Military AI Works • Italian Air Force Eurofighter package by MAIW - Page 2
Page 2 of 2

Re: Italian Air Force Eurofighter package by MAIW

Posted: 06 Dec 2013, 22:11
by AndyG43
Firebird wrote:I have heard tell that MCX can be used to manipulate the crash box but when I had a look at the FGR4 but it didn't seem to have one so my guess is that the Tiffs are not the problem, although it might need an experienced adult to double-check this.
Isn't it also possible to do that with ACM? Could be a solution for you John.

Re: Italian Air Force Eurofighter package by MAIW

Posted: 07 Dec 2013, 02:08
by JohnStinstrom
I appreciate that very much. Candidly though the whole scenery thing has been such a pain in the nethers that I can no longer bring myself to really care :shock:. I'll include a note about my ineptitude in the readme and probably another ADE that will allow users to retain crash-on at the cost of some photo-realism.

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 10:59
by snuzz
Hello all
I have a problem at this air base with missing truck textures and also 2 people standing by a pick up truck missing textures .
I have tried what i know i have looked for duplicate files .
I think the items are Mark Griggs Trucks .I am really :? .
Any ideas please .
I had a similar problem with Mildenhall and with help this was sorted so i tried do do the same and have had no luck.

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 11:00
by snuzz
Also this pic

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 12:34
by jimrodger
Which ICAO is needed checking?

Jim

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 15:08
by snuzz
This is at Grosseto (LIRS)

Snuz

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 15:59
by jimrodger
The trucks are from the Mark Griggs Trucks 33169.BGL which is included with the package.

The textures you are looking for are:
MG_MAN_TRUCK1.BMP
MG_MAN_TRUCKGREEN.BMP

I've seen it where the textures need to be in the main texture folder before they are picked up.

Hope this helps.

Jim

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 17:10
by snuzz
Ok i did not say which items they where as i did track them down my self and i was looking for someone to second that for me as you have done .

Great

So now i will try and place these MG Trucks in the main textures folder and give that a try

Will report back

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 19:28
by snuzz
Ok tried that idea .

I put the textures of the trucks into addon scenery textures folder . Tried and that did not work .

I put the textures of the trucks into Main textures folder . Tried and that did not work .

So no luck there Jim :?

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 20:04
by Firebird
Where have you got the library bgl file installed?
Generally speaking, unless told otherwise never put the textures anywhere but the /texture folder associated with the /scenery folder that the bgl resides in.

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 20:19
by snuzz
The bgl for the trucks :Mark Griggs Trucks 33169.BGL :and all the other ones that come with the pack are in Grosseto (LIRS) scenery and all the textures are in Grosseto (LIRS) texture folder .
Back to how it was installed
Still Grey trucks :cry:

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 20:26
by snuzz
I have tried with them removed from MAIW Scenery Library Objects FS9 and also tried with them removed from Grosseto (LIRS) texture folder

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 21:16
by Firebird
In which case the most logical thing hat could be causing this is that the scenery is being loaded before the textures are available.

So if you have the MAIW FS9 Global libs package installed, copy the bgl from MGs lib into that /scenery folder and the textures into that /texture folder.

The reason for doing this is that the Global libs are designed to be loaded earlier than any scenery and therefore are available to be called by any scenery with a higher layer number.

If this works, and if it doesn't then you really have something mixed up, then you can tidy things up.

You should be able to move the bgl to Addon Scenery/scenery and the textures to Addon Scenery/texture and have the same effect.
UNLESS you are one of those people that has the Addon Scenery folder at the top of their FS9 scenery list as you put all sorts of stuff in there. If that is the case then you will get the same effect as the bgl won't get loaded until after the LIRS scenery.

I hope this makes sense.

Re: Italian Air Force Eurofighter package by MAIW

Posted: 27 Oct 2018, 23:19
by snuzz
Steve

That has sorted the problem out .

Wow that puzzled me

Thanks Steve and Jim for your help

Now back to some circuits with the F-104 :P :wink: