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UH-72A Lakota

Previews, discussions and support for projects by John Young.
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John Young
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Re: UH-72A Lakota

Post by John Young »

Thanks Lucas.

I have tried using an attached Material before, as per the SDK and I've just tried it again. However, as before, I can't get the light to illuminate at night. The SDK Special Material Names lists "BRIGHT_" (emits light) and I have tried that too as a prefix, ie "BRIGHT_LIGHT_NAV" as the material name, but still no illumination.

"LIGHT_TAXI" works fine and I have used that for many years.

Am I missing something please?

John
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John Young
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Re: UH-72A Lakota

Post by John Young »

Thought about this overnight and realised I was not setting up the material correctly. Having tried it this morning, it worked (sorry tested on a Gazelle not a Lakota).

I'm not sure I like the result though - the Nav light is quite bulbous and gets bigger at a distance:

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It actually looks a bit better in the screen shots than in the sim.

My preference is not to do it, but what do you think please?

John
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Firebird
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Re: UH-72A Lakota

Post by Firebird »

To overcome the somewhat large size of the default light, what happens if you bury the light in the fuselage so that it only partially shows?

Would this make any difference?
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John Young
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Re: UH-72A Lakota

Post by John Young »

The material is on a very small flat plane that is difficult to semi-bury in the fuselage. Even when the plane is positioned just under the surface, the light still shows large but with an added anomaly that I like even less:

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The size of the plane seems immaterial. I have tried even smaller ones too with no improvement.

I'll stick with Nav lights on FSX and P3D AI helicopters only I think.

John
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Re: UH-72A Lakota

Post by Firebird »

Fair enough, John. You seem to have covered that.

The only other thing that I can think of is the texture for the default lights.Do we know what it is and can we therefore change it for a better one?
Steve
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John Young
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Re: UH-72A Lakota

Post by John Young »

It's not a texture Steve, it's a material and no texture (.bmp) is specified. I have no idea where the material is buried in the sim and how to change it.
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Firebird
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Re: UH-72A Lakota

Post by Firebird »

Fair enough. I have exhausted my knowledge on the subject. I have to believe that there are so many good modellers around that somebody would have worked out how to achieve this by now.
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Re: UH-72A Lakota

Post by John Young »

I'm not sure how many have been developing AI helicopters with animated lifts.
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Re: UH-72A Lakota

Post by Firebird »

True but quite a few have done aircraft with folding wings and they would have the same issue.
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miljan
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Re: UH-72A Lakota

Post by miljan »

I have attached lights to Puma/Cougar and Mig-29K folding wings in fs9 , might look a bit bigger and brighter but I simply couldn't leave them without it.
Still this is my way and opinion , every modeller has right to do it own way.
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