I am trying to update KNIP , Jacksonville NAS in P3Dv4, scenery folder 0302, file 26210. I wanted to remove the default objects and replace with the MAIW objects,but every time I try to compile I get this error;
"
INTERNAL COMPILER ERROR: #C2033: XML Parse Error (line, column, error)
ERROR: 5532, 34, '-4' violates enumeration constraint of 'GPS ILS LDA LOCALIZER LOCALIZER_BACKCOURSE NDB NDBDME RNAV SDF TACAN VOR VORDME'.
The attribute 'type' with value '-4' failed to parse.
INTERNAL COMPILER ERROR: #C2950: Invalid APPROACH tag (-4).
INTERNAL COMPILER ERROR: #C2031: Failed element parse <Approach>
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:"
There's more but I"m thinking this is the part that's restricting me. Any ideas ? Can I "fix" the approach issue ?
I can post the whole error message if needed. This bugger has become a challenge but I need some advice here.
Thanks in advance! Scott "Pappy"
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KNIP Jax to v4 issue
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Re: KNIP Jax to v4 issue
The problem is more or less what it says it is. The approach on the line number flagged, 5532, is not recognised.
Enumeration means that a number is assigned instead of a word and it lists them, so GPS =1, ILS =2, LDA=3, etc
Whatever you currently have is returning '-4' which is an invalid type as you have to have a positive number with enumeration..
So either reselect a valid approach type for the problem line or alternatively amend the line 5532 column 34 to the valid one you wanted and compile the code with bglcomp.
Does this help?
Enumeration means that a number is assigned instead of a word and it lists them, so GPS =1, ILS =2, LDA=3, etc
Whatever you currently have is returning '-4' which is an invalid type as you have to have a positive number with enumeration..
So either reselect a valid approach type for the problem line or alternatively amend the line 5532 column 34 to the valid one you wanted and compile the code with bglcomp.
Does this help?
Steve
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Re: KNIP Jax to v4 issue
Is it possible to change that bad default setting? I haven't changed anything yet. Not sure how to even find that.
Re: KNIP Jax to v4 issue
Hi Scott,
just did a reply to your post over at SOH:
http://www.sim-outhouse.com/sohforums/s ... pile-error
Hope this can help.
just did a reply to your post over at SOH:
http://www.sim-outhouse.com/sohforums/s ... pile-error
Hope this can help.
Regards, Manfred.
Re: KNIP Jax to v4 issue
That is not a default setting that is built into ADE, I assume that is what you are using, if not say what you are using.
If you like I can take a look at your code and see if I can find out anything else. PM it to me if you want me to look.
If you like I can take a look at your code and see if I can find out anything else. PM it to me if you want me to look.
Steve
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Re: KNIP Jax to v4 issue
I didn't change any codes, just tried to compile the "stock airport" into a folder in AddOn Scenery
Re: KNIP Jax to v4 issue
There we are. We should know what programmes you use firstly...
Regards, Manfred.
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Re: KNIP Jax to v4 issue
ADE P4
This is going above my paygrade I think ! LOL
This is going above my paygrade I think ! LOL
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Re: KNIP Jax to v4 issue
I wouldn't know where to look for that , but thanks.Firebird wrote: ↑25 Aug 2018, 15:15 The problem is more or less what it says it is. The approach on the line number flagged, 5532, is not recognised.
Enumeration means that a number is assigned instead of a word and it lists them, so GPS =1, ILS =2, LDA=3, etc
Whatever you currently have is returning '-4' which is an invalid type as you have to have a positive number with enumeration..
So either reselect a valid approach type for the problem line or alternatively amend the line 5532 column 34 to the valid one you wanted and compile the code with bglcomp.
Does this help?
Re: KNIP Jax to v4 issue
Looking over the error you sent me in the pm, you might just have found a bug in the P4 version of ADE.
What I said to you in the reply may well solve the issue in either of the workarounds but once done it would be worth dropping a bug report to Scruffyduck to see if they are away/have a fix for - if indeed it is a bug.
What I said to you in the reply may well solve the issue in either of the workarounds but once done it would be worth dropping a bug report to Scruffyduck to see if they are away/have a fix for - if indeed it is a bug.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
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Re: KNIP Jax to v4 issue
It's worked fine on all other projects, but this one I've tried several different addon sceneries for KNIP and for some reason, none of the cvx files have hidden the default objects, so I thought I would use the default ade and MAIW objects when I hit this road block.
I'm still pretty new to all this and not that good!
This project may have just died !
Thanks anyway Gentlemen.
I'm still pretty new to all this and not that good!
This project may have just died !
Thanks anyway Gentlemen.