Thanks for the suggestions asdro, but I'm up to my ears with Jet Provosts at the moment. Returning to vehicles after that is not featuring very high as a possibility at the moment. I'll need to see what use has been made of the ones I've already produced before contemplating any more.
John
Re: AI Vehicles
Posted: 27 Dec 2019, 17:05
by Joecoastie
John Young wrote: ↑11 Dec 2019, 21:14
. . . . . . . . . . I'll need to see what use has been made of the ones I've already produced before contemplating any more.
John
John,
I have been playing with the AI vehicles. I've painted a few different police cars.
I made an AI vehicle from a UI one available on the web. It got away from me
at Schenectady and I had to make up another flight plan to chase it down.
Here's the result.
Re: AI Vehicles
Posted: 27 Dec 2019, 17:52
by John Young
Oh that's brilliant, a police car chasing a speeding van. Delighted to see someone having a play with the vehicles.
I initially built the vehicles with just the one set of wheels (tires) - the "slow" parts because in my sims they never get passed the speed to trigger the second set of wheels - the "blurred" parts. Then I realised that some users may have increased the sim taxi speed and I went back and added the "blurred" wheels, just in case.
John
Re: AI Vehicles
Posted: 28 Dec 2019, 09:34
by asdro
I have a technical question
Is it possible to use the AES lite vehicles with "flightplans" ?
I mean for adding more vehicles.
The second question is it possible to make AES lite recognize your AI vehicles?
And third question
Is it possible to program a certain distance between two AI vehicles.
Also is it possible to add blinking light for turning and braking lights.
Thanks for answering
Re: AI Vehicles
Posted: 28 Dec 2019, 11:22
by John Young
I don't know how the vehicles are made in "AES Lite" asdro so I can't answer your first two questions. If you could look at the file structure of the program and determine that, you might be able to answer the questions for yourself. If they follow the usual FS9 aircraft methodology (aircraft.cfg and .air files) then the answers might be "yes". If not, then probably "no".
The way I have set up AI vehicles just uses the same process as AI aircraft when they taxi. They just disappear when they reach the runway since it is closed for take-off and landing. You can alter the taxi speed with the appropriate tool, but you can't program differential separation. Blinking lights for turning and red ones for braking I suppose is technically possible if the xml triggers were developed but it's not something I would ever contemplate doing.
John
Re: AI Vehicles
Posted: 28 Dec 2019, 14:54
by asdro
The AES lite of Oliver Pabst doesn t use the structure with aircraft cfg ect.
His vehicles use brake lights and turning lights, that s why i asked.
Thanks for answering.
P.S.
May be you know this video of Nagoya Airport in FS9.
The AI vehicles should work like the same methode yours work, right?
Re: AI Vehicles
Posted: 28 Dec 2019, 15:09
by asdro
It is Chubu airport, sorry.
Re: AI Vehicles
Posted: 28 Dec 2019, 15:52
by John Young
No I don't think they do. The vehicles in the video are not driven by the AI aircraft engine. They have an intelligence of their own, so for example, fuel trucks and buses can drive up to an arriving aircraft, trucks with steps can do the same. I have no idea how to create custom vehicle traffic like that. I didn't see any direction indicator or brake lights in the video. That would seem an overkill in any case when even the wheels on the vehicles don't turn.
That's why my AI vehicles are better suited to roaming around the airfield, avoiding the centre of main aprons/ramps to prevent collisions with departing and arriving AI aircraft.
John
Re: AI Vehicles
Posted: 31 Dec 2019, 19:06
by f4nutter
had a little play with your model John, paint kit is first class as well.
Re: AI Vehicles
Posted: 01 Jan 2020, 06:52
by John Young
Nice job Ray. Glad to see the model being put to use.
John
Re: AI Vehicles
Posted: 01 Jan 2020, 12:01
by leuen
Adapted Hamaguchi's jet refueler to be used as AI in classic era (here at NY Idlewild).
Bernard
Re: AI Vehicles
Posted: 02 Jan 2020, 03:43
by mins
asdro wrote: ↑28 Dec 2019, 14:54
The AES lite of Oliver Pabst doesn t use the structure with aircraft cfg ect.
His vehicles use brake lights and turning lights, that s why i asked.
Thanks for answering.
P.S.
May be you know this video of Nagoya Airport in FS9.
The AI vehicles should work like the same methode yours work, right?
Hello.
This is a dynamic scenery.
It was created in a scenery using a dynamic object.
It's a unique way(commercial mode) for a production company.
And Only FS9 is possible...
This is a completely different system from the AI vehicle.
You can think of the whole as a scenery.
Thanks.
Re: AI Vehicles
Posted: 02 Jan 2020, 10:00
by asdro
The vehicles are just an addon for a few japanese Overland sceneries.
The question is if overland gave raw scenery files for the AI vehicle developer to make his AI movement possible and comoatibel with the overland products.
Re: AI Vehicles
Posted: 29 Mar 2020, 06:41
by asdro
Hello John
After you are getting close of finishing the greyhounds, i would like to ask you if you are planning to keep on with the AI vehicles.
Re: AI Vehicles
Posted: 29 Mar 2020, 08:38
by John Young
I've no plans to make further AI vehicles after I've finished the Hawkeyes and Greyhounds asdro. I might make more in the future, but not in the coming months. It depends on what I feel like doing at the time.
John
Re: AI Vehicles
Posted: 27 May 2020, 14:55
by A25777
Hi John,
I made a scenery for KTYS airport for my personal use.
I used your wonderfull airport vehicles to get some dynamic scenery at the airport.
Now I want to know if I can convert some of your AI vehicles into static model?.
Also is it possible to have your permission to share these static vehicles?
Thank you
Alex
Re: AI Vehicles
Posted: 27 May 2020, 20:55
by John Young
Afraid not Alex,at least not for distribution. I spent a lot of time making the vehicles for AI use. I could provide static objects from them in half an hour, but that's not how I want to see them used.
Sorry about that.
John
Re: AI Vehicles
Posted: 28 May 2020, 05:10
by A25777
I understand John.
By the by very nice vehicles you made it really like them.