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Navy Jacksonville (KNIP) no AI in P3D 5.2

Let's hear all about the eye candy at those military bases.
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gsnde
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by gsnde »

Take all the time you need, Tim. Many thanks for your work!


From mobile hence short
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by TimC340 »

I'm making progress. Though what started as a simple update to JS's scenery has become a complete rebuild as there have been several changes since John created his FS9 KNIP, and there are many more on the way. The historic Albert Kahn hangars are almost all gone, and there is to be a more or less complete rebuild of the eastern end of the flightline, with a new terminal and tower. I can only represent what's there now, however, and I thought you might be interested in a comparison between my model of Hangar 113 (the last Kahn hangar) and the same scene in Google Earth.

I am actually really looking forward to doing the Art Deco Aircraft Assembly Hall and the associated office buildings. JS hugely simplified them, but P3D allows much more detail to be included.

Image

Image
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Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by gsnde »

Which one is the photo?

That’s really is a very close representation, Tim. Great job!


From mobile hence short
Cheers,
Martin
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by Victory103 »

Great work with what is left down on the NADEP Jax area. I found it hard to recognize the seawall as it has completely changed with the new hangars added.
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by TimC340 »

New hangars? The GE/Maps imagery appears to be from 2015, just after three of the Kahn hangars on the main flightline were taken down. I have the planning document which describes the changes to be made for the new terminal and tower, but I’m not aware of significant changes on the sea wall side. Are there any images anywhere?
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by Victory103 »

When I was stationed there the hangars on the seawall for all helo squadrons were Kahn style hangars. From the GE shots, the hangars are different along with associated parking lots.
https://www.cnic.navy.mil/regions/cnrse ... 1970s.html
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by TimC340 »

Ah, ok. I was worried things had changed since the GE shots. Which of course they may have done, but GE, Bing and Apple all show the waterside configuration that John used in his version (which I think would have been about 2010). While I'm not using any of his work, it's useful for orientation and saves some work on scale - although the placing of his buildings is not quite correct per modern photometry. There are still two Kahn hangars at the southern end of the seawall complex, but they're much bigger than the ones on the main apron and are likely to survive the redevelopment as far as I can tell.

Still, I can only work on what I can see! Right now I'm into the finer detail of the ATC/Base Ops building, which is a mess of additions, pipes and AC units!
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by crushnik »

Looks impressive and I hope that you haven't abandoned your project!
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by TimC340 »

It's a huge project! No, it's not abandoned but it is taking a long time. I have a number of others on the go at the same time which means any one project will take longer to get done, but that allows me to have a change of scenery when I get bored or frustrated!

A couple of updated screenshots:

Image

Image

Image

All the buildings in the foreground are mine. The background buildings are John Stinstrom's. It's going to take a lot of work to replace them all.
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by crushnik »

Wow. The new MSFS is pretty neat but it won't beat being able to fly a C-130 or UH-60 into a military airport full of AI planes and scenery. I'll be sticking with P3D for quite a while and I imagine others will too with great scenery like yours still being in the works.
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Re: Navy Jacksonville (KNIP) no AI in P3D 5.2

Post by Victory103 »

I run both, the freeware H-60 is coming along and Capt Sim released the external model of their C-130 for some reason. I assume PMDG will release the P-8 mod for flying in and out of NAS Jax. I switched over to MSFS too late to use the FS-KBT P-3s. There is work going on for MSFS AI as I run AIG for my civ stuff as models are updated, still many issues with the MSFS AI engine.
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