Military AI Works • Osan AB Package by MAIW - Page 2
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Re: t-37 FP's

Posted: 23 Oct 2006, 15:50
by reconmercs
matias wrote:Hey all,
I would love to flightplan out the T-37s I have a good knowledge base of the tweet and I have been spotting them doing cross countries in Denver, Fresno, And Colorado springs let me know if I can help looking forward to it!
PS. I helped Delta Dan with the Fresno F-16 plans if you want to see how I flightplan.
Thanks
Hey Matias, the guy you want to contact is Pascal...he's the modeller for the Tweet just pm him and let him know your interested :wink:

Posted: 23 Oct 2006, 20:14
by Psuls
Hi Matias

I am - and I think we are - of course interested for realistic FP's for the Tweets :)

It would be nice to release soon a full package :D

For the time being, the model is beta tested by a few guys from the MAIW Staff. I guess it will be soon released.
I can make a single pilot model and a two pilots model.

Dan (Deltabourque) is currently checking a last version with a slight change in texturing the exhaust parts. I understand he has quite a lot of real life issue, but we will soon get the right texture for the right squadron.

Good work on this and pm me again if you want the beta model for your conveniance.

fp's

Posted: 23 Oct 2006, 23:14
by matias
when you have the model ready let me know. I am currently researching all of the bases the tweets visit and trying to get a good knowledge base to create these FPs. I have noticed the tweets like to fly in 4 ships and I sometimes see single ships. So I would love to be a part of this package and make it as real as possible.
Matt

Posted: 12 Nov 2006, 15:49
by reconmercs
I just uploaded the manual version of this package to Avsim, should be avaliable later today. This is still version 1.0 an updated version with newer flightplans will follow at a later date

Posted: 12 Nov 2006, 20:53
by Joseph29
Does this one have the updated A-10's that were previewed in these forums? (Im guessing it don't but I just want to make sure)

Posted: 13 Nov 2006, 00:27
by reconmercs
no, these are still the old model, new model will be in the future update

Posted: 13 Nov 2006, 20:37
by RipPipPip
Yeah, yeah, I just need 1-2 quiet evenings to finish the stuff ...

Textures not showing in Osana Scenery

Posted: 18 Aug 2007, 07:37
by campbeme
I have tried both auto and manual install, but the scenery just looks like the shot below.

Image

Need some help with this one please.

Posted: 18 Aug 2007, 16:16
by MIKE JG
Looks like the textures for the scenery are somehow missing. I would check your Osan AB scenery folder and inside that, check your Textures folder to see if there are any textures in it. Some of the HAS's in that package are intentionally white, as they appear that way in real life. But the whole base shouldn't be white.

scenery problem

Posted: 18 Aug 2007, 17:11
by campbeme
There are 6 files in the scenery folder & 21 in the texture folder

Posted: 18 Aug 2007, 18:16
by MIKE JG
Hmmmm........you don't have any conflicting afcads or scenery do you?

Posted: 18 Aug 2007, 18:47
by swimeye
I took a look at Osan also and i have the same problem. All the hangars are whit except a few brown ones. I have the same amount of scenery files in the scenery folder and the same amount of texture files in the texture folder. I have scanned for duplicate afcads but i have only the one that came with the package.

But i found that in both the coningsby package and the osan package there is a file called Osanlib.bgl. Could these two files cause any conflicts depending on the order in the addon library?

Excuse my question if it is totally dumb but i am no expert of this kind of problem :oops:

Just a little followup: I have now tried to re-arrange the order of my addons and after that change, moving Osan below Coningsby, everything looks normal, both at Osan and at Coningsby. I dont know why this occured but it helped.

Posted: 18 Aug 2007, 22:27
by SMOC
I'm also having this problem. For whatever reason, I installed this package awhile ago but never actually activated the scenery file until I read this post so I could see if mine worked correctly. Alas, white textures for myself.

conflicting files

Posted: 19 Aug 2007, 14:43
by campbeme
Swimeye is correct, I moved Osan below Conningsby in the scenery list and all is now ok.

Thanks Swimeye

Posted: 19 Aug 2007, 18:31
by SMOC
I moved Osan below Coningsby and it did not fix my issue. While some textures were corrected, others remain white:

Before:
Image

After:
Image

EDIT: I deactivated the Coningsby scenery and it has the same results having Osan below Coningsby in the library.


Anyone have any ideas?

Posted: 19 Aug 2007, 19:17
by Firebird
Well guys first things first, I believe its the case that the HAS for CGY are not into the osanlib so therefore the CGY scenery can't be causing that HAS problem. Therefore that leaves me with the conclusion that either at least one texture is missing or is corrupt.

My advice is to do what I did when i found that my Osan scenery not working uninstall it, re-download it and install it again, it miraculously cured itself
:smt102 .

The textures that you need are has1.bmp and has3.bmp, check using Image Tool to see if they are ok.

Posted: 19 Aug 2007, 19:31
by SMOC
Firebird wrote:Well guys first things first, I believe its the case that the HAS for CGY are not into the osanlib so therefore the CGY scenery can't be causing that HAS problem. Therefore that leaves me with the conclusion that either at least one texture is missing or is corrupt.

My advice is to do what I did when i found that my Osan scenery not working uninstall it, re-download it and install it again, it miraculously cured itself
:smt102 .

The textures that you need are has1.bmp and has3.bmp, check using Image Tool to see if they are ok.
I did indeed re-download and installed again to no avail. Both BMP(Has1 and Has3) seem fine when viewed in image software.

Curious. :?

Posted: 19 Aug 2007, 21:22
by swimeye
Seems like a strange problem but i am glad that i could help campbeme.

Posted: 27 Aug 2007, 02:49
by SMOC
No one has any ideas on how I might resolve this issue?

Posted: 27 Aug 2007, 08:03
by Firebird
Well, when I get the situation that textures don't show up I use the freely available Filemon tool, or its replacement Procmon would do.

I set it up to only check on FS9.exe and then check for Log reads and Log Errors and then highlight on the base name. For example my Osan scenery directory is named Osan AB so by checking for 'Osan' it will highlight any textures or files not found in that Directory.

Then load up FS9, it will take a lot longer due to the logging and go to Osan. Then slew around the air base and it will log any textures that it can't find. That will give you the names it can't find. The nice thing is that you can save the log should you need to.

Be warned there will be a lot of not founds, as FS9 checks its hierarchy for files, but you are only interested in the highlighted ones.

The only other thing that I can suggest before you do that is check that your texture directory is called texture and not textures or spelt wrong.

See what that tells you.