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Nimrod AI project for P3D (and FSX)

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
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hschuit
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Re: Nimrod AI project for P3D (and FSX)

Post by hschuit »

Nimrod R1 model test in P3Dv5.1. In the early days they were based at RAF Wyton and looked much cleaner with only a fraction of the antennas which they carried at the end of their service life.

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miljan
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Re: Nimrod AI project for P3D (and FSX)

Post by miljan »

Wow , looks amazing. Great job really.
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Re: Nimrod AI project for P3D (and FSX)

Post by jimrodger »

Lovely job, you do the old girl proud

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John Young
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Re: Nimrod AI project for P3D (and FSX)

Post by John Young »

Yes indeed, that's a very good job Henk.

Just out of interest and nothing wrong with what you have, but how do the nosewheel doors work on the Nimrod. I've looked at a few photos and drawings and I can't immediately figure it out.

John
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jimrodger
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Re: Nimrod AI project for P3D (and FSX)

Post by jimrodger »

John Young wrote:Yes indeed, that's a very good job Henk.

Just out of interest and nothing wrong with what you have, but how do the nosewheel doors work on the Nimrod. I've looked at a few photos and drawings and I can't immediately figure it out.

John
The doors moved upwards into the nosewheel bay, that's why you don't see anything obvious. We used to get the occasional problem where the nosewheel would get out of sequence with the doors and get stuck up, requiring the foam runway.

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hschuit
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Re: Nimrod AI project for P3D (and FSX)

Post by hschuit »

The nose gear doors on the model work like Jim says. Before the nose gear starts to drop, the doors rotate upwards between keyframe 0 - 10. Each main gear has a smaller door which moves with the gear and a big door which opens between keyframe 0 - 20 and closes again between keyframe 80 - 100 when the gear is fully dropped.

Henk.
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Re: Nimrod AI project for P3D (and FSX)

Post by Manschy »

Simply Wow!!! Fantastic work, Henk!
Regards, Manfred.
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John Young
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Re: Nimrod AI project for P3D (and FSX)

Post by John Young »

Thanks Henk. So it sounds like the doors rotate around the inner surface of the fuselage well.

John
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Re: Nimrod AI project for P3D (and FSX)

Post by jimrodger »

"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
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Re: Nimrod AI project for P3D (and FSX)

Post by John Young »

Got it. Hinged along the bottom, but folding inwards.
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Re: Nimrod AI project for P3D (and FSX)

Post by jimrodger »

John Young wrote:Got it. Hinged along the bottom, but folding inwards.
Yep, that's it

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Re: Nimrod AI project for P3D (and FSX)

Post by jimrodger »

jimrodger wrote: 15 Jan 2021, 16:08
John Young wrote:Got it. Hinged along the bottom, but folding inwards.
Yep, that's it. They didnt actually travel at the same time. Port first then stbd, then the gear travelled.

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Re: Nimrod AI project for P3D (and FSX)

Post by hschuit »

Textures are done, including some special paints like these from the 1990's:

Edit: I currently have 15 different models and 84 textures which covers most configurations used between 1970 - 2010. Next on my to do list are basic flight plans, afcads and documentation.

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Last edited by hschuit on 16 Jan 2021, 15:16, edited 3 times in total.
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Re: Nimrod AI project for P3D (and FSX)

Post by Manschy »

1990's always are great paints, mate :wink:
Regards, Manfred.
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Re: Nimrod AI project for P3D (and FSX)

Post by jimrodger »

Was the CXX one supposed to be this repaint.

Some pics make it look blackish, but it was quite a definite green.

Jim
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hschuit
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Re: Nimrod AI project for P3D (and FSX)

Post by hschuit »

Jim, thanks for your feedback - indeed on the picture I used it seemed black... I will update that 120 Sqn texture.

Henk.
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Re: Nimrod AI project for P3D (and FSX)

Post by Delboy99 »

These look really good Henk. The Nimrod is a complex aircraft, well done on producing a really outstanding model.
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Re: Nimrod AI project for P3D (and FSX)

Post by Bora »

Looks fantastic !! Are you sure you are a first time AI modeller ?? :smt002
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Re: Nimrod AI project for P3D (and FSX)

Post by hschuit »

Bora wrote: 17 Jan 2021, 16:30 Looks fantastic !! Are you sure you are a first time AI modeller ?? :smt002

Thanks - I have been converting dozens of FS9 flyable and AI models for about 4 years now which has been a great opportunity to teach myself how to use Blender and MCX.

Henk.
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Re: Nimrod AI project for P3D (and FSX)

Post by Fin »

hschuit wrote: 16 Jan 2021, 14:52 Textures are done, including some special paints like these from the 1990's:

Edit: I currently have 15 different models and 84 textures which covers most configurations used between 1970 - 2010. Next on my to do list are basic flight plans, afcads and documentation.

Image
i have to say henk im very looking forward to see the mighty hunter in action!
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