Military AI Works • Luke AFB package by MAIW - Page 2
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Posted: 02 Dec 2008, 20:34
by Firebird
Sounds like a crash and auto-restart of FS9 there, Dan. Although I have not heard of that happening without human intervention before.

Posted: 02 Dec 2008, 20:40
by petebramley
Firebird wrote:OK well it seems that we may have an issue here.

So I guess that we need to narrow down the cause. Can the guys that have the problem disable the Luke scenery, but please make sure that the necessary afcad (MAIW_AF2_KLUF_CUSTOM.bgl) is copied to an active directory and then check to see if the same problem occurs at Luke.

The purpose of this is to try and narrow down the cause to the scenery or eliminate it as the cause.
Have just tried as suggested and the problem disappeared. will now re-install the custom scenery without textures and see what happens

Regards
pete

Posted: 02 Dec 2008, 21:46
by bismarck
I've done my test.
Delete Luke from scenery library.
Move the Luke AFCAD in Addon Scenery\Scenery dir

All it's fine

Reinstall Luke and the problem reappears... :cry:

Giorgio

Posted: 02 Dec 2008, 22:29
by bismarck
Reinstalled scenery without texture.Problem still there.

Posted: 02 Dec 2008, 23:28
by Firebird
bismarck wrote:Reinstalled scenery without texture.Problem still there.
Can you confirm this, as somebody else has said that with the scenery installed but no textures there is no problem.

Posted: 03 Dec 2008, 07:49
by campbeme
Steve,

I will recheck this tonight but my set up was still running after 3 hours with the textures disabled. But with the textures running it crashed after 2.25 hours. :)

Mark

Posted: 03 Dec 2008, 08:15
by Firebird
Thanks, Mark. Appreciated.

Posted: 03 Dec 2008, 08:21
by bismarck
Firebird wrote:
bismarck wrote:Reinstalled scenery without texture.Problem still there.
Can you confirm this, as somebody else has said that with the scenery installed but no textures there is no problem.
Steve, I confirm. I didn't wait till FS9 crash, but after 20-25 minutes, memory in use passed from 580Mb to 950Mb and was still increasing.

It is possible that without texture, memory usage is less than when they are installed, so the crash needs more time....just a thought.

BTW, this evening I'll try it again.

Giorgio

Posted: 03 Dec 2008, 09:01
by Firebird
Thanks, Giorgio. Much appreciated.

Posted: 03 Dec 2008, 15:47
by campbeme
Giorgio is correct the problem still exists with textures not running it just happens alot slower.

Mark

Posted: 03 Dec 2008, 17:25
by bismarck
Just deleted Luke AFB Landclass.bgl and the memory usage seems to be stable.
It is not increasing.... :lol:

Follows an update in 20-25 minutes :twisted:

Giorgio

Posted: 03 Dec 2008, 17:58
by bismarck
Ok, the problem is found (..I think...)
FS9 is running from more than half an hour and the memory usage it's the same. :lol:

Tried on both PCs

Nice if someone can confirm.

Ciao, Giorgio

Posted: 03 Dec 2008, 18:07
by campbeme
Excellent Gergio,

I will do the same check later tonight to confirm.

Mark

Posted: 03 Dec 2008, 18:54
by petebramley
bismarck wrote:
Firebird wrote:
bismarck wrote:Reinstalled scenery without texture.Problem still there.
Can you confirm this, as somebody else has said that with the scenery installed but no textures there is no problem.
Steve, I confirm. I didn't wait till FS9 crash, but after 20-25 minutes, memory in use passed from 580Mb to 950Mb and was still increasing.

It is possible that without texture, memory usage is less than when they are installed, so the crash needs more time....just a thought.

BTW, this evening I'll try it again.



Re-checked this evening and as Bismarck says the problem is still there but at a much slower rate (sorry was too quick for my own good)
am now gonna reload Luke from scratch but with the landclass.bgl removed as suggested by Giorgio & see what happens. report back later this evening (RL permitting)

pete

Posted: 03 Dec 2008, 21:07
by Firebird
This development does look promising. Strange that it should do this but promising.

Posted: 03 Dec 2008, 22:53
by petebramley
I have had the same result as bismarck

Reloaded luke from scratch and then deleted 'Luke AFB Landclass.bgl'

After 3.5 hours the sim remained stable with no memory problems

Regards

pete

Posted: 04 Dec 2008, 15:16
by 1st Shirt
FWIW,
I've always thought Landclass files had to be in a directory with no 'textures' sub-directory... is this true? and could that be what is causing the problem?

Posted: 04 Dec 2008, 15:48
by Ford Friendly
1st Shirt wrote:FWIW, I've always thought Landclass files had to be in a directory with no 'textures' sub-directory... is this true? and could that be what is causing the problem?
I haven't ever heard that and certainly havent found it to be true in either my FS9 or FSX installations.

YMMV

Posted: 04 Dec 2008, 17:00
by Firebird
As it happens I have done some checking and found that what 1st says is correct.
I have found a few references that say that this is known bug in FS9 and can't be fixed. I have found a reference to the fact that a landclass bgl must not have a texture folder or it will memory leak and crash, and if any landclass file may not have an empty ( or underpopulated ) 'texture' folder opposite it's 'scenery' folder. or it will cause a memory leak.

Now it would seem that the only way that this could work is that if it calls no texture and there is a texture folder, the problem will happen, and if it calls for a texture not in the folder the problem will happen.
It would also explain why several sceneries that I have install have a separate folder for landclass(s) and have instructions that the landclass folder needs to be lower than the scenery in the list.

To prove this theory, or at least see if this works as a fix, can somebody that has the problem try the following :-
1. In your \Addon Scenery folder create a 'MAIW Luke AFB Landclass'.
2. Inside that create a 'scenery' folder.
3. Move the 'Luke AFB Landclass.bgl' to the newly created scenery folder.
4. Activate the 'MAIW Luke AFB Landclass' folder below the 'MAIW Luke AFB (KLUF)' folder

Then try this out. If it works we might have to think about a policy for future packages.

So who will be first to try my master plan out?

Posted: 04 Dec 2008, 17:16
by Blank Fang
OK I will try this setup having a scenery and aa LC folder and see what happens. Will keep you posted.

Regards
Willy