 Hustler

Posted: 22 Apr 2017, 14:09
by John Young
Aha, I can see people are paying attention, it's the second report I have had of that. Good spotting Menno and Pete B also, thank you both.

It is indeed due to a missing link between the pilot's head and the pilot's body. The head itself is animated and needs it's own coding, so it has to be linked as a child to the parent pilot body which carries the code to make the combined parts appear only at departure -15 minutes. Without the link, the pilot's head remains visible at all times. Unfortunately, I missed the link in both the FS9 and FSX models. Sorry about that.

I have attached the corrected model files below. My apologies, but could one of the library managers swap out the files in the FS9 and FSX zips please?

John

Re: B-58 Hustler

Posted: 22 Apr 2017, 15:18
by petebramley
Glad to hear its a relatively easy fix. Been watching it flying around and its a damn fine aircraft 😀

Re: B-58 Hustler

Posted: 22 Apr 2017, 16:59
by John Young
Menno, just noticed from your screen shot, the Hustler will look much better in FS9 with reflections turned on in your aircraft settings.

John

Re: B-58 Hustler

Posted: 22 Apr 2017, 18:02
by Fokket50
Thanks John, it was taken in my test setup, for "normal" ops I use the refelections, and the Hustler then does look nicer.

Re: B-58 Hustler

Posted: 23 Apr 2017, 16:52
by bismarck
Really good job as usual.
Thanks to all involved.

Giorgio

Re: B-58 Hustler

Posted: 26 Apr 2017, 05:37
by mins
John, thank you very much for your wonderful work.
The next piece of work is also expected.

Re: B-58 Hustler

Posted: 26 Apr 2017, 08:30
by btaylo24
Thanks John, its a work of art.

Re: B-58 Hustler

Posted: 26 Apr 2017, 13:11
by MIKE JG
Anyone know of a flyable B-58 for FS9??

Re: B-58 Hustler

Posted: 28 Apr 2017, 07:46
by DeltaDart
Thank you so much!!!
If you are missing some inspiration for what should be coming next, I guess that some interceptor from the 50-60 are still missing like the F-89,F-94 and F-86D... :smt040 :smt040

Re: B-58 Hustler

Posted: 28 Apr 2017, 14:05
by John Young
Thanks for the suggestions - maybe downstream, but something modern is coming next.

John

Re: B-58 Hustler

Posted: 28 Apr 2017, 14:18
by hschuit
MIKE JG wrote: ↑26 Apr 2017, 13:11 Anyone know of a flyable B-58 for FS9??
The Glowing Heat FS9 B-58 is still available at PCAviator and PCAviator Australia (this is the former Alphasim model, published in 2006, created by Dave Bushell) :

http://www.pcaviator.com/store/product. ... t=0&page=1

http://www.pcaviator.com.au/store/produ ... t=0&page=1

Re: B-58 Hustler

Posted: 30 Apr 2017, 01:13
by MIKE JG
Thanks!

Re: B-58 Hustler

Posted: 26 Nov 2017, 02:10
by alan pugh
Besides enjoying this AC in FSX, I recently bought a new PC for Flight Sim World. The B-58, B-36 and B-47 all show up and fly great in the new sim. FSW is in early release and parking is a work in progress but it is a tribute to John's exceptional work that they show up so well. I have screen shots. Also wonder if I'm violating any proprietary agreements by using them in another sim (with custom flight plans and no MAIW scenery).

Re: B-58 Hustler

Posted: 26 Nov 2017, 08:24
by Firebird
You are not violating any rights if you are using/modding something for your own personal use. The problem starts only when you make what you have done available to others.