In FSX I use pairs of effect files for the splashes with dawn/dusk and day/night entries in the effect parameters in ADE. They also work fine in P3Dv4.5, but the effect height needs to be raised by 0.01ft in order to prevent flickering with the ground.
In P3Dv5.2 the splashes appear too, but they are orientated vertically like this:

If I try and rotate the vertical placement by 90 degrees (bank angle) in ADE or by rotating the angle in the effect file itself, ADE generates an error and will not process the splashes.
I have used ADE Ground Polygons (GP's) successfully before for light splashes in P3D, but try as I might, I can't get them to display in 5.2. I have the "illumination" parameter ticked in the compile options.
Does anyone have a working method for light splashes for P3Dv5.2 please?
John