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Huey in Vietnam.
Huey in Vietnam.
Hello.
Whenever I had time, I all new modeled the crew and added some models.
Whenever I had time, I all new modeled the crew and added some models.
Last edited by mins on 09 May 2021, 07:49, edited 1 time in total.
Happy Flight~~~
Mins
Mins
Re: Huey in Vietnam.
Really cool. Thanks Min
- Victory103
- Colonel
- Posts: 3977
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Huey in Vietnam.
Great job mins, looks the part and hope the FSX/P3D conversion is on the way. Watching the progress of Vietnam project on another forum.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: Huey in Vietnam.
Finally, great and thank you! I’ll check how it works in P3Dv5 (perhaps model needs to be converted, I can do it).
Btw. Is it possible to do flight plans with many objects at the same time with short distance between objects like on your screenshots?
Btw. Is it possible to do flight plans with many objects at the same time with short distance between objects like on your screenshots?
Webmaster of yoyosims.pl.
Re: Huey in Vietnam.
Webmaster of yoyosims.pl.
Re: Huey in Vietnam.
Mins, can you check this part, chisel on the top of Huey?
Looks like a bug ( https://militaryaiworks.com/forums/33/1 ... 39#p204039 )?
Looks like a bug ( https://militaryaiworks.com/forums/33/1 ... 39#p204039 )?
Webmaster of yoyosims.pl.
- Victory103
- Colonel
- Posts: 3977
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Huey in Vietnam.
I failed to see "YoYo" and realize you are the same one on SoH forums with the project screen shots. The only other thing I would add to this helo is the iconic blade sound of the Huey, hope the AI sounds work out.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: Huey in Vietnam.
Hello.YoYo wrote: ↑10 May 2021, 16:41 Mins, can you check this part, chisel on the top of Huey?
Looks like a bug ( https://militaryaiworks.com/forums/33/1 ... 39#p204039 )?
My all model is made for the FS9.
In FS9, all are represented (paint,ani,modeling) and operated normally.
I don't use FSX or P3D.
So I can't build FSX or P3D models. I don't know their mechanism at all.
Therefore, I can't even check the problem caused by converting to FSX or P3D.
It also offers only one LOD because it is a test version.
Producing a LOD is so repetitive and boring that I really don't want to do it.
Full LOD(6 LOD) will be available in the release version.
Happy Flight~~~
Mins
Mins
Re: Huey in Vietnam.
And can you fill this gap (main, center part of rotor)? Looks strange (if you pause the sim and on screenshots). Its ok for STILL prop animation but for blurry here is a empty place.
Thx. Models are awsome!
Thx. Models are awsome!
Last edited by YoYo on 11 May 2021, 09:55, edited 1 time in total.
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- John Young
- MAIW Developer
- Posts: 4206
- Joined: 12 Jul 2008, 15:15
Re: Huey in Vietnam.
Mins, making LODs is no longer repetitive and boring, especially for FS9.
All you need to do is clone the first model and reduce the polygons by half to form an intermediate LOD. Then make a final LOD that is just a paper aeroplane of about 60 polygons. Should take you about an hour.
Up to you of course, but with that number of Huey's in the scenery and the number of high polygon crew you have, I would finish the job properly and make the LODs. Then, assuming you are going to upload, users with lower powered PCs will also be happy.
John
All you need to do is clone the first model and reduce the polygons by half to form an intermediate LOD. Then make a final LOD that is just a paper aeroplane of about 60 polygons. Should take you about an hour.
Up to you of course, but with that number of Huey's in the scenery and the number of high polygon crew you have, I would finish the job properly and make the LODs. Then, assuming you are going to upload, users with lower powered PCs will also be happy.
John
Re: Huey in Vietnam.
Webmaster of yoyosims.pl.
Re: Huey in Vietnam.
Tried many times, cant mask it as it should.
This part is from windows door texture (left pax), here no any alpha or something to be glossy or with different shadows. I think the problem is in material, two kinds of settings. The visibility depends on the angle but unfortunately it spoils effect of the model a little.
Can You look on this?
Yes, I know, but the rest of model is ok. Here its a problem. It looks like on the same place you use 2 parts, but the problem is that on the one you used different material settings than on the whole model, maybe (number 2, numer 1 its ok, like on the rest in model).
This part is from windows door texture (left pax), here no any alpha or something to be glossy or with different shadows. I think the problem is in material, two kinds of settings. The visibility depends on the angle but unfortunately it spoils effect of the model a little.
Can You look on this?
Webmaster of yoyosims.pl.