Military AI Works • Issue with John Stinstrom libraries - Page 3
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Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 06:12
by John Young
They are supplied as .bgl files! Open the download, run the installer to a temporary folder and have a look.

Over and out.

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 10:18
by TimC340
ALEXFORZINI wrote: 12 Mar 2021, 21:04 Objects in the MAIW global libraries are .bgl objects. they cannot be used in ez
Are you using Abacus EZ Scenery or Flight 1 Instant Scenery 3? You have referred to both. As John says, EZ Scenery is NOT compatible with FSX. Instant Scenery 3 is not directly compatible with FSX:SE (but there is a fix for that).

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 11:58
by Firebird
They are bgls.

We appreciate that English is not your first language. Maybe you could tell us what is your first language maybe somebody here speaks it.

It seems to be that you want to know how to add the MAIW libs to Instant Scenery so that you can use them. If this is correct, then the chances are that nobody knows as I am not aware of anybody that uses Instant Scenery.

Most scenery people here add the objects directly using ADE.

So if you want answers about Instant Scenery then you will have to read the manual on that or ask on their forum for help with that.

If you want to add the MAIW libs to ADE and use that to create scenery then the ADE manual tells you how to do that.

If the problem is a language issue then please say.

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 14:50
by ALEXFORZINI
Instant Scenery 3?

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 14:56
by ALEXFORZINI
anyway thanks for the information
just wanted to know this huh just how to add MAIW libraries to Instant Scenery so I can use them.

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 15:38
by Firebird
OK. In which case you have to look at the Instant Scenery doc on how to know about other add-on libraries.
It seems that nobody here uses it so we are just guessing. Each scenery program has its own way of doing something.

Each scenery program needs to be told about the addon libraries and they are all different.
EZ-Scenery has one way, ADE has another, and it would seem that Instant Scenery has another.

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 16:11
by ALEXFORZINI
ok

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 16:52
by TimC340
I think I have Instant Scenery 3 somewhere on an archive HDD. I'll have a look and see if I can make some sense of it - I can't remember ever using it!

Edit:

Indeed I do have IS3, but as I feared it does not work with FSX:SE. There was a fix produced, but that disappeared with the developer and the product some years ago. However, I do also have the manual, and that describes quite well on Page 28 how to use an add-on library to provide extra scenery objects for IS to place. It seems very simple, and is just a matter of selecting Options then Enable Add-on Global Libraries (and Add-on Local Libraries if you have geo-referenced libraries). The libraries you wish to use must be in a Scenery folder within FSX (Addon Scenery will do fine). You will probably need to create the thumbnails for use in IS, and that process is described on Page 35/36/37 of the manual.

Re: Issue with John Stinstrom libraries

Posted: 13 Mar 2021, 23:22
by ALEXFORZINI
ok thank

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 00:04
by ALEXFORZINI
I want to create the thumbnails in creating the thumbnails to use in IS

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 00:49
by ALEXFORZINI
158939104_1670257549848613_8675131216713696804_o.jpg

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 07:11
by gsnde
You can download the thumbs from here


From mobile hence short

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 10:53
by ALEXFORZINI
ok

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 11:06
by ALEXFORZINI
Instant Scenery:
The thumbs have to go into "Instant Scenery Files \ thumbnails \ ThumbnailMaker output \" below your default% documents% folder (e.g. C: \ Users \ Admin \ Documents \ Instant Scenery Files \ thumbnails \ ThumbnailMaker output)


he tells me this

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 11:23
by gsnde
And he is right. In this folder you have to copy the thumbnails in order to see them in Instant Scenery

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 13:38
by ALEXFORZINI
ah ok but in that folder, but once done you will see in is

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 13:54
by TimC340
I think we're now into 'computer basics 101'. The manual is clear. It can be translated if necessary (using another website). You're using an obsolete program which is no longer supported by its publisher, but there is a support forum at https://www.simforums.com/forums/scener ... rum31.html. That is where you will get the information you need if what we've told you here is insufficient.

Re: Issue with John Stinstrom libraries

Posted: 14 Mar 2021, 14:36
by ALEXFORZINI
thank

Re: Issue with John Stinstrom libraries

Posted: 24 Mar 2021, 15:32
by ALEXFORZINI
hello, I wanted to know when I use ade how do I ah save the airports in blg form those created and modified by me obviously because it does not let me save it

Re: Issue with John Stinstrom libraries

Posted: 24 Mar 2021, 15:47
by John Young
You save the file as an AD project file (File/save airport). You export to a .bgl file by clicking the "Compile" button top right. In both cases you will need to specify the path to the saved folder. Better if you read the manual first. You can't really navigate ADE by intuition.

John